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Fantasy Card Review - Spells

Discussion in 'Create-A-Card (YGO)' started by StRiKe_NiNjA, Apr 15, 2005.

  1. Maruno

    Maruno Council of Heroes Staff Member

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    Sword of Sanctuary
    Equip Spell Card
    The equipped monster gains 400 ATK. If the equipped monster would destroy a monster by battle, that monster is not destroyed.



    Shield of Sanctuary
    Equip Spell Card
    The equipped monster gains 400 DEF. Once per turn, if the equipped would be destroyed by battle, it is not destroyed.
  2. qwert

    qwert New Member

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    Dragon Hoard
    Continuous Spell
    Activate this card only by selecting a face-up Field Spell Card on the field. When a Dragon or Warrior-Type monster is destroyed and sent to the Graveyard, increase your Life Points by an amount equal to that monster's DEF. When the selected card is removed from the field, this card is destroyed.
  3. qwert

    qwert New Member

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    Sediment Analysis
    Normal Spell
    For Rock-Type monster with a different name in your Graveyard, increase your Life Points by 300.
  4. qwert

    qwert New Member

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    Statuary-in-Training
    Continuous Spell
    During your Standby Phase, put a Marble Counter on each face-up Rock-Type monster you control that didn't attack on your last turn. (If a monster with a Marble Counter on it is a Rock-Type monster, increase its ATK and DEF by 300 points for each Marble Counter on it.)
  5. qwert

    qwert New Member

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    Firestorm Rebirth
    Quick-Play Spell
    Special Summon 1 "Thestalos the Firestorm Monarch" from your Graveyard in face-up Attack Position. If you control no monsters when you activate this card, you can activate the summoned monster's effect. If you do, it can't attack this turn.
  6. qwert

    qwert New Member

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    Ionic Blaze Accelerator
    Continuous Spell
    Activate only by sending 1 face-up "Blaze Accelerator" card on your side of the field to the Graveyard. You can send 1 Pyro-Type monster with 2000 or less ATK from your hand to the Graveyard to destroy and remove from play 1 monster your opponent controls, but you cannot declare an attack during this turn if you do. When a monster your opponent controls is destroyed due to the effect of a "Blaze Accelerator" or "Volcanic" card, inflict 200 damage to your opponent's Life Points.
  7. qwert

    qwert New Member

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    My World Now
    Field Spell
    This card can't be activated. Place this card face-up in your Field Spell & Trap Card Zone when this Set card is destroyed and sent to the Graveyard. As long as this card is face-up on the field, increase the ATK and DEF of monsters the controller of this card controls by 300 points.
  8. qwert

    qwert New Member

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    Path to Victory
    Normal Spell
    Activate only by selecting 1 face-up Warrior-type monster on your side of the field. Until the End Phase, that monster's ATK is 600, and it may attack your opponent's Life Points directly.
  9. qwert

    qwert New Member

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    Termite Colony
    Continuous Spell
    Once per turn, you can discard 1 Insect-Type monster from your hand to Special Summon 1 "Termite Soldier Token" in Attack Position (Insect-Type/EARTH/3 Stars/ATK 500/DEF 500).
  10. qwert

    qwert New Member

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    Fossil Mythos
    Normal Spell
    Activate only if there is a Rock-Type monster face-up on your side of the field or in your Graveyard. Look through your opponent's Deck, select a Level 8 or higher monster card in that Deck, and send it to the Graveyard.
  11. qwert

    qwert New Member

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    Crystal Forest
    Field Spell
    Activate this card only by sending any number of "Crystal Tree"s from your side of the field to the Graveyard. If those card(s) had Crystal Counters on them, put those counters on this card. "Crystal Beast" monsters gain 100 ATK and DEF for each Crystal Counter on this face-up card. If there are 7 or more Crystal Counters on this card, you can send it to the Graveyard to add 1 "Rainbow Dragon" from your Deck to your hand.
  12. qwert

    qwert New Member

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    Phoenix Element
    Normal Spell
    Special Summon 1 of the following from your Graveyard, ignoring the summoning conditions: "Sanga of the Thunder", "Kazejin", "Suijin" or "Gate Guardian". If you Special Summon "Gate Guardian" with this effect and it wasn't Special Summoned with its own effect previously during this Duel, remove it from play during the End Phase. If it was Special Summoned with its own effect previously during this Duel, remove from play 1 card your opponent controls.
  13. qwert

    qwert New Member

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    Specters of the Storm
    Normal Spell
    You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Raviel, Lord of Phantasms" face-up on your side of the field. By sending your entire hand to the Graveyard, select any number of monsters from your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
  14. qwert

    qwert New Member

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    Cenozoic Earth
    Field Spell
    "Fossil" Fusion Monsters gain 200 ATK and DEF. Also, all face-up Beast, Beast-Warrior and Warrior-Type monsters gain 200 ATK and DEF. By sending 1 "Time Stream" in your hand to the Graveyard, destroy this card to activate 1 "Mesozoic Earth" from your Deck.
  15. qwert

    qwert New Member

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    Mesozoic Earth
    Field Spell
    All face-up Dinosaur, Reptile and Winged Beast-Type monsters gain 200 ATK and DEF. Also, if this card was activated with the effect of "Cenozoic Earth", "Fossil" Fusion Monsters gain 400 ATK and DEF. By sending 1 "Time Stream" in your hand to the Graveyard, destroy this card to activate 1 "Paleozoic Earth" from your Deck.
  16. qwert

    qwert New Member

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    Paleozoic Earth
    Field Spell
    All face-up Aqua, Fish, Insect and Plant-Type monsters gain 200 ATK and DEF. Also, if this card was activated with the effect of "Mesozoic Earth", "Fossil" Fusion Monsters gain 600 ATK and DEF. By sending 1 "Time Stream" in your hand to the Graveyard, destroy this card to activate 1 "Precambrian Earth" from your Deck.
  17. qwert

    qwert New Member

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    And finally...

    Precambrian Earth
    Field Spell
    All face-up Dragon, Pyro, Rock and Sea Serpent-Type monsters gain 200 ATK and DEF. Also, if this card was activated by the effect of "Paleozoic Earth", "Fossil" Fusion Monsters gain 800 ATK and DEF. If this card was activated by the effect of "Paleozoic Earth", by removing from play 1 "Time Stream" in your hand, destroy all other cards on the field.
  18. qwert

    qwert New Member

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    Fusion Lineage
    Continuous Spell
    The names of Fusion Monsters on the field are also treated as the names of their Fusion-Material monsters.
  19. qwert

    qwert New Member

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    Grand Migration
    Normal Spell
    Activate only while you control no monsters and have no monsters in your Graveyard. Add 1 Beast, Dinosaur or Winged Beast-Type monster from your Deck to your hand.
  20. qwert

    qwert New Member

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    Crystal Stampede
    Normal Spell
    You can Normal Summon or Set 2 additional times this turn. You cannot Normal Summon or Set non-"Crystal Beast" monsters this turn.

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