The Official Create-A-Card Thread.

Discussion in 'Create-A-Card (YGO)' started by BigMac1212, Jun 14, 2006.

  1. m_kiaba

    m_kiaba New Member

    You Rule
    Quick play spell
    Return all monsters on you side of the feild and take control of all your opponents monster for as long as they remain on the feild.

    Next: Get Down
  2. barty64

    barty64 Moki The Monkey Boy Staff Member

    Get Down
    Normal Trap
    All monsters on your opponents side of the feild which were special summoned are destoyed.

    Next: Stay Down
  3. jinzo64

    jinzo64 New Member

    Stay Down
    Equip spell card
    When the equip monster destroys a monster as result of that monster is put in the graveyard face and can not be special summoned or removed from the graveyard.

    next card
    Heavy Metal In The Night
  4. barty64

    barty64 Moki The Monkey Boy Staff Member

    Heavy Metal In The Night
    Feild Spell
    Every monster in your hand, feild grave, remove from play pile and deck is now a dark attribute. Put Metal in front of every monsters name and increace their ATK by 100 and DEF by 400.

    Next: Stage Show
  5. jinzo64

    jinzo64 New Member

    Stage Show
    Field Spell Card
    all monsters with clown,magical or magiacian in there name gain 500 atk and defence points.

    next card

    Dark Chest Of Wonders.
  6. barty64

    barty64 Moki The Monkey Boy Staff Member

    Dark Chest Of Wonders
    Normal Spell
    All monsters with Elf, Warrior or Magician in their name on your side of the feild are now Dark Attribute Tuner monsters.

    Next: Rosario Amulet
  7. jinzo64

    jinzo64 New Member

    Rosario Amulet
    Equip Spell Card
    This card can only be equiped to a plant type monster the equiped monster can attack dirrectly.

    next card
    Decent Of The Archangel
  8. barty64

    barty64 Moki The Monkey Boy Staff Member

    Decent Of The Archangel
    Normal Trap
    All fairy-type monsters and monsters with angel in their name are destroyed at the end of the turn.
    Add one Zombie-type to your hand.

    Next: Reality Bomb
  9. Maruno

    Maruno Council of Heroes Staff Member

    Reality Bomb
    Normal Trap Card
    Activate only when you control "Davros, Mad Genius". Remove from play all cards on the field, face-down.


    Next card - Davros, Mad Genius
  10. jinzo64

    jinzo64 New Member

    Davros, Mad Genius
    Dark Fiend 8 Star 2800 atk 2500 def
    When this monster is normal summoned or special summoned,special summon 1 kozaky, 1 giant kozaky and 1 level 3 or lower physic type monster.

    next card

    It Snows In Hell
  11. barty64

    barty64 Moki The Monkey Boy Staff Member

    It Snows In Hell
    Counter Trap
    You can only activate this card when you have a water attribute monster on the field. Negate the activtion of a card.

    Next: T.A.R.D.I.S.
  12. jinzo64

    jinzo64 New Member

    T.A.R.D.I.S.

    Light Machine 1900 atk 2000 def 4 star
    at the end of your turn roll a 6 sided dice you get the following effect the number rolled.
    1 your opponent can't draw any cards from there deck this turn even during the draw phase.
    2 your opponent can not summon,special summon or set cards.
    3 your opponent skips there main phase
    4 your opponent skips there battle phase
    5 your opponent can't activate any cards or card effects
    6 your opponent returns all cards on there field in the hand and graveyard back to the deck shuffles the deck and draws six cards.
    this effect can only be used 1 per duel. you can only have 1 T.A.R.D.I.S. on the field at any time. once you us this effect this monster can not attack, be tributed or change battle position.

    next card
    The Prophet Said
    Last edited: Jul 11, 2009
  13. barty64

    barty64 Moki The Monkey Boy Staff Member

    The Prophet Said
    Normal Trap
    You can activate the T.A.R.D.I.S. effect a second time.

    Next: Children Of The Damned
  14. jinzo64

    jinzo64 New Member

    Children Of The Damned
    Field Spell Card
    while this card is on the field all level 3 and lower monsters can not be destroyed by battle if a level 4 or higher monster is destroyed by a card effect or battle.

    Next Card
    Twice As Many Stars In The Sky
  15. barty64

    barty64 Moki The Monkey Boy Staff Member

    Twice As Many Stars In The Sky
    Feild Spell
    All dark monsters lose 300 ATK and DEF.

    Next: Don't Blink
  16. jinzo64

    jinzo64 New Member

    Don't Blink
    Spell Card
    If a monster with sonic in it's card name attacks the opponent directly it can attack once again this turn.

    next card
    Because You Live
  17. barty64

    barty64 Moki The Monkey Boy Staff Member

    Because I Love You
    Normal Trap
    Active only when you have Harpie Lady, Harpie's Brother and Harpie Girl on the field. Half your opponents life points.

    Next: Carianite's
  18. m_kiaba

    m_kiaba New Member

    Caranite's
    6 star Spellcater/Tuner Dark 2500 ATK/ 1200 DEF
    1 Spellcaster tuner + 1 or more Non-tuner
    All non tuners used must have witch in there name. As long as this monster remains on the field you can have as many cards in your hand as you like.
    All spell cards in both graveyards are added to your hand, all spells that aren't used 5 turns are sent back to the appropiote graveyards.

    Next: Bard's Tale
  19. barty64

    barty64 Moki The Monkey Boy Staff Member

    Bard's Tale
    Continious Spell
    Every time one of your monster's destroy's a monster by battle increase it's ATK by half of the destroyed monsters ATK.

    Next: Unite Under The Moon
  20. m_kiaba

    m_kiaba New Member

    Unite Under The Moon
    Coninuious Trap
    Once per turn, special summon upto two dark beast type's to the feild.

    Next: The Metal Age

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