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Discussion in 'Deck Construction (YGO)' started by Snowman, Mar 27, 2009.

  1. Snowman

    Snowman New Member

    Trophy Points:
    thinking of new idea: fiend control with thunder kings. these are the cards I want to use for a fun deck. what should I keep or remove? side deck options?
    I have also considered kuriboh, dark resonator, and the archfiend synchros. I currently don't have solemns or bribes yet. Help me trim this down.

    Fiend Deck

    3 Thunderking
    3 Archfiend General
    3 Slate Warrior
    3 Shadowknight Archfiend
    3 Terrorking Archfiend
    3 Desrook Archfiend
    3 Mad Archfiend
    3 Archfiend Soldier
    Snipe Hunter

    2 Mist Archfiend
    3 Dark Ruler Ha Des
    Skull Archfiend of Lightning/Summoned Skull
    3 Vanity's Fiend
    2 Imprisoned Queen Archfiend
    Gorz, the Emmissary of Darkness

    3 Pandemonium
    3 Falling Down
    3 Shrink
    3 Cold Wave
    2 Foolish Burial
    2 Lightning Vortex
    Smashing Ground
    Monster Reborn

    3 Royal Oppression
    3 Skill Drain
    3 Bottomless Trap Hole
    2 Hate Buster
    2 Spell Shield Type-8
    Torrential Tribute
    Mirror Force
  2. BlizzTheOneAndOnly

    BlizzTheOneAndOnly FaceBook User

    Trophy Points:
    Yes a couple of dark resonators and a couple of other fiend type tuners like dark tinker to synchro those cool archfiends... But also consider using Plague for other synchros ... :D

    A trap stun is cheap and powerfull so try adding one to...

    Tell me what you think.

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