Archfiend Help

Discussion in 'Advanced Format Decks (YGO)' started by potterfanxp123, Sep 15, 2010.

  1. potterfanxp123

    potterfanxp123 New Member

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    Hey everyone, I'm new to the forum, so this is my first thread. I'm hoping for a bit of help on constructing my Archfiend Deck, because I've got a general idea I want to go with it.

    SO, any ideas will be appreciated. I should make it known now that I don't have Dark Necrofear or Dark Ruler Ha Des, or cards like Mirror Force. So, here it goes:

    Monsters: 22
    Spear Cretin
    Sangan
    Flamvell Magician
    Archfiend General x2
    Vilepawn Archfiend x2
    Infernalqueen Archfiend x2
    Desrook Archfiend x2
    Terrorking Archfiend x2
    Archfiend Soldier x3
    Mist Archfiend x3
    Summoned Skull
    Skull Archfiend of Lightning
    Red Eyes B. Dragon

    Spells: 14
    Polymerization
    Monster Reborn
    Supremacy Berry
    Pandemonium x2
    The Puppet Magic of Dark Ruler x2
    Falling Down x2
    MST x2
    Axe of Despair x3

    Traps: 8
    Magic Cylinder x2
    Archfiend's Roar x2
    Bottomless Trap Hole x2
    Bark of Dark Ruler x2

    Extra Deck: 2
    Red Dragon Archfiend
    B. Skull Dragon

    A note about Infernalqueen Archfiend:
    The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.

    Her effect activates during each Standby Phase, including the opponents.

    Side Deck: 12
    Falling Down
    Lightning Vortex
    Forbidden Graveyard
    Ultimate Offering
    Burden of the Mighty
    Ring of Defense
    Shrink
    Book of Moon
    Spear Cretin
    Mad Archfiend
    Dark Tinker
    Nightmare Archfiends

    Any help/critiques/comments are helpful, thank you.
  2. potterfanxp123

    potterfanxp123 New Member

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    Edit 10/18/2010

    I've added quite a few cards to the build recently, and hope that someone will help me figure out where the deck might be going wrong. I've had a few great matches with it, where I totally pwned my opponent, but haven't been able to defeat a Blackwing deck with it yet.
    Extra Deck: 2
    Red Dragon Archfiend
    B. Skull Dragon

    Monsters: 23
    Summoned Skull
    Red Eyes B. Dragon
    Archfiend Soldier x3
    Obelisk the Tormentor
    Skull Archfiend of Lightning
    King of the Swamp
    Vilepawn Archfiend x2
    Flare Resonator x2
    Kuriboh x2
    Infernalqueen Archfiend x2
    Archfiend General x2
    Terrorking Archfiend x2
    Mist Archfiend x3

    Traps: 11
    Bark of Dark Ruler x1
    Destruct Potion x2
    Ultimate Offering x2
    Archfiend's Roar x3
    Hate Buster x3

    Spells: 11
    Polymerization
    Vengeful Servant x2
    Axe of Despair x3
    Falling Down x3
    Pandemonium x2

    I did have Synchro Boost in for Pandemonium, but it never actually got used, so I took it out. Pandemonium, as of now, is strictly for pay negation with the additional search for Mist. I like Vengeful Servant, as it adds burn damage to an otherwise burnless deck, and gives my opponent's reason to pause if I take their Stardust Dragon or other high-level monster.

    I added Hate Buster, and have found those to be extremely helpful for the deck, though with most of my Archfiend's being Lv. 4, since I don't have shadow tamer, it's almost completely useless, since I refuse to use Desrook. I can search the Vilepawn, but unless I put Synchro Boost back in, there's not much room for searching.

    Any ideas/suggestions/critiques excepted. Thanks.
    Last edited: Oct 19, 2010

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