Deck Masters - D

Discussion in 'Deck Masters (YGO)' started by Maruno, Jun 8, 2008.

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  1. Maruno

    Maruno Council of Heroes Staff Member

    D. Human
    (Continuous) Dragon Fang Poison
    Face-up non-Dragon-Type monsters are destroyed during the fifth End Phase after they were Summoned or flipped face-up.



    D.D. Assailant
    (Trigger) Enemy Execution
    Activate when a Warrior-Type monster you control is destroyed by battle. Pay 500 Life Points. Destroy the monster that destroyed it.



    D.D. Scout Plane
    (Ignition) Rescue from the Different Dimension
    Select 1 of your monsters that is removed from play whose ATK is lower than or equal to 800. Special Summon the selected monster in face-up Attack Position. This Ability can only be used once per turn during your End Phase.



    D.D. Warrior
    (Continuous) D.D. Fighting Spirit
    All "D.D." and "Different Dimension" monsters you control gain 100 ATK and DEF for each of your monsters that are removed from play.



    D.D. Warrior Lady
    (Ignition) Kamikaze Mission
    Select 1 Warrior-Type monster you control and 1 monster your opponent controls. Remove from play the selected monsters. This Ability can only be used during your Main Phase.



    D.D.M. - Different Dimension Master
    (Ignition) Revenge of the Different Dimension
    Remove from play 1 Spell Card in your hand. Select 1 monster that is removed from play, and Special Summon under its owner's control in face-up Defence Position. This Ability can only be used up to twice per turn during your Main Phase.



    Dark Balter the Terrible
    (Trigger) Dark Mist of Non-Magic
    Activate when a Spell Card is activated. Pay 700 Life Points. Negate the effect of that Spell Card.



    Dark Eradicator Warlock
    (Continuous) Anti-Spell of the Black Magician
    While you control a face up "Dark Magician" monster, "Sorcerer of Dark Magic" or "Magician of Black Chaos", this Ability is active. Inflict 500 damage to your opponent when a Spell Card resolves.



    Dark General Freed
    (Trigger) Dark Disruption of Spell
    Activate when a Spell Card is activated that would affect a DARK monster you control. Remove from play 2 DARK monsters in your Graveyard. Negate the effect of that Spell Card.
    (Ignition) Dark Reinforcements
    Skip your normal draw during your Draw Phase. Add 1 Level 4 or lower DARK monster from your Deck to your hand. This Ability can only be used once per turn at the start of your Draw Phase.



    Dark Flare Knight
    (Continuous) Dark Flare
    Any Battle Damage you take from an attack involving a face-up Attack Position monster you control whose ATK is lower than or equal to 2000 becomes 0.



    Dark Grepher
    (Ignition) Charge of the Dark Brigade
    Remove from play 2 DARK monsters in your Graveyard, and Special Summon 1 DARK monster from your hand. This Ability can only be used during your Main Phase.



    Dark Hunter
    (Ignition) Evil Hunting Party
    Select a number of face-down monsters on the field. Remove from play twice as many DARK monsters in your Graveyard, and remove from play the selected monsters. This Ability can only be used once per turn during your Main Phase.



    Dark Jeroid
    (Ignition) Black Jerms
    Select 1 monster on the field. Lower the ATK of your Deck Master by any multiple of 100, and the selected monster loses ATK and DEF equal to that amount. This Ability can only be used during a Main Phase.



    Dark Lucius LV8
    (Continuous) Fiendish Immunity
    Negate the effects of Effect Monsters destroyed by battle by Fiend-Type monsters you control.



    Dark Magician
    (Trigger) Chant Repeat
    Activate when you activate a Normal Spell Card. Pay 1000 Life Points. The effect of this Ability becomes the same as the effect of that Normal Spell Card.
    (Ignition) Hundred Knife Trick
    Select 1 monster on the field. Toss a coin and call Heads or Tails. If you call it correctly, destroy the selected monster. This Ability can only be used once per turn during your Main Phase while you control a face-up "Dark Magician".



    Dark Magician Girl
    (Compulsory Trigger) Dark Magician's Immunity
    Activates when a Spell Card is activated that affects 1 or more "Dark Magician" monsters, "Sorcerer of Dark Magic", "Magician of Black Chaos" or "Dark Eradicator Warlock" you control. Negate the effect of that Spell Card.
    (Continuous) Magical Apprentice Backup
    All "Dark Magician" monsters, "Sorcerer of Dark Magic", "Magician of Black Chaos" and "Dark Eradicator Warlock" on the field gain 200 ATK and DEF.



    Dark Magician Knight
    (Continuous) The Magical Sword of Friendship
    While you control at least 1 Spellcaster-Type monster and 1 Warrior-Type monster, this Ability is active. All Spellcaster and Warrior-Type monsters you control gain 300 ATK and DEF. All Spellcaster and Warrior-Type monsters you control are not affected by the effects of Spell Cards.



