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DFK's Card Workshop

Discussion in 'Create-A-Card (YGO)' started by Dark Flare Knight, Oct 11, 2007.

  1. Dark Flare Knight

    Dark Flare Knight New Member

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    001 - Crazy Machine
    Level 6/Machine/Light/1900/1500

    When you activates "Limiter Removal", the ATK of this card is increased by 1000 before doubling it's ATK strengh.

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    002 - Mechanical Beast
    Level 4/Machine/Light/1300/1100

    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.

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    003 - Broken Machine
    Level 5/Machine/Earth/1100/2000

    When you activate "Limiter Removal", triple this card's ATK instead of doubling it.

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    004 - Cybernetic Fortification
    Equip Spell Card

    This card can only be equipped to a Machine-Type monster. Increase the equipped monster's ATK by 600. The equipped monster isn't destroyed by the effect of "Limiter Removal".

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    005 - Faulty Rebuild
    Trap Card

    Select 1 Machine-Type monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

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    006 - Destruction Device
    Level 6/Machine/Dark/1500/2500

    Every time a spell card is activated, add a spell counter to this card. If this card has 10 spell counters on it, tribute this face-up card to destroy all cards on your opponent's side of the field and discard all cards in their hand.

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    007 - Armor Clash
    Quick-Play Spell Card

    Pay 1000 Life Points. Select 1 Machine-Type monster on the field. The selected monster have the ATK increased by it's DEF until the end of the turn.

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    008 - Missile Pod
    Quick-Play Spell Card

    Tribute 1 Machine-Type monster on your side of the field. Destroy 1 card on the field. You can activate only 1 "Missile Pod" per turn.

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    009 - Mechanization
    Equip Spell Card

    This card can only be equipped to a non-Machine-Type monster. A monster equipped with this card increase it's ATK and DEF by 600 and becomes a Machine-Type monster.

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    010 - Mechanical Arm
    Counter Trap Card

    When your opponent activates a spell or trap card, pay 1500 Life Points and negate the card. Then, pick the negated card and add it to your hand.

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    011 - Hacking
    Trap Card

    Pay 1000 Life Points. Select a Machine-Type monster on your side of the field and a monster on you opponent's side of the field. Your monster have it's ATK increased by the ATK of the selected opponent's monster until the end of the turn.

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    012 - Upgrade
    Equip Spell Card

    Pay 500 Life Points. Select a Machine-Type monster on your side of the field. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed (Damage calculation is applied normally), and during battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent.

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    013 - Reconstruction
    Spell Card

    Remove from play one Machine-Type monster on your side of the field. During your next Standby Phase, Special Summon the removed monster from your side of the field and increase it's ATK and DEF by 1000.

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    014 - Net Worm
    Counter Trap Card

    Pay 500 Life Points. Your opponent ramdomly destroy one card from his/her hand.

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    015 - Devil's Chip
    Quick-Play Spell Card

    Discard cards from your hand. Select one Machine-Type monster on the field and increase it's ATK by 1000 for every card that you discarded for this effect until the end of the turn.

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    016 - Gate of the King
    Continuous Spell Card

    Pay 1000 Life Points to activate this card. During your turn, before you draw, you can skip your Draw Phase to select 1 Machine-Type monster from your deck and add it to your hand. If this card was destroyed by an effect controlled by your opponent, Special Summon 1 "Machine King" from your hand or deck.

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    017 - Perfection
    Spell Card

    Tribute 1 "Machine King" on your side of the field. Special Summon 1 "Perfect Machine King" from your hand or deck.

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    018 - Protective Shell
    Level 7/Machine/Light/100/2700

    This card cannot be Special Summoned. This card can only be Normal Summoned or Set by tributing 2 Machine-Type monsters on your side of the field. As long as this card remains face-up on the field, your opponent cannot destroy your spells and trap cards.

    019 - Recovery Floppy
    Spell Card

    Discard 1 card from your hand. Add 1 Machine-Type monster from the graveyard to your hand.

    020 - Mega Recovery Floppy
    Spell Card

    Send 1 card from your hand to the graveyard. Special Summon 1 Level 4 or lower Machine-Type monster from the graveyard to your side of the field. You can only activate 1 "Mega Recovery Floppy" per turn.

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    021 - Cyber Parts
    Quick-Play Spell Card

    You can only activate this card if you're attacking a Machine-Type monster using a Machine-Type monster. Triple your monster's ATK until the end of the turn.

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    022 - Self Destruction
    Trap Card

    You can only activate this card if your opponent declared an attack to a Machine-Type monster on your side of the field. Destroy the attacking and the attacked monster, and inflict damage to both players' Life Points equal to half of the destroyed monsters' ATK.

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    023 - Star-Cry Dragon
    Level 6/Dragon/Earth/2500/1600

    This card is unaffected by the effects of Trap Cards.

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    024 - Boltail Dragon
    Level 9/Dragon/Fire/3300/2600

    This card cannot be Normal Summoned. This card can only be Special Summoned by removing 5 FIRE monsters in your graveyard from play. When this card destroy a monster and send it to the graveyard, inflict 1000 points of damage to your opponent's Life Points.

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    025 - Barugagazer, The Red Dragon
    Level 11/Dragon/Fire/3700/3200

    This card cannot be Special Summoned. This card can only be Normal Summoned by removing 1 "Boltail Dragon" from your side of the field from play. When this card destroy a monster and send it to the graveyard, inflict 1000 points of damage to your opponent's Life Points, and monsters destroyed by this card have their effects negated.

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    026 - Bruiser Dragon
    Level 10/Dragon/Fire/3600/3000

    "Boltail Dragon" + 1 Machine-Type monster
    This card cannot be Special Summoned except by removing from play the fusion-material cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Once per turn, you can destroy 1 card on the field and inflict 1000 points of damage to your opponent's Life Points.


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    027 - Bailas Gale, The Winged Dragon
    Level 9/Dragon/Wind/3300/2600

    "Blue-Eyes White Dragon" + 2 Winged-Beast monsters
    This card cannot be Special Summoned except by removing from play the fusion-material cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Once per turn, when one of your spell cards go to the graveyard, select and return 1 spell card from your graveyard to your hand.

    More will be added later.

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