Hey everyone, I'm new to the forum, so this is my first thread. I'm hoping for a bit of help on constructing my Archfiend Deck, because I've got a general idea I want to go with it. SO, any ideas will be appreciated. I should make it known now that I don't have Dark Necrofear or Dark Ruler Ha Des, or cards like Mirror Force. So, here it goes: Monsters: 22 Spear Cretin Sangan Flamvell Magician Archfiend General x2 Vilepawn Archfiend x2 Infernalqueen Archfiend x2 Desrook Archfiend x2 Terrorking Archfiend x2 Archfiend Soldier x3 Mist Archfiend x3 Summoned Skull Skull Archfiend of Lightning Red Eyes B. Dragon Spells: 14 Polymerization Monster Reborn Supremacy Berry Pandemonium x2 The Puppet Magic of Dark Ruler x2 Falling Down x2 MST x2 Axe of Despair x3 Traps: 8 Magic Cylinder x2 Archfiend's Roar x2 Bottomless Trap Hole x2 Bark of Dark Ruler x2 Extra Deck: 2 Red Dragon Archfiend B. Skull Dragon A note about Infernalqueen Archfiend: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase. Her effect activates during each Standby Phase, including the opponents. Side Deck: 12 Falling Down Lightning Vortex Forbidden Graveyard Ultimate Offering Burden of the Mighty Ring of Defense Shrink Book of Moon Spear Cretin Mad Archfiend Dark Tinker Nightmare Archfiends Any help/critiques/comments are helpful, thank you.
Edit 10/18/2010 I've added quite a few cards to the build recently, and hope that someone will help me figure out where the deck might be going wrong. I've had a few great matches with it, where I totally pwned my opponent, but haven't been able to defeat a Blackwing deck with it yet. Extra Deck: 2 Red Dragon Archfiend B. Skull Dragon Monsters: 23 Summoned Skull Red Eyes B. Dragon Archfiend Soldier x3 Obelisk the Tormentor Skull Archfiend of Lightning King of the Swamp Vilepawn Archfiend x2 Flare Resonator x2 Kuriboh x2 Infernalqueen Archfiend x2 Archfiend General x2 Terrorking Archfiend x2 Mist Archfiend x3 Traps: 11 Bark of Dark Ruler x1 Destruct Potion x2 Ultimate Offering x2 Archfiend's Roar x3 Hate Buster x3 Spells: 11 Polymerization Vengeful Servant x2 Axe of Despair x3 Falling Down x3 Pandemonium x2 I did have Synchro Boost in for Pandemonium, but it never actually got used, so I took it out. Pandemonium, as of now, is strictly for pay negation with the additional search for Mist. I like Vengeful Servant, as it adds burn damage to an otherwise burnless deck, and gives my opponent's reason to pause if I take their Stardust Dragon or other high-level monster. I added Hate Buster, and have found those to be extremely helpful for the deck, though with most of my Archfiend's being Lv. 4, since I don't have shadow tamer, it's almost completely useless, since I refuse to use Desrook. I can search the Vilepawn, but unless I put Synchro Boost back in, there's not much room for searching. Any ideas/suggestions/critiques excepted. Thanks.