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Fantasy Card Review - Spells

Discussion in 'Create-A-Card (YGO)' started by StRiKe_NiNjA, Apr 15, 2005.

  1. qwert

    qwert New Member

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    Speed Spell - Overflow
    Normal Spell
    Activate only while there are 4 or more Speed Counters on a "Speed World" you control. Remove 2 Speed Counters from "Speed World" to Special Summon 1 WATER monster from your hand.
  2. qwert

    qwert New Member

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    Speed Spell - Spy Rider
    Normal Spell
    Activate only while there are 3 or more Speed Counters on a "Speed World" you control. For each Speed Counter on "Speed World", look at the top card of your Deck or your opponent's Deck.
  3. qwert

    qwert New Member

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    Rogue Contact
    Normal Spell
    Special Summon 1 "Neo-Spacian" monster in your hand or Deck to your opponent's side of the field in face-up Attack Position.
  4. qwert

    qwert New Member

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    Speed Spell - Summon Convoy
    Normal Spell
    Activate only while there are 6 or more Speed Counters on a "Speed World" you control. Until the End Phase, by removing 2 Speed Counters from "Speed World", you can Normal Summon a monster in your hand.
  5. qwert

    qwert New Member

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    Speed Spell - Fallen Rider
    Normal Spell
    By removing 4 Speed Counters from a "Speed Counter" you control, Special Summon 1 Level 9 or lower monster from either player's Graveyard face-up.
  6. qwert

    qwert New Member

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    Major Arcana
    Normal Spell
    Send 1 face-up "Arcana Force" monster on the field to the Graveyard to Special Summon 1 "Arcana Force" monster with 100 more ATK and DEF to the same side of the field as the sent monster from your hand, Deck or Graveyard. Instead of tossing a coin for the Summoned monster's effect, apply the same coin toss as the sent monster.
    Last edited: Jul 24, 2008
  7. qwert

    qwert New Member

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    Seed Tag
    Normal Spell
    Activate only by selecting 1 face-up Plant-Type monster you control. Special Summon 1 Plant-Type monster from your hand that has the same ATK as the selected monster.
  8. qwert

    qwert New Member

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    Revoke Supremacy
    Normal Spell
    Send 1 "Super Polymerization" from your hand to the Graveyard. Remove from play a Fusion Monster in your Extra Deck to the Graveyard to Special Summon any number of the Fusion Material Monsters listed on the selected Fusion Monster from your hand. During the End Phase of the turn this card is activated, return the Summoned monsters to the Deck.
  9. qwert

    qwert New Member

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    Necro Charity
    Normal Spell
    Your opponent Special Summons as many monsters as possible from his or her Graveyard in face-up Defense Position.
  10. qwert

    qwert New Member

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    Spacian Crystal
    Normal Spell
    Activate only by discarding 1 Spell Card. After the activation of this card, resolve the following effect after this card is sent to the Graveyard. Place as many "Neo-Spacian" monsters as possible from your Graveyard face-up in your Spell & Trap Card Zone. Those cards are also treated as "Crystal Beast" cards.
  11. qwert

    qwert New Member

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    Tune Out
    Normal Spell
    Select 1 face-up Tuner Monster. While that monster remains face-up on the field, it is no longer treated as a Tuner Monster.
  12. qwert

    qwert New Member

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    Divine Shroud
    Equip Spell
    Equip only to a Level 10 monster. By sending this face-up card to the Graveyard, negate the effect of a card that would affect the equipped monster and destroy it.
  13. qwert

    qwert New Member

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    Mistress of Chaos
    Normal Spell
    Remove from play 1 "Yubel" you control to Special Summon 1 of the following monsters from your hand, ignoring any and all Summoning Conditions: "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms".
  14. qwert

    qwert New Member

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    Bear with me, the following card will remain incomplete until more about the Five Dragons is understood.

    Crimson Legacy

    Normal Spell
    Activate only if you control at least 2 of the following monsters face-up: "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", ?, ?. Special Summon 1 of those monsters from your Extra Deck. The summoned monster cannot have the same name as a face-up monster on the field.
  15. D-Generation X

    D-Generation X New Member

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    Is it all right if I use the cards in this thread for fanfiction use?
  16. Digital Jedi

    Digital Jedi Administrator Staff Member

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    I don't see why now. As long as credit is sourced.
  17. qwert

    qwert New Member

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    Speed Spell - Running Start
    Normal Spell
    If you activate this card during your first turn of the Duel, put 3 Speed Counters on a face-up "Speed World". If you activate this card during your second turn of the Duel, put 2 Speed Counters on "Speed World". If you activate this card during your third turn of the Duel, put 1 Speed Counter on "Speed World".
  18. Sakura Sakamoto

    Sakura Sakamoto Active Member

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    power of infinate
    normal spell
    pay 7000 life points destroy all cards on your side of the field and hand then select 1 monster from your graveyard and special summon it to your side of the field with an attack of infinate. at the end of the turn this card was activated the sellected monster is returned to the graveyard.
  19. qwert

    qwert New Member

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    Edge Walker
    Normal Spell
    Activate only by selecting 1 face-up "Elemental Hero Bladedge". Pay 1000 Life Points to decrease the selected monster's ATK by 1000 until the end of this turn. During this turn, the selected monster may attack your opponent directly.
  20. qwert

    qwert New Member

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    Miracle Elegance
    Normal Spell
    Activate only by removing from play 1 "Harpie Lady" in your Graveyard. Special Summon 1 "Harpie Lady Sisters" from your hand or Deck, ignoring the summoning conditions. When this card is sent to the Graveyard while "Harpie's Hunting Ground" is on the field, you can draw 1 card.

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