    Dark Magician of Chaos
    (Continuous) Chaos Diversion
    When "Dark Magician of Chaos" is removed from play by its effect, it is sent to its owner's Graveyard instead.
    (Ignition) Chaos Roll
    Roll 1 six-sided die once. Activate 1 of the following effects depending on the number rolled:
    • 1 – Add 1 Spell Card from your Graveyard to your hand.
    • 2 – Add 1 Normal Monster Card from your Graveyard to your hand.
    • 3 – Draw 2 cards from your Deck.
    • 4 – Remove from play your hand.
    • 5 – Special Summon, under your opponent's control in face-up Defence Position, 1 Monster Card in your Graveyard.
    • 6 – Add 1 Spell Card from your opponent's Graveyard to their hand.
    This Ability can only be used once per turn during your Main Phase.



    Dark Master – Zorc
    (Continuous) Reservation of the Grave
    You can only use a maximum of 4 of your 5 Monster Card Zones.
    (Ignition) Roulette Roll
    Roll 1 six-sided die once. Activate 1 of the following effects depending on the number rolled:
    • 1 or 2 – Destroy 1 monster your opponent controls.
    • 3 or 4 – Destroy 1 card on the field. You take 800 damage.
    • 5 or 6 – Destroy 1 card you control.
    This Ability can only be used once per turn during your Main Phase.



    Dark Mimic LV3
    (Compulsory Trigger) Kage Copy Spell
    Activates when a Level 3 or lower monster you control is destroyed and sent to the Graveyard. Draw 1 card from your Deck.



    Dark Necrofear
    (Continuous) Curse of the Dark
    You only need to remove from play 2 Fiend-Type monsters in your Graveyard to Special Summon "Dark Necrofear" by its effect.



    Dark Paladin
    (Trigger) Paladin's Cancel
    Activate when a Spell Card is activated. Discard 1 card or pay 800 Life Points. Negate the activation and effect of that Spell Card and destroy it.
    (Trigger) Restoration of the Sacrificial One
    Activate when you Fusion Summon "Dark Paladin". Pay 1000 Life Points and select 1 of the Fusion Material Monsters used for that Fusion Summon. Return the selected monster to the position it was in when you Fusion Summoned "Dark Paladin".



    Dark Red Enchanter
    (Ignition) Red Run
    Remove 3 Spell Counters from the field. Your opponent randomly discards 1 card.
    (Continuous) Spell Plus
    Your Deck Master gains 1 Spell Counter when a Spell Card is activated. These Spell Counters are considered to be on the field.



    Dark Ruler Ha Des
    (Continuous) Fiendish Immunity
    Negate the effects of Effect Monsters destroyed by battle by Fiend-Type monsters you control.



    Dark Sage
    (Continuous) Rapid Fire Magic
    You can pay 700 Life Points to activate a Normal Spell Card as a Quick-Play Spell Card.



    Darkfire Soldier #1
    (Continuous) Flame Puncher
    All Pyro-Type monsters on the field gain 500 ATK.



    Darkfire Soldier #2
    (Continuous) Volcanic Might
    All FIRE monsters on the field gain 500 ATK.



    Decoyroid
    (Trigger) Destruction Decoy
    Activate when a monster your opponent controls attacks. Discard 1 Machine-Type "roid" monster. Negate that attack and end your opponent's Battle Phase.



    Deepsea Warrior
    (Trigger) Reflector Hole
    Activates when a monster your opponent controls attacks. Tribute 2 monsters. Negate that attack and inflict damage to your opponent equal to the ATK of the attacking monster.
    (Continuous) Water Default
    While there is no face-up Field Spell Card on the field, this Ability is active. You are considered to control "Umi". All Fish, Sea Serpent, Thunder and Aqua-Type monsters on the field gain 200 ATK and DEF. All Machine and Pyro-Type monsters on the field lose 200 ATK and DEF.



    Demise, King of Armageddon
    (Ignition) Apocalypse Now!
    Destroy all cards on the field. Then end your turn, and skip your next turn. This Ability can only be used during your Main Phase 1.



    Des Volstgalph
    (Continuous) Des Magical Roar
    All Dragon-Type monsters you control gain 200 ATK when a Spell Card resolves, until the End Phase of that turn.



    Desert Twister
    (Trigger) Bombard Trunade
    Activate only as Chain Link 2 or higher. Remove from play 1 EARTH and 1 WIND monster in your Graveyard, and select up to 2 Spell or Trap Cards on the field. Add the selected card(s) to their owner's hand, and inflict 800 damage to your opponent. This Ability cannot be chained to.



    Despair from the Dark
    (Trigger) Desperate Hope
    Activate when a Monster Card is sent from your hand to your Graveyard by an opponent's card effect. Pay 800 Life Points. Special Summon the discarded monster in face-up Attack Position.



    Destiny End Dragoon
    (Ignition) Destiny Strike
    Tribute a number of cards you control, and select the same number of cards on the field. Destroy the selected cards. This Ability can only be used once per turn during your Main Phase 2.
    (Ignition) The Last Hero
    Remove from play 1 "Destiny Hero" monster in your Graveyard, and select 1 "Destiny Hero" monster in your Graveyard. Special Summon the selected monster, and negate its effects until the end of your opponent's next turn. This Ability can only be used once per turn during your End Phase.



