thinking of new idea: fiend control with thunder kings. these are the cards I want to use for a fun deck. what should I keep or remove? side deck options? I have also considered kuriboh, dark resonator, and the archfiend synchros. I currently don't have solemns or bribes yet. Help me trim this down. Fiend Deck Monsters: 3 Thunderking 3 Archfiend General 3 Slate Warrior 3 Shadowknight Archfiend 3 Terrorking Archfiend 3 Desrook Archfiend 3 Mad Archfiend 3 Archfiend Soldier Snipe Hunter 2 Mist Archfiend 3 Dark Ruler Ha Des Skull Archfiend of Lightning/Summoned Skull 3 Vanity's Fiend 2 Imprisoned Queen Archfiend Gorz, the Emmissary of Darkness Magic: 3 Pandemonium 3 Falling Down 3 Shrink 3 Cold Wave 2 Foolish Burial 2 Lightning Vortex Smashing Ground Monster Reborn Traps: 3 Royal Oppression 3 Skill Drain 3 Bottomless Trap Hole 2 Hate Buster 2 Spell Shield Type-8 Torrential Tribute Mirror Force
Yes a couple of dark resonators and a couple of other fiend type tuners like dark tinker to synchro those cool archfiends... But also consider using Plague for other synchros ... A trap stun is cheap and powerfull so try adding one to... Tell me what you think.