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The Crossover Card Thread

Discussion in 'Create-A-Card (YGO)' started by qwert, Nov 10, 2007.

  1. Maruno

    Maruno Council of Heroes Staff Member

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    Ryu Shaman
    Fusion Monster (DARK / Dragon / 9 Stars / ATK 2350 / DEF 2000)
    "Dark Magician" + "Blue-Eyes White Dragon"
    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Spell Card is activated, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, this card gains 1500 ATK until the end of the turn. This card is unaffected by the effects of Spell Cards.


    Image: Dark Magician with a dark purple version of Kaibaman's coat, with silver trimmings all over (inc. the spirals). Dark Magician's hat, but in the same style. In one hand he carries his staff (same as Dark Magician's, but with three Blue-Eyes claws over one side of it), and the other hand is a Blue-Eyes head instead, with the arms of the coat tailored to look like its spine.



    Next: Magnet Warriors plus Thunder-Type monsters. Let's whip up an electromagnetic storm!
  2. qwert

    qwert New Member

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    Magnet Kaminari
    Quick-Play
    Tribute 1 Thunder-type monster to activate this card. Double the ATK of all face-up "Magnet Warrior" monsters on your side of the field until the End Phase.

    Next: D-Heroes plus the denizens of Pandemonium or The Sanctuary in the Sky...or for a simple prompt, roll with Dinosaurs and Insects
  3. antilegend

    antilegend New Member

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    Flyosaurus
    WIND/Dinosaur/6/1200/1000
    This card in the deck, field, hand, or graveyard is also treated as an Insect-type monster. If you control a Dinosaur-type monster or a Insect-type monster on the field, you can send this card from your hand to the graveyard to add 1 level 7 or higher Insect-type or Dinosaur-type monster monster from your deck to your hand. As long as this card is removed from play, Insect-type monsters you controlled are unaffected by Trap cards.

    Hm... lemme see. Maybe a Parshath- or Counter Trap-related Fairy in the Toon realm?
  4. qwert

    qwert New Member

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    Toon Seraphim
    Level 3; Fairy-type; LIGHT; Effect; 500/500
    When "Toon World" is face-up on the field, this card isn't destroyed as a result of battle and any Battle Damage this card's controller takes from a battle involving this card becomes 0. When "The Sanctuary in the Sky" is face-up on the field, when this card inflicts Battle Damage to your opponent's Life Points, you can add 1 Counter Trap Card from your Graveyard to your hand.

    Next: either plunge the Dark Magician into Dark World, or subject the Magician of Black Chaos to a successful time trip
  5. Maruno

    Maruno Council of Heroes Staff Member

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    Dark World Magician
    Effect Monster (Spellcaster / DARK / 7 Stars / ATK 2500 / DEF 2100)
    If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon it. If this card is Special Summoned this way, you can discard 2 Spell Cards to Special Summon as many monsters in your Graveyard as possible.



    Next: A Senet Spellcaster, please.
  6. 1cup

    1cup New Member

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    Linear Diviner
    Effect Monster (Spellcaster / Wind / Level 4 / ATK 800 / DEF 1200)
    Send 2 spell cards to destroy every card in this column but this card. If there are no other cards in this column, this monster can attack your opponent's life points directly.



    NEXT: Crystal Beast + God (Wicked, Egyptian, Sacred Beast (minus Hamon))
  7. antilegend

    antilegend New Member

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    Crystalyst Reformation
    Normal Spell
    Discard all except 1 cards from your hand to activate. Select 1 "Crystal Beast" monster from your graveyard, then resolve one of the following effects:
    - Special Summon the selected monster in face-down Defense position. After this card is activated and sent to the graveyard, as long as this card remains in the graveyard all "Crystal Beast" monsters on the field and graveyard are treated as Fiend-type monsters.
    - Place the selected monster face-up into your Spell/Trap zone as a Continuous Spell card. After this card is activated and sent to the graveyard, as long as this card remains in the graveyard all "Crystal Beast" Continuous Spell cards are treated as Continuous Trap cards instead.