    Destiny Hero – Blade Master
    (Continuous) D-Powersaber
    All "Destiny Hero" monsters on the field gain 400 ATK.



    Destiny Hero – Dogma
    (Ignition) D-Devastator
    Tribute 1 "Destiny Hero" monster. Inflict damage to your opponent equal to the original ATK of the Tributed monster. This Ability can only be used once per turn during your Standby Phase.



    Destiny Hero – Double Dude
    (Trigger) D-Doubledash
    Activate when a "Destiny Hero" monster you control destroys a monster by battle. The "Destiny Hero" monster you control can attack once again in a row.



    Destiny Hero – Dreadmaster
    (Ignition) D-Grandtime
    Put 1 Clock Counter on a face-up "Clock Tower Prison" you control. This Ability can only be used once per turn during your Standby Phase.
    (Continuous) D-Nought
    "Destiny Hero" monsters on the field cannot be destroyed during the turn they are Summoned.



    Destiny Hero – Plasma
    (Continuous) D-Restrictor
    Remove from play 1 monster you control at the start of a Draw Phase to make this Ability active this turn. (The removed monster remains removed from play for the rest of this Duel.) Negate the effects of all face-up Effect Monsters your opponent controls.



    Diabolos, King of the Abyss
    (Ignition) Abyssal Dismissal
    Send the top card of your opponent's Deck to the Graveyard. This Ability can only be used once per turn at the start of your opponent's Draw Phase while you control a Level 5 or higher DARK Fiend-Type monster.



    Different Dimension Dragon
    (Continuous) Spatial Rift
    Dragon-Type monsters you control are not affected by the effects of Spell or Trap Cards that do not target them.



    Dimensional Alchemist
    (Trigger) Dimension Switch
    Activate when a card(s) is removed from play. Select 1 of your cards that is removed from play and add it to your hand.



    Divine Dragon – Excelion
    (Continuous) Shining Stigma
    Neither player can activate an Ignition Deck Master Ability.



    Divine Dragon Ragnarok
    (Trigger) Holy Stigma
    Activate when your opponent activates a Deck Master Ability. Pay 500 Life Points. Negate the effect of that Ability. This Ability cannot be chained to.



    Doma the Angel of Silence
    (Continuous) Order of Silence
    Pay 700 Life Points during a Standby Phase to make this Ability active this turn. Cards that are sent to the Graveyard are removed from play instead.



    Don Zaloog
    (Trigger) Bandit Thief
    Activate during the End Phase of a turn in which 1 or more monsters you control inflicted Battle Damage to your opponent. Your opponent randomly discards 1 card.



    Doom Shaman
    (Continuous) The Shaman's Chant
    Once per turn, if a Fiend-Type monster you control would be destroyed, you can discard 1 card and that monster is not destroyed.



    Double Coston
    (Continuous) Kin Assistance – DARK
    All DARK monsters in your hand are downgraded by 2 Levels.



    Dragon Master Knight
    (Ignition) Dragon Master Burst Stream
    Select 1 Dragon-Type monster you control, except a monster that has already been selected by this Ability this turn. Destroy 1 card on the field. The selected monster cannot attack this turn. This Ability can only be used during your Main Phase.



    Dragon Piper
    (Continuous) Dragon Command Director
    Your opponent cannot activate a card that would negate the attack of 1 or more Dragon-Type monsters you control.



    Dragon Seeker
    (Trigger) Hunter-Seeker Destroyer
    Activate when a Dragon-Type monster is Summoned. Toss a coin and call Heads or Tails. If you call it correctly, destroy the Summoned monster.



    Dragon Zombie
    (Continuous) Corrosive Undead Breath
    All non-Zombie-Type monsters your opponent controls lose 200 ATK and DEF.



    Dragonic Knight
    (Trigger) Battle Soul Dragon Replacement
    Activate when your opponent activates a card effect that targets 1 monster you control and would destroy it. Send that monster to the Graveyard. Special Summon 1 Dragon-Type monster from your hand.



    Dreadscythe Harvester
    (Ignition) Doom Scyther
    Tribute 1 Insect-Type monster. Special Summon 1 "Insect Monster Token" (Insect / EARTH / 1 Star / ATK 100 / DEF 100). This Ability can only be used once per turn during your Main Phase.
    (Continuous) Insect Swarm
    "Insect Monster Token"s you control cannot be destroyed by a card effect. All Insect-Type monsters you control gain 400 ATK and DEF for each "Insect Monster Token" on the field.



    Dunames Dark Witch
    (Trigger) Ride of the Valkyries
    Activate when a card is activated that would negate the attack of or destroy an attacking Fairy-Type monster you control. Negate the activation and effect of that card and destroy it.
    Last edited: Oct 3, 2008
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