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Mineral Guardians

Discussion in 'Create-A-Card (YGO)' started by EmeraldFan, May 22, 2008.

  1. Maruno

    Maruno Council of Heroes Staff Member

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    I've been playing for years, and I think I know the game pretty well now.

    I'll agree that many cards can be beneficial, particularly in the right situation. However, the strongest 1 Tribute monster around has 2800 ATK, and that requires discarding your hand plus Tributing a strong monster in order to Summon (not to mention it can then lose quite a bit of ATK because of its effect). Then there's 2600 ATK for the next strongest.

    In comparison, your card has 5000 ATK, with no drawbacks whatsoever. The "send your Deck to the Graveyard" effect is optional, and quite likely most people won't use it. It's incredibly overpowered all by itself. At least when other cards manage to be that strong (either ATK-wise or a good effect), it costs a lot of resources.

    Like your example, Blue-Eyes Ultimate Dragon. Requires 3 specific monsters, plus Polymerization (or another Fusion card). Quite a restriction, I think. Other monsters that are similarly strong have similarly high costs to get them out (fusing several monsters, Tributing several monsters, things like that). But your card can be brought out with 1 Tribute (in the right situation, naturally), is way too strong for the price you pay, and while its effect empties your Deck, you can very easily not use it. When you've got 5000 ATK in one place, you're going to be dominating anyway, so that effect isn't much help.

    I would suggest you need to Tribute at least 3 monsters (keep the "Tribute all monsters you control" bit), weaken the card slightly, and perhaps put in another cost too (like sending the top 10 cards of your Deck to the Graveyard when you Summon it). Restrictive, yes, but then it's balanced.
  2. EmeraldFan

    EmeraldFan CoG iTrader

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    Boulder of the Seventh Shadow
    MGD-051
    7 stars
    Dark
    Rock
    Residing in the walls of a bottomless pit, this fiendish monster just waits in silence for the next unlucky soul to pass by on their way to eternity.
    2400/2500

    Crushing Iron Maiden
    MGD-073
    Spell
    Send one card from your hand to the graveyard to destroy one Rock type monster on the field.
  3. EmeraldFan

    EmeraldFan CoG iTrader

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    Alright, I admit it is a very good card(probably automatically put on Ban list if it were real), however, all we have talked about on this issue has bypassed the moast obvious part about this monster: it's not immune to monster effects, traps, or spells. It can be killed very easily be something as measly as Man-Eater Bug or something as powerful as Mirror Force. I think I could name over a dozen cards that would negate even using this card(example Bottomless Trap Hole). However, I'm not so proud as to never admit when I'm wrong. I'm keeping the effect because I think it's great, but I'm amping the ATK down to 3800. Happy? It's level 10!

    P.S. When it gets destroyed, you're out of luck. If you truly look at the effect it says, and I am now quoting myself here, "This card cannot be Special Summoned." So using cards like Monster Reborn or Return from a Different Dimension(in the case of a card like Bottomless Trap Hole) would be out of the question.
    Last edited: May 29, 2008
  4. EmeraldFan

    EmeraldFan CoG iTrader

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    Jagged Trap Hole
    MGD-045
    Trap
    When your opponent Summons(excluding Special Summon) a monster with 1500 or more ATK destroy that monster.

    The Shrinking Cave
    MGD-058
    Field Spell
    If either player has more than 2 monsters on their field, they must pay 300 Life Points every turn for each monster on their side.
  5. EmeraldFan

    EmeraldFan CoG iTrader

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    Stalactite Monster
    MGD-056
    5 stars
    Earth
    Rock
    Hiding in large caves, this rock covered beast can sleep for years at a time.
    1500/3000

    Dynamite-filled Canyon
    MGD-055
    Trap
    Send every card in your hand and on your field out of play to reduce your opponent's life points by half.
  6. EmeraldFan

    EmeraldFan CoG iTrader

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    Moving Target
    MGD-063
    Earth
    Machine
    When this monster is face up on the field you can pay 1000 Life Points. During the turn you activate this effect, your opponent cannot attack any other monster on your side of the field.
    100/1500
  7. EmeraldFan

    EmeraldFan CoG iTrader

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    Gold Diver
    MGD-068
    5 stars
    Water
    Rock
    This card cannot be Normal Summoned or Set. This card can only be special summoned from your hand by sending one face-up Umi on your side of the field to the graveyard. If you have any cards in your hand, this card cannot attack.
    3000/1900

    Gold Plated Dragon
    MGD-076
    8 stars
    Earth
    Rock
    An entire dragon covered in precious gold that is very valued among hunters.
    2900/3000

    The Shine of Counter-Strike
    MGD-085
    Trap
    When a monster with "Gold" in its name on your side of the field is destroyed as a result of battle, you may Special Summon one "Golden Avenger" from your hand.

    Golden Avenger
    MGD-083
    7 stars
    Earth
    Warrior
    This card can only be Summoned by the effect of "The Shine of Counter-Strike". During the turn that this card is Special Summoned, it may not attack.
    2600/2000
  8. EmeraldFan

    EmeraldFan CoG iTrader

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    Ironworks
    Field Spell
    All Rock type monsters on the field gain 300 ATK and DEF.