    Next: when Gagagigo meets the Cybernetic Revolution.......
  8. qwert

    qwert New Member

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    A two-step:

    Reptilian Cyborg
    Normal Spell
    Tribute 1 face-up Reptile-Type WATER Normal Monster you control. Special Summon 1 "Teragaga Gigobyte" from your Fusion Deck. You can discard 1 "Power Bond" from your hand when you activate this card. If you do, double the Summoned monster's original ATK.

    Teragaga Gigobyte
    Level 9; Machine-Type; WATER; Fusion/Effect; ?/?
    This card cannot be Special Summoned except by the effect of "Reptilian Cyborg". The original ATK and DEF of this card become equal to 500 plus the original ATK of the Tributed monster.

    Next: use Metalmorph on an archetype profiled since The Lost Millennium...or combine fusion and rituals.
  9. Maruno

    Maruno Council of Heroes Staff Member

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    Polymer Jam
    Ritual Monster (Aqua / LIGHT / 10 Stars / ATK 0 / DEF 0)
    This card can only be Ritual Summoned with the Ritual Spell Card "Fusion Rite". If you Fusion Summon a monster, this 1 card on the field can be used as the entire Tribute.



    Next: Ninja and Senet. I imagine if any card can shift position around the field, it's a ninja.
  10. 1cup

    1cup New Member

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    Substitution Technique
    Quick Play Spell

    You can only activate this card when there is a monster with 'Ninja' in its name on your field. You can move that monster into an adjacent column. If there is another monster in the same column as your ninja, destroy it and special summon two wood-block tokens (Wind / Plant / ATK 0 / Def 0) to your opponent's side.




    NEXT: Blue-Eyes White Dragon(or cards dealing with BEWD) + Venom
  11. antilegend

    antilegend New Member

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    Blue-Eyes Venom Dragon (A lot of Dragons have blue eyes, you see...)
    LIGHT/Reptile/8/3000/2500
    This card can be Special Summoned from your hand or graveyard if a "Blue-Eyes White Dragon" is destroyed in battle or by a card effect while "Venom Swamp" is face-up. Only one "Blue-Eyes Venom Dragon" can be Special Summoned with this effect at a time. If Special Summoned by this effect, change all monsters on the field into face-up Attack position (Flip effects are not activated), and place 2 Venom Counters on each face-up monster on the field. When this card is destroyed, select and Special Summon 1 Dragon-type monster from your graveyard which level is equal to or less than the number of Venom Counters on the field.

    Next Prompt: Hmm... a mix of Guardian (remember those monster that cannot be Summoned unless a certain Equip card is face-up) with some Venom aspect, maybe? If you're making a new Guardian monster, you may as well create an Equip that goes with it... or not.
  12. qwert

    qwert New Member

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    Vessel of the Snake Deity
    Continuous Trap
    Activate this card only when a "Guardian" monster is Normal Summoned or Special Summoned while you control a face-up "Venom" or "of Poisonous Snakes" monster. Equip this card to the summoned monster. That monster is treated as a "Venom" monster and take control of that monster as long as this card is face-up on your side of the field. Increase that monster's ATK by 100 points for each Reptile-Type monster in your Graveyard as long as this card is face-up on the field. When that monster is removed from the field, destroy this card.

    A bit long, but I had to make it compelling.

    Next: cross Aliens and Neo-Spacians, Guardians and Spirits, or any of the old archetypes (pre-Lost Millennium) with Arcana Force cards
  13. 1cup

    1cup New Member

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    guardian + spirit
    two-part
    Armarant Scythe
    Equip spell

    Any battle damage the equipped monster inflicts to your opponent's life points becomes 100. When the equipped monster inflicts battle damage to your opponent's life points, draw one card.

