(SCROLL FURTHER DOWN FOR THE UPDATED DECKLIST, SO PLEASE FOCUS ON THE THAT LIST, THNX ) Hiya everyone, it's been a while since I last posted something here on CoG but I'm back Anyway, ever since the release of Ancient Prophecy, and having had a look at the spoiler of Stardust Overdrive (the next set to be released), I've been wondering if Fortune Ladies could be used on a competitive level. Now I know that the Fortune Lady-related cards that were released in Ancient Prophecy don't really present much of a threat on a competitive level, but the support they get from Stardust Overdrive does make it worth having a second look at them. Anyway, I've come up with a decklist for Fortune Ladies. It still needs work of course but I'm hoping you guys could help me out in that area . Any contemplations or other thoughts you might have about the deck, feel free to post them! (Mind you, the deck's follows the new banlist) Monsters: 18 3x Fortune Lady Light 2x Fortune Lady Fire 2x Fortune Lady Water 2x Fortune Lady Wind 3x Fortune Lady Dark 1x Fortune Lady Earth 1x Solitaire Magical 1x Breaker the Magical Warrior 2x Night's End Sorcerer 1x Sangan Spells: 13 1x Heavy Storm 2x Terraforming 3x Future Visions 2x Dimensional Fissure 3x Fortune Future Traps: 9 1x Call of the Haunted 3x Threatening Roar 2x Magician's Circle 3x Compulsory Evacuation Device Extra Deck: 1x Armory Arm 2x Magicial Android 1x Goyo Guardian 2x Arcanite Magician 1x Black Rose Dragon 2x X-Saber Urbellum 2x Stardust Dragon 1x Thought Ruler Archfiend 2x Colossal Fighter Now there are a number of things that I would like to see added to this line-up, but as always I haven't the foggiest of what I should drop for them . 1 Because of the imminent restriction of Solemn Judgment, negation cards are harder to find and implement, so I'd like to see this deck have more negation power. I've also thought of Hidden Village of Spellcasters but like I said, I'm having trouble figuring out what to drop for it. 2 This deck has, or at least I think so (do correct me if I'm wrong ), good synergy, but it still needs a solid win condition. Right now, the deck's pretty balanced in the sense that it will be able to get the Fortune Ladies out on the field and benefit from their effects. Also, the usage of Future Visions will make it harder on my opponent to synchro summon (buying me extra time, for instance for getting Fortune Lady Fire out to blow it up), etc. But other than that it may still need something extra. To that end I included Night's End Sorcerer in the decklist. Since pretty much all of the monsters in my line-up are Spellcasters I figured they'd work well with Magician's Circle, especially Night's End Sorcerer. The level of each Fortune Lady is different and changes every turn they're out on the field, so with a level 2 Spellcaster Tuner, I figured I'd have access to a wide range of Synchro Monsters (and there is of course Night's End own effect as abonus) 3 Speed is a bit of an issue. Fortune Future is a nice card in this deck and will undoubtedly prove its worth but other than that there's not a whole lot of draw power in it. Granted, Fortune Lady Light will come in handy but that's it. Allure of darknes might be an option but I'm not entirely sure if 7 darks would be enough to run Allure. Any thoughts or suggestions? All in all it's probably far from competitive in a TCG Advanced Format, so any fixes and ratings will be appreciated. grtz P.S.: For those of you who haven't seen the spoiler of Stardust Overdrive for the additional Fortune Lady cards, just follow the link below and look'em up ^^ http://manjyomethunder.twoday.net/stories/5768960/
Okay, so meanwhile I've been doing some thinking and I've managed to (at least somewhat) eliminate 2 of the problems I indicated in my first post, regarding negation and draw power. So here's the new deck list. As always any replies, fixes and ratings are very much appreciated ! Monsters: 20 3x Fortune Lady Light 2x Fortune Lady Fire 2x Fortune Lady Wind 1x Fortune Lady Water 3x Fortune Lady Dark 1x Fortune Lady Earth 3x Cyber Valley 2x Night's End Sorcerer 1x Breaker the Magical Warrior 1x Sangan 1x Solitaire Magical (although this may become a second Breaker) Spells: 11 1x Heavy Storm 2x Terraforming 3x Secret Village of the Spellcasters 2x Future Visions (Could these be dropped for 2 Allures?) 3x Fortune Future Traps: 9 3x Threatening Roar 1x Mirror Force 1x Call of the Haunted 3x Compulsory Evacuation Device 1x Magician's Circle Okay now the most obivous change would probably be the addition of Cyber Valley. In my previous deck list I added Dimensional Fissure because I wanted to be able to use Fortune Future to its full extent. However after having thought it over, I figured that by using Dimensional Fissure I would end up removing too many of my own monsters, putting me at a disadvantage, especially because it would get harder to perform a sychro summon. By using Cyber Valley I have more control over which of my monsters get removed from play while still being able to use Fortune Future. However, there is of course a chance that I'll end up with no Fortune Ladies removed while holding Fortune Future. To that end I kept Future Visions in the line-up. Since it doesn't permanently remove monsters from the game it allows for stalling and further eliminates Fortune Future from being a dead card. Another addition is the Secret Village of the Spellcaster field spell (SVotS). I mentioned in my first post that I was feeling uneasy about the lack of negation cards. Well this pretty much provides for some negation since all but one of my monsters are spellcasters. I've also mentioned in this line-up that I'm considering adding in a second Breaker and then adding in Allures, but I'm not entirely sure about it. If you've got any questions about the deck, fire away! Again, any help would be highly appreciated ^^ grtz P.S.: I've added the link to the Stardust Overdrive set in case some of you haven't seen the yet to be released Fortune Ladies and their support cards http://manjyomethunder.twoday.net/stories/5768960/
fortune ladies Actually, they're not that bad. They have a lot synergy going on. Whether or not they'll be good enough for competitive play still remains to be seen. Anyway, I've been working on the concept some more and made some changes to the decklist. Any fixes and ratings are as always appreciated Monsters: 20 3x Fortune Lady Light 1x Fortune Lady Fire 3x Fortune Lady Dark 2x Fortune Lady Water 2x Catoblepas and the Witch of Fate 2x Rai-mei 1x Kinka-byo 2x Sunny Pixie 1x Snipe Hunter 1x Chaos Sorcerer 2x Tragoedia Spells: 13 2x Allure of Darkness 3x Fortune's Future 3x Future Visions 1x Heavy Storm 1x Mystical Space Typhoon 2x Magical Dimension 1x One for One Traps: 7 3x Compulsory Evacuation Device 1x Call of the Haunted 1x Torrentail Tribute 2x Bottemless Trap Hole