It Has Been Reborn, The Cyber Jar Otk!!!!

Discussion in 'Traditional Format Decks (YGO)' started by exiledforcefreak, Nov 20, 2005.

  1. exiledforcefreak

    exiledforcefreak RIP Jacob KT 2/16/06

    I HAVE REVIVED IT!!!!

    1|Mrl|[ycard="DB1-EN043"]Cyber Jar[/ycard]
    1|Tp4|[ycard="DB2-EN104"]Morphing Jar[/ycard]
    1|Db1|[ycard="DB1-EN169"]Makyura the Destructor[/ycard]
    1|Ast|[ycard="AST-080"]Night Assailant[/ycard]
    3|Mrd|[ycard="DB1-EN163"]Magician of Faith[/ycard]
    1|Mrd|[ycard="MRD-EN069"]Sangan[/ycard]
    1|Mrd|[ycard="SDP-014"]Witch of the Black Forest[/ycard]
    3|Mrd|[ycard="DB2-EN061"]Cannon Soldier[/ycard]

    1|Lob|[ycard="TP3-014"]Pot of Greed[/ycard]
    2|Lod|[ycard="LOD-EN028"]Reinforcement of the Army[/ycard]
    1|Sdp|[ycard="SDP-040"]Graceful Charity[/ycard]
    1|Sdy|[ycard="SYE-032"]Card Destruction[/ycard]
    3|Ioc|[ycard="DR2-EN045"]Reload[/ycard]
    1|Sdj|[ycard="TP7-EN009"]Scapegoat[/ycard]
    1|Pgd|[ycard="DB2-EN231"]Book of Taiyou[/ycard]
    3|Psv|[ycard="DB1-EN090"]The Shallow Grave[/ycard]
    2|Mrl|[ycard="DB1-EN018"]Upstart Goblin[/ycard]
    3|Fet|[ycard="FET-EN037"]A Feather of the Phoenix[/ycard]

    3|Ast|[ycard="DR2-EN219"]Desert Sunlight[/ycard]
    3|Mfc|[ycard="MFC-046"]Secret Barrel[/ycard]
    3|Psv|[ycard="SD4-EN026"]Dust Tornado[/ycard]
    1|Dds|[ycard="DDS-005"]Acid Trap Hole[/ycard]


    It always wins first or second turn. That includes my opponent never having a turn.

    It's purpose is to make the tournament organizers and participants at my local tournaments hate traditional format so that they will finally change the tournaments to advanced. I expect it to work within 2 weeks.
  2. Legendary Alpha

    Legendary Alpha New Member

    As have being trounced by this deck from its old school formatt, it almost makes me cring to see that you can still make this thing work in any format. Hard to win a duel before you can even play a card. But nice work there man, hope it serves the purpose that you built it for.
  3. Black Shadow

    Black Shadow Too Cool For School

    I also have been a victim of this deck and I have beaten it before. It seems like a solid deck but if I had to make any suggestions I would maybe consider [ycard="DR1-EN245"]Spell Reproduction[/ycard] but thats about it. other than that I have nothing else to say. and I think you should copyright the [ycard="DB1-EN043"]Cyber Jar[/ycard] OTK deck:king:
  4. exiledforcefreak

    exiledforcefreak RIP Jacob KT 2/16/06

    I might consider taking out an [ycard="FET-EN037"]A Feather of the Phoenix[/ycard] for a [ycard="DR1-EN245"]Spell Reproduction[/ycard]...

    Th [ycard="SD4-EN026"]Dust Tornado[/ycard]s are for [ycard="PSV-EN104"]Imperial Order[/ycard] for those of you who didn't figure it out. Also, I can use them to set the real trap card in my opponent's end phase (cause the real trap card is crucial and safer in my hand).

    BTW, you can't beat it anymore :D :D :D
  5. Black Shadow

    Black Shadow Too Cool For School

    i will find a way to beat it and we don't have many traditional tournaments anymore anyway:wacko:
  6. Legendary Alpha

    Legendary Alpha New Member

    Well the first time that I beat this deck it was with pulling out [ycard="DB1-EN067"]Jinzo[/ycard], he is one of the bigger weaknesses, there could also be things like [ycard="SD5-EN035"]Royal Decree[/ycard], [ycard="DB2-EN014"]Royal Command[/ycard], Hey man its a Royal pain in your @$$.
  7. Black Shadow