    Guardian Armarant

    Fiend / Fire / Lv 5 / 2300 / 1800

    This card cannot be special summoned. This card can only be normal or flip summoned when there is an "Armarant Scythe" on your side. This card returns to your hand during the turn it is normal summoned, flip summoned or flipped face-up. Once per turn, you can destroy a monster equipped with Armarant Scythe and draw a card. If you used this effect, "Armarant Scythe" returns to your hand.

    your choice of flavors:
    1). mill (aka deckout-type cards) + Lv - monsters (horus/mystic etc.)
    2). spirit + union

    or running with the alternate version of current cards
    3). light + dark world
    4). wind + self-flipping down
    5). dinosaur + elemental/destiny/evil hero
    Last edited: Dec 29, 2007
  14. Maruno

    Maruno Council of Heroes Staff Member

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    2). spirit + union


    Spirit of Jam
    Spirit Monster (Aqua / WATER / 3 Stars / ATK 200 / DEF 400)
    This card cannot be Special Summoned except by its effect. This card returns to its owner's hand during the End Phase of the turn it was Summoned or flipped face-up. Once per turn, you can equip this card to an opponent's monster as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this effect, it loses 600 ATK and DEF. When the equipped monster is destroyed, Special Summon this card in face-up Attack Position.



  15. 1cup

    1cup New Member

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    haha, alright, since i have this opportunity, i'll show what i meant by an alternate version


    3). light + Dark World

    Goldd Brightlord of the Radiance

    Effect ( Fairy / Light / 5 stars / ATK 1000 / DEF 1500 )

    When this card is added to your hand you may special summon this monster and during your opponent's next battle phase, they may only attack this card.
    continuing on:

    1). mill (aka deckout) + LV monster
    alternates:
    4). wind + self-flipping down
    5). Dinosaur + Elemental/Destiny/Evil hero
  16. qwert

    qwert New Member

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    Destiny Hero - Crosstime Saurian
    Level 4; Dinosaur-Type; DARK; Effect; ?/0
    This card's original ATK is equal to the number of "Destiny Hero" monster you have removed from play times 800.

    Next:
    1). mill (aka deckout) + LV monster
    4). wind + self-flipping down

    or one of mine - Gemini & Ritual

    EDIT: Sigh. My bad.
  17. 1cup

    1cup New Member

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    Gemini & Ritual

    Anima Soul Steal
    Ritual Spell

    This card is used to Ritual Summon "Machina Atoma." Return Gemini Monsters from your Graveyard to your Deck monsters whose total level is equal to 9.


    Machina Atoma
    Ritual Monster ( Machine / Dark / 9 stars / ATK 1700 / DEF 2000 )

    This card can only be Ritual Summoned with the Ritual Spell Card "Anima Soul Steal." Remove from play up to 2 Gemini Monsters from your grave and apply the following effects based on the attributes of the removed monsters:

    Light - This card cannot be destroyed as a result of battle
    Dark - This card may attack your opponent's lifepoints directly
    Earth - Double either the ATK or DEF of this card.
    Wind - Return one card on the field to the owner's hand
    Fire - Inflict damage equal to this card's ATK
    Water - Special Summon a Gemini Monster from your Hand or Graveyard


    after the break, we'll explore:
    1). mill + Lv monsters
    4). wind + self - flipping down
    7). contact fusion + (archfiend or monarch)
    8). soul control + bounce
    9). gadget + dark scorpion
  18. Maruno

    Maruno Council of Heroes Staff Member

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    Just the number? You're not going to multiply it by, say, 500?


    Magmaxi LV3
    Effect Monster (Rock / FIRE / 3 Stars / ATK 300 / DEF 1400)
    During your Standby Phase, you can Tribute this card to Special Summon 1 " LV6" from your hand or your Deck.


    Magmaxi LV6
    Effect Monster (Rock / FIRE / 6 Stars / ATK 1300 / DEF 2400