Fantasy Card Review - Traps

Discussion in 'Create-A-Card (YGO)' started by StRiKe_NiNjA, Apr 15, 2005.

  1. StRiKe_NiNjA

    StRiKe_NiNjA Dimension Shift Ninja

    Devious as they are, these are your real backup cards when your in a pinch. But have't you wonder what would it be like to have your dream Trap card? Reflection of the Pharoah's Wing, Spell Speed 3 Counter, You can only activate this card when your opponent declares an attack, destroy all monster on your opponent's side of the field. This is a thread basically where you can post your dream Trap Card!

    Rules for posting
    1. Please, make your effect based around the Yu-Gi-Oh! gameplay, nothing silly. [example1 below]
    2. State the cards title, insignia, and effect. [example2 below]

    [example1] - Not Acceptable lol

    Trap Hole of Humor
    [Counter Trap]
    You may only activate this card when your opponent summons a monster of 500 attack or higher. Your opponent must stand up and act like he/she fell into a Trap Hole.

    [example2]

    Winged Stone Fortress accaptable
    [Continuous Trap]
    As long as this card remains face-up on the field, your monster in defense mode on your side of the field are unaffected by Spell cards. Also, monsters in defense mode cannot be destroyed by Monster effects or Trap effects.

    This manner of of display would be nice, but as long as your replies are in organized fashion, i dont see any problem with that.




    Disclaimer :mad: mad: :mad:
    This thread does not reflect, predict, or somehow curse Konami to release these cards one day. That would be dumb, or would it? :D
  2. Maruno

    Maruno Council of Heroes Staff Member

    Annihilating Chakra Beam
    Trap Card
    Select 1 monster on the field. Pay Life Points equal to the ATK of the selected monster, and destroy it. If "Chakra" is face-up on your side of the field, you can instead pay 1000 Life Points to destroy all monsters on your opponent's side of the field. This card's activation and effect cannot be negated by any other card.
  3. Jathro

    Jathro New Member

    Camoflauged [ycard="SDJ-043"]Trap Hole[/ycard]
    Normal Trap
    "When your opponent Normal Summons or Flip Summons a monster with an ATK of 1500 points or more, destroy the monster. This card may be played from your hand."
  4. Digital Jedi

    Digital Jedi Administrator Staff Member

    Oooooooooo, I like that one. It would surely be limited, but man, that's not a half bad nor impractical an effect.
  5. Digital Jedi

    Digital Jedi Administrator Staff Member

    Kobayashi Maru
    [Normal Trap]
    Pay 500 Life Points. Your opponenent selects an activate's one of the following:
    - Your opponent discards his entire hand.
    - Destroy all monsters on your opponent's side of the field.

    RULING: "Your opponent" in the card text of this card is refering to the opponent of the controller of "Kobayashi Maru."
  6. jpnuar1

    jpnuar1 GreenPhantom Duelist

    Simochi Six-pack

    Trap Card

    You may activate this card whenever a spell or trap card is activated that includes the effect of increasing a player's (or players') life points. This card's type and effect become that of the targeted card, with the following exceptions:

    • Place a "Simochi Token" in each of your open spell/trap zones.
    • After the resolution of the current chain, all Simochi Tokens immediately form a new chain, with each Token's type and effect bieng treated as the Target card's.
  7. Digital Jedi

    Digital Jedi Administrator Staff Member

    Archfiend's Decision of the Dice
    [Normal Trap]
    Roll a six-sided die. If the results are even, inflict Direct Damage to your opponent's Life Points equal to the number rolled x500. If the result are odd, increase your Life Points equal to the number rolled x200.
  8. exiledforcefreak

    exiledforcefreak RIP Jacob KT 2/16/06

    Metagame of destruction.

    normal trap (SS2)
    You and your opponent reveal all face down cards on the field and all cards in your respective hands, if any of the cards in your hand or your side of the field have the same name of any of the cards in your opponent's hand or on your opponent's side of the field your opponent must send all copies of that card(s) to the graveyard, for every two cards (rounded down to the nearest multiple of two) sent to the graveyard this way your opponent may send one card in your hand or side of the field to the graveyard.


    WOOT!!! DEATH TO THE METAGAME!!!! FINALLY, A REWARD FOR USING SOMETHING DIFFERANT!!! :D :D :D
  9. Maruno

    Maruno Council of Heroes Staff Member

    Eh? That's a lot of words there. But I think I get the picture.

    And I see that someone stole my idea of "opponent chooses the effect" cards. No worries, though.


    Sudden Death
    Trap Card
    You can only activate this card when you have fewer monsters on the field than your opponent does. Discard your hand and send all cards in your Deck to the Graveyard apart from the bottom two cards. Reduce both player's Life Points to 1. You cannot attack in the same turn that you activate this card.
  10. furryjenny

    furryjenny New Member

    Why hasn't this been made yet?

