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Deck Expansion: Chazz Princeton/Jun Manjoume

Discussion in 'Create-A-Card (YGO)' started by qwert, Mar 26, 2008.

  1. qwert

    qwert New Member

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    Well, we've made significant strides in covering Pro. #1 and his rival, and we've covered a fair amount with Pro. #2. Now let's cover #2's rival, shall we?

    EDIT: Think Ojamas, dimensional mechs (VWXYZ and the like), and dragons but especially the Armed Dragon

    Ojamagnet
    Normal Spell
    Activate only while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Special Summon 1 Machine or Rock-Type monster in either player's Graveyard in face-up Attack Position.
    Last edited: Mar 27, 2008
  2. qwert

    qwert New Member

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    Ojamath
    Normal Spell
    Activate only while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Your opponent sends a number of cards from the top of his or her Deck to the Graveyard equal to half the number of cards in his or her Graveyard.
  3. qwert

    qwert New Member

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    Levelution
    Normal Spell
    Select 1 "LV" monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to the selected monster's. Special Summon a card with the name of the selected monster from your hand.
  4. qwert

    qwert New Member

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    Level Time
    Normal Spell
    Your opponent draws 2 cards. Send 1 face-up "LV" monster you control to the Graveyard. For each card with the same name as the sent card but different "LV" written in the card text of that card, Special Summon 1 card from your Deck or Graveyard that has the same name as that card, ignoring any and all summoning conditions. Monsters that were Special Summoned by this effect cannot attack, nor activate or apply their effects this turn.
    Last edited: Mar 31, 2008
  5. qwert

    qwert New Member

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    Martyred Ghoul
    Level 4; Zombie-Type; DARK; Effect; 1000/1500
    You can Normal Summon this card if it's in your Graveyard. This effect does not let you Normal Summon more times in a turn than normal.
  6. qwert

    qwert New Member

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    Ojamight
    Normal Spell
    Each face-up "Ojama" monster you control gains ATK equal to its original DEF. During the End Phase, destroy all monsters that were affected by this effect.
  7. qwert

    qwert New Member

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    Shrapnel Golem
    Level 4; Rock-Type; EARTH; Effect; 2000/100
    This card cannot attack. If this card is discarded for the cost of an "Armed Dragon" monster, inflict damage to your opponent equal to half of the combined ATK of any monsters destroyed by the effect of that "Armed Dragon" monster.
    Last edited: May 5, 2008
  8. qwert

    qwert New Member

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    Darklight Wyvern
    Level 4; Dragon-Type; DARK; Effect; 1400/1200
    As long as you control a face-up LIGHT monster, this card cannot be destroyed. By removing from play this card and a face-up "Brightshade Wyvern" you control, Special Summon 1 "Light and Darkness Dragon" from your hand, Deck or Graveyard, ignoring the summoning conditions.

    Brightshade Wyvern
    Level 4; Dragon-Type; LIGHT; Effect; 1400/1200
    As long as you control a face-up DARK monster, this card cannot be destroyed. By removing from play this card and a face-up "Darklight Wyvern" you control, Special Summon 1 "Light and Darkness Dragon" from your hand, Deck or Graveyard, ignoring the summoning conditions.
  9. qwert

    qwert New Member

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    Hyperblast
    Continuous Trap
    After activation, this card becomes an Equip Card. Equip only to a "V", "W", "X", "Y", or "Z" Machine-Type monster. When a card your opponent controls becomes the target of an attack or effect of the equipped monster, inflict 1000 damage to your opponent.
  10. qwert

    qwert New Member

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    Miracle Union
    Normal Spell
    Select 1 Fusion Monster in your Fusion Deck that can only be Special Summoned by removing from play its Fusion-Material Monsters. Remove from play, on your side of the field or in your Graveyard, Fusion-Material Monsters that are listed on the selected monster, then Special Summon it. That monster is treated as having been Summoned normally.

    And this works for Armitael too.
  11. qwert

    qwert New Member

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    Chthonian Upset
    Normal Trap
    Activate only when a Level 6 or higher monster is Normal Summoned or Special Summoned. You and your opponent each discard 2 cards randomly.
  12. qwert

    qwert New Member

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    Probably won't matter later, but I'm sure he'd use it if he knew about 'em.

    Level Tune
    Normal Spell
    Activate only by selecting 1 face-up "LV" monster you control. While that card is face-up on the field, it is treated as a Tuner Monster.
  13. qwert

    qwert New Member

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    Ojama Templar
    Level 5; Beast-Type; LIGHT; Fusion/Effect; 0/2000
    1 "Ojama" monster + 1 "Ojama" monster
    Select up to 3 of your opponent's Spell & Trap Card Zones. The selected zones cannot be used.
  14. qwert

    qwert New Member

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    Darklight Infusion
    Continuous Spell
    As long as you have a removed from play Dragon-Type DARK monster, LIGHT monsters you control gain 400 ATK for each of your removed from play DARK monsters. This card is unaffected by "Light and Darkness Dragon".
  15. qwert

    qwert New Member

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    Brightshade Endowment
    Continuous Spell
    As long as you have a removed from play Dragon-Type LIGHT monster, DARK monsters you control gain 400 ATK for each of your removed from play LIGHT monsters. This card is unaffected by "Light and Darkness Dragon".
  16. qwert

    qwert New Member

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    Ojama Emperor
    Level 6; Beast-Type; LIGHT; Fusion/Effect; 0/3000
    "Ojama Green" + "Ojama Yellow" + "Ojama Black"
    This card can only be Special Summoned by Fusion Summon. This card gains ATK equal the combined DEF of each face-up Normal Monster on the field.
  17. qwert

    qwert New Member

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    Dimensional Boot-Up
    Normal Trap
    Select 1 Union Monster you have removed from play and equip it to an appropriate monster you control.
  18. qwert

    qwert New Member

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    Fusion Junkyard
    Normal Spell
    Remove from play 1 Machine-Type Fusion Monster you control. Special Summon Machine-Type monsters from your Deck in face-up Defense Position whose combined Levels are equal to or less than the Level of the removed from play monster. The summoned monsters cannot attack, and their effect(s) are negated.

    For a little reassembly assuming one dimensional mech doesn't work out.
  19. Sakura Sakamoto

    Sakura Sakamoto Active Member

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    ojama jam
    continous trap card
    when an ojama monster is destoyed by battle put one jam token the attacking monster(max of 10). a monster with a jam token can not attack for 3 turns.

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