    Iron Blademaster
    4 stars
    Earth
    Rock
    This card can only be summoned when Ironworks is on the field. When Ironworks is destroyed or removed from the field, this card is destroyed and sent to the graveyard.
    2000/1500

    Iron Tyrant
    8 stars
    Earth
    Rock
    This card can only be summoned if Ironworks is on the field. If Ironworks is destroyed or removed from the field, this card is also destroyed. Tribute one other Iron monster on your side of the field for this card to attack your opponent directly.
    2800/2100

    Iron Damsel
    3 stars
    Earth
    Rock
    This card can only be summoned if Ironworks is face up on the field. If Ironworks is destroyed or removed from the field, destroy this card. As long as this card is in defense mode, it cannot be destroyed in battle.
    1900/100

    Iron Cave Troll
    4 stars
    Earth
    Rock
    This card cannot be summoned unless Ironworks is on the field. If Ironworks is destroyed or removed from the field, destroy this card. This card can only attack if you pay 1000 life points.
    2400/1000

    Iron Hound
    4 stars
    Earth
    Rock
    You may tribute this card from your side of the field to add one Iron monster from your deck to your hand.
    500/2000

    Iron Soldier
    4 stars
    Earth
    Rock
    This card can only be summoned if Ironworks is on the field. If Ironworks is destroyed or removed from the field, destroy this card.
    1900/1300

    Iron Preserving Armor
    Equip Spell
    This card can only be equipped to a monster with "Iron" in its name. The monster equipped with this card may stay on the field if Ironworks is destroyed or removed from the field.
  9. EmeraldFan

    EmeraldFan CoG iTrader

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    Earthquake Magnitude 10
    Trap
    This card can only be activated when there are at least 3 face-up Rock type monsters on your side of the field. Send every Rock type monster from your field out of play to destroy all set cards on your opponent's side of the field.

    Stone Enforcer
    4 stars
    Earth
    Rock
    This card cannot attack your opponent directly.
    1900/2000
  10. EmeraldFan

    EmeraldFan CoG iTrader

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    Super Quicksand
    Trap
    When your opponent summons(including Special Summon) a monster with one of the following levels, activate the corresponding effect:
    4: Switch its position to face-down defense position.
    6: Halve the monster's ATK.
    8 or above: Destroy the monster.

    Ancient Sand Creature
    5 stars
    Earth
    Rock
    This monster may only be destroyed by an Earth element monster of level 6 or higher.
    2000/2400
  11. EmeraldFan

    EmeraldFan CoG iTrader

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    Crack in the Armor of Stone
    Trap
    When your opponent sets a monster on the field, destroy all face-down defense position monsters on your opponent's side of the field.
  12. EmeraldFan

    EmeraldFan CoG iTrader

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    Seismic Charge
    Trap
    When your opponent attacks with a rock type monster, destroy all attack mode rock type monsters on your opponent's side of the field.
  13. EmeraldFan

    EmeraldFan CoG iTrader

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    Gravel Master
    Earth
    Spellcaster
    LV. 3
    Flip: Take control of one face-up rock type monster your opponent controls until your next standby phase.
    300/1000
  14. EmeraldFan

    EmeraldFan CoG iTrader

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    Mineral Garden
    Continuous Trap
    All non-Rock type monster on the field are switched to defense mode and cannot change their battle positions as long as this card is on the field.

    Stone Incinerator
    LV. 6
    Earth
    Machine
    During your Main Phase, you may tribute one face-up Rock type monster on your side of the field to increase this monster's ATK by 1000 until your next Standby Phase.
    2100/2400
  15. Anything.

    Anything. New Member

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    lol.

    Alot of these cards are way overpowered.
  16. EmeraldFan

    EmeraldFan CoG iTrader

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    How so? Beside Earth King of the End, which has already been disputed, I don't see what you're looking at.
  17. Maruno

    Maruno Council of Heroes Staff Member

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    That's a pretty powerful card, for one.
  18. EmeraldFan

    EmeraldFan CoG iTrader

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    Kind of like a Rock centric Level Limit-Area B don't you think?
  19. Anything.

    Anything. New Member

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    I had a post with stuff in it, but my retarded IE Toolbar is a walking hazard for forum posts. I accidentally pressed a button, so now my arguments are down the drain - and I refuse to retype them.

    Anyways, cards that are overpowered:
    4 Star things that have 1900 / 2400 or somewhere close. I think i saw an 1850 / 2000. Those stats are much too high and versatile for a no-drawbacks, no-tribute-summonable monster. A 1900 ATK monster has at most 1300-1500 DEF. LIkewise, a 2000 DEF monster has at most 1300-1500 ATK.

    Then there was the Aluminum cards which allowed you to skip your opponent's next 2 turns by tributing tokens.

    And then I forget.

    Thing is, if this is to be a set, you need to put some really bad cards in it too... Like Normal Monster with 500/500 and has nothing that works especially well with it. Lol, Mystical Shine Ball. That's what sets tend to do. Lol, Cybernetic Revolution.
    Last edited: Jul 17, 2008
  20. EmeraldFan

    EmeraldFan CoG iTrader

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    I don't know if you've noticed, but my cards aren't exactly tied to the norm of the card game. Take the Garnet cards. But to appease the masses, I shall discuss it:

    • The Emerald Warrior, I admit is a tad over powered for a 4 star in the defense area..
    • However, I have always thought that it was crazy to have a tribute monster have under 2000 attack, except of course for Labyrinth wall or something like that.
    • About the Aluminum skipping opponent's 2 turns, it just doesn't happen. Read the effect of Call for Aluminum. It reads: "This card may only be activated when there are at least 2 face-up "Aluminum" monsters, including tokens, on your side of the field. Send them all out of play to Skip your opponent's next turn." If you read right, you'll see that it asks to tribute all Aluminum monsters on your side to skip 1 turn, not 2.
    • Bornite, Calcocite, and Covellite are 3 weaklings that are only useful if you get them all on the field at the same time.
    Besides, I've quit turning this into a set. I have a lot more than a hundred cards in my head. I really should remember to take off the set codes. Does that help?
    Last edited: Jul 23, 2008

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