    Sudden Ambush (I'm really bad at names...)
    Normal Trap SS2
    Special Summon one Monster Card from your hand. Damage done to your opponent's Life Points by this monster is halved. Remove it from play at end of turn.
  11. Maruno

    Maruno Council of Heroes Staff Member

    How about "Rapid Strike Force"? Or maybe make it for LIGHT monsters only and call it "Charge of the Light Brigade"?
  12. Jathro

    Jathro New Member

    Heavy Load to Bear
    Normal Trap
    "Activate this card when your opponent discards a card from his/her hand as a cost. Remove that card from play."


  13. chaosruler

    chaosruler New Member

    Here's one for those who thought they had the game won, then your opponent discards Kuriboh to survive, and wins next turn:

    Anti-Kuriboh
    [Counter-Trap Card]
    You can only activate this card when Kuriboh is sent from the hand to the graveyard to reduce damage to 0. Negate the effect of Kuriboh and double the inflicted damage on your opponent.

    -chaosruler
  14. furryjenny

    furryjenny New Member

    That could work!

    Charge of the Light Brigade
    Normal Trap SS2
    You can only activate this card when there is a LIGHT monster on your side of the field. During this turn's Battle Phase, whenever a LIGHT monster on your side of the field is destroyed in battle, you may remove both monsters from play after damage calculation.

    Kinda goes with the whole "suicide DDWL" theme.
  15. exiledforcefreak

    exiledforcefreak RIP Jacob KT 2/16/06

    how about just ambush?
  16. StRiKe_NiNjA

    StRiKe_NiNjA Dimension Shift Ninja

    Oh Snap! I'm loving this one! LoL

    Excellent! Keep these fantasy reviews coming.

    I Enjoy reading these!
  17. djp952

    djp952 New Member

    Hmmm... I've often wanted something like this set face-down on my side of the field during the Standby Phase ...

    -----------------------------------------------
    HEART OF THE CARDS
    Normal Trap

    Pay all but 1 of your Life Points to activate this card. Discard your entire hand to select 1 card from your Deck. The remainder of your Deck as well as all cards in your Graveyard are then removed from play. This card's activation and effect cannot be negated.
    ------------------------------------------------

    For that all-too-often feeling of "if I only had <insert name> in my hand I could win this thing right now".
  18. Maruno

    Maruno Council of Heroes Staff Member

    Special Treatment
    Counter Trap
    Discard 1 card from your hand. Negate the Special Summon of a monster and remove it from play.

    Cyber Slime
    Continuous Trap
    After this card is activated, it becomes a Monster Card (Machine-Type/WATER/6 Stars/ATK 2300/DEF 2300) and is Special Summoned to your Monster Zone. This card is still treated as a Trap Card, and cannot be offered as a Tribute.

    Apocalypse Now
    Trap Card
    Send all cards on the field and in both player's hands to the Graveyard. Skip your next turn. This card's activation and effect cannot be negated by any other card.
  19. Digital Jedi

    Digital Jedi Administrator Staff Member

    Token Defence
    [Continuous Trap]
    Select one token on your side of the field. As long as this card remains face-up on the field the selected token cannot change it's Battle Position or be destroyed as a result of battle. (Damage Calculaton is apllied normaly.)
  20. GMonkey

    GMonkey New Member

    Ok, some more cards that support the monster cards I posted:

    Wolves Bane
    Trap
    Normal
    Effect:
    This card can only be played when your opponent plays "Wolf Pack". Negate the activation of "Wolf Pack" and destroy it.

    Silver Bullet
    Trap
    Normal
    Effect:
    This card can only be played when your opponent has a Lycan Monster from any Clan on his/her side of the field. Destroy one Lycan Monster and remove the card from play.

    And how about [ycard="SDJ-041"]Scapegoat[/ycard]s on steroids:
    Brick Wall (picture the three little pigs building a brick wall and the wolf coming up the road)
    Trap
    Text- This card can only be played if you have no monsters on the field and your opponent declares an attack. Summon 5 Brick tokens on your side of the field in defense position (Earth/Rock/ATK 0/DEF 1500). Normal damage calculations are applied. These tokens are destoyed at the end of the turn this card is activated.

    And to counter this:

    Big Bad's Revenge (picture the big bad wolf with a detonator in his hand and a pile of TNT next to a brick wall)
    Counter Trap
    Text- This card can only be activated when your opponent plays "Brick Wall". Negate the activation of "Brick Wall" and destroy it.

    And one more for the road:
    Sphere of Annihilation
    Trap
    Normal
    Text -
    Negate the attack of 1 of your opponents Monsters and remove the Monster from play.

Share This Page