    Black Shadow Too Cool For School

    nuff said. No deck is unbeatable and i will add [ycard="DB2-EN014"]Royal Command[/ycard]s/decrees to my side deck so I can take this deck down
  8. exiledforcefreak

    exiledforcefreak RIP Jacob KT 2/16/06

    that's why I run [ycard="PSV-EN011"]Dust Tornado[/ycard]s...
  9. shadowdragon

    shadowdragon leet is for losers

    granted thats an awesome deck(i've exprimented with the idea before and might patch it in with my current deck as exploiorty idea, not with anywhere the success this beast probably has.) althought i dont understand(well i do to win.) but personally i dont get the point of playing the game if you know your going to win unless something pretty rare happens,

    but personal views aside much decentness for the deck.
  10. kansashoops

    kansashoops New Member

    I have no idea what some of those cards are doing in there ([ycard="MRD-EN106"]Cannon Soldier[/ycard]? ROTA? [ycard="DR1-EN101"]Secret Barrel[/ycard]l? [ycard="YSD-EN012"]Magician of Faith[/ycard]?) Try it like this instead:

    Monsters - 5
    ------------
    1x [ycard="HL2-EN001"]Cyber Jar[/ycard]
    1x [ycard="TP4-002"]Morphing Jar[/ycard]
    1x [ycard="DB2-EN042"]Sangan[/ycard]
    1x [ycard="MRD-EN116"]Witch of the Black Forest[/ycard]
    1x [ycard="DB1-EN169"]Makyura the Destructor[/ycard]

    Traps - 4
    ---------
    2x [ycard="TLM-EN055"]Rock Bombardment[/ycard]
    2x [ycard="DR2-EN219"]Desert Sunlight[/ycard]

    Spells - 31
    -----------
    3x [ycard="DP2-EN024"]Magical Mallet[/ycard]
    1x [ycard="SDY-042"]Card Destruction[/ycard]
    1x [ycard="SYE-040"]Pot of Greed[/ycard]
    1x [ycard="DB2-EN095"]Graceful Charity[/ycard]
    1x [ycard="SRL-EN049"]Painful Choice[/ycard]
    2x [ycard="SRL-EN033"]Upstart Goblin[/ycard]
    1x [ycard="SDJ-035"]Monster Reborn[/ycard]
    1x [ycard="SKE-039"]Premature Burial[/ycard]
    3x [ycard="DCR-083"]Spell Reproduction[/ycard]
    2x [ycard="FET-EN037"]A Feather of the Phoenix[/ycard]
    3x [ycard="DB1-EN090"]The Shallow Grave[/ycard]
    3x [ycard="DB2-EN231"]Book of Taiyou[/ycard]
    1x [ycard="PGD-035"]Book of Moon[/ycard]
    3x [ycard="SD5-EN021"]Giant Trunade[/ycard]
    1x [ycard="SYE-039"]Swords of Revealing Light[/ycard]
    1x [ycard="DB1-EN065"]Messenger of Peace[/ycard]
    1x [ycard="RDS-EN037"]Serial Spell[/ycard]
    2x [ycard="RDS-EN045"]Monster Reincarnation[/ycard]

    The two biggest obstacles to winning with this deck are [ycard="PSV-EN104"]Imperial Order[/ycard] and [ycard="DR1-EN075"]Spell Canceller[/ycard], if they side that in. I guess you can put in cards to deal with them (like [ycard="SD2-EN024"]Dust Tornado[/ycard]) if you want, but when I play OTKs, I always take the position that if you can draw the 1-2 cards in your deck that stop me, good for you; I'm building my deck to try to beat you before you have a chance to draw them. Otherwise, you start adding a bunch of cards into your deck to counter their counters, and they end up preventing you from getting your combo in the first place more often than they save you from your opponent.
  11. drzero7

    drzero7 New Member

    I have no clue how Cyber jar OTK deck functions to be honest. And I also don't get those DMoC OTK decks either. (With 3x, I get it, but now with 1x, I don't see the point with just 1 DMoC monster and like 39 s/t with 3x Reasoning....)
  12. mmik21

    mmik21 New Member

    Actually, it looks like the secret barrels are needed for this deck. If the deck gets a good draw, it seems to be pretty evil.

    Since he hasn't explained, I don't think, this is how it works I think:

    Get out cyber jar, flip it. Get it out on the feild again and flip it. (trap cards, played from your hand)

    Then, when the opponent has x cards in their hand and on the feild, secret barrel them in the face.
  13. Digital Jedi

    Digital Jedi Administrator Staff Member

    Secret Barrels, nine times out of ten, are a Mill Deck's win condition.
  14. aznpinoy91

    aznpinoy91 New Member

    Machine OTK Deck

    I dont get it, how do you use the otk in two turns. What if you don't get the cards you need? which ones do you need?
  15. mmik21

    mmik21 New Member

    What you need the most in your first hand is a cyber jar and a book of taiyou. With those you can get 5 more cards in your hand right away, and have a good chance to get whatever else you need, or some draw cards.

    Wow this board goes slow, doesn't it? I wish more people came here/ these forums in general.

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