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Fortune Fate

Discussion in 'Advanced Format Decks (YGO)' started by vanguard, Aug 18, 2009.

  1. vanguard

    vanguard New Member

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    (SCROLL FURTHER DOWN FOR THE UPDATED DECKLIST, SO PLEASE FOCUS ON THE THAT LIST, THNX :) )

    Hiya everyone, it's been a while since I last posted something here on CoG but I'm back :)
    Anyway, ever since the release of Ancient Prophecy, and having had a look at the spoiler of Stardust Overdrive (the next set to be released), I've been wondering if Fortune Ladies could be used on a competitive level. Now I know that the Fortune Lady-related cards that were released in Ancient Prophecy don't really present much of a threat on a competitive level, but the support they get from Stardust Overdrive does make it worth having a second look at them. Anyway, I've come up with a decklist for Fortune Ladies. It still needs work of course but I'm hoping you guys could help me out in that area :) . Any contemplations or other thoughts you might have about the deck, feel free to post them!
    (Mind you, the deck's follows the new banlist)

    Monsters: 18

    3x Fortune Lady Light
    2x Fortune Lady Fire
    2x Fortune Lady Water
    2x Fortune Lady Wind
    3x Fortune Lady Dark
    1x Fortune Lady Earth
    1x Solitaire Magical
    1x Breaker the Magical Warrior
    2x Night's End Sorcerer
    1x Sangan

    Spells: 13

    1x Heavy Storm
    2x Terraforming
    3x Future Visions
    2x Dimensional Fissure
    3x Fortune Future

    Traps: 9

    1x Call of the Haunted
    3x Threatening Roar
    2x Magician's Circle
    3x Compulsory Evacuation Device

    Extra Deck:

    1x Armory Arm
    2x Magicial Android
    1x Goyo Guardian
    2x Arcanite Magician
    1x Black Rose Dragon
    2x X-Saber Urbellum
    2x Stardust Dragon
    1x Thought Ruler Archfiend
    2x Colossal Fighter

    Now there are a number of things that I would like to see added to this line-up, but as always I haven't the foggiest of what I should drop for them :p .

    1 Because of the imminent restriction of Solemn Judgment, negation cards are harder to find and implement, so I'd like to see this deck have more negation power. I've also thought of Hidden Village of Spellcasters but like I said, I'm having trouble figuring out what to drop for it.

    2 This deck has, or at least I think so (do correct me if I'm wrong :) ), good synergy, but it still needs a solid win condition. Right now, the deck's pretty balanced in the sense that it will be able to get the Fortune Ladies out on the field and benefit from their effects. Also, the usage of Future Visions will make it harder on my opponent to synchro summon (buying me extra time, for instance for getting Fortune Lady Fire out to blow it up), etc.
    But other than that it may still need something extra. To that end I included Night's End Sorcerer in the decklist. Since pretty much all of the monsters in my line-up are Spellcasters I figured they'd work well with Magician's Circle, especially Night's End Sorcerer. The level of each Fortune Lady is different and changes every turn they're out on the field, so with a level 2 Spellcaster Tuner, I figured I'd have access to a wide range of Synchro Monsters (and there is of course Night's End own effect as abonus)

    3 Speed is a bit of an issue. Fortune Future is a nice card in this deck and will undoubtedly prove its worth but other than that there's not a whole lot of draw power in it. Granted, Fortune Lady Light will come in handy but that's it. Allure of darknes might be an option but I'm not entirely sure if 7 darks would be enough to run Allure. Any thoughts or suggestions?

    All in all it's probably far from competitive in a TCG Advanced Format, so any fixes and ratings will be appreciated.
    grtz

    P.S.: For those of you who haven't seen the spoiler of Stardust Overdrive for the additional Fortune Lady cards, just follow the link below and look'em up ^^

    http://manjyomethunder.twoday.net/stories/5768960/
    Last edited: Aug 20, 2009
  2. bherrell2

    bherrell2 New Member

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    -1 breaker

    +1 Mind Control
  3. vanguard

    vanguard New Member

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    Why would you add Mind Control? I'm just curious :p
  4. vanguard

    vanguard New Member

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    Okay, so meanwhile I've been doing some thinking and I've managed to (at least somewhat) eliminate 2 of the problems I indicated in my first post, regarding negation and draw power. So here's the new deck list. As always any replies, fixes and ratings are very much appreciated :) !

    Monsters: 20

    3x Fortune Lady Light
    2x Fortune Lady Fire
    2x Fortune Lady Wind
    1x Fortune Lady Water
    3x Fortune Lady Dark
    1x Fortune Lady Earth
    3x Cyber Valley
    2x Night's End Sorcerer
    1x Breaker the Magical Warrior
    1x Sangan
    1x Solitaire Magical (although this may become a second Breaker)

    Spells: 11

    1x Heavy Storm
    2x Terraforming
    3x Secret Village of the Spellcasters
    2x Future Visions (Could these be dropped for 2 Allures?)
    3x Fortune Future

    Traps: 9

    3x Threatening Roar
    1x Mirror Force
    1x Call of the Haunted
    3x Compulsory Evacuation Device
    1x Magician's Circle


    Okay now the most obivous change would probably be the addition of Cyber Valley. In my previous deck list I added Dimensional Fissure because I wanted to be able to use Fortune Future to its full extent. However after having thought it over, I figured that by using Dimensional Fissure I would end up removing too many of my own monsters, putting me at a disadvantage, especially because it would get harder to perform a sychro summon. By using Cyber Valley I have more control over which of my monsters get removed from play while still being able to use Fortune Future. However, there is of course a chance that I'll end up with no Fortune Ladies removed while holding Fortune Future. To that end I kept Future Visions in the line-up. Since it doesn't permanently remove monsters from the game it allows for stalling and further eliminates Fortune Future from being a dead card.
    Another addition is the Secret Village of the Spellcaster field spell (SVotS). I mentioned in my first post that I was feeling uneasy about the lack of negation cards. Well this pretty much provides for some negation since all but one of my monsters are spellcasters.
    I've also mentioned in this line-up that I'm considering adding in a second Breaker and then adding in Allures, but I'm not entirely sure about it. If you've got any questions about the deck, fire away!

    Again, any help would be highly appreciated ^^
    grtz

    P.S.: I've added the link to the Stardust Overdrive set in case some of you haven't seen the yet to be released Fortune Ladies and their support cards :)

    http://manjyomethunder.twoday.net/stories/5768960/
    Last edited: Aug 20, 2009
  5. bherrell2

    bherrell2 New Member

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    Fortune Ladies are horrible. . . . right?
  6. vanguard

    vanguard New Member

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    fortune ladies

    Actually, they're not that bad. They have a lot synergy going on. Whether or not they'll be good enough for competitive play still remains to be seen.
    Anyway, I've been working on the concept some more and made some changes to the decklist. Any fixes and ratings are as always appreciated :)

    Monsters: 20

    3x Fortune Lady Light
    1x Fortune Lady Fire
    3x Fortune Lady Dark
    2x Fortune Lady Water
    2x Catoblepas and the Witch of Fate
    2x Rai-mei
    1x Kinka-byo
    2x Sunny Pixie
    1x Snipe Hunter
    1x Chaos Sorcerer
    2x Tragoedia

    Spells: 13

    2x Allure of Darkness
    3x Fortune's Future
    3x Future Visions
    1x Heavy Storm
    1x Mystical Space Typhoon
    2x Magical Dimension
    1x One for One

    Traps: 7

    3x Compulsory Evacuation Device
    1x Call of the Haunted
    1x Torrentail Tribute
    2x Bottemless Trap Hole
    Last edited: Nov 2, 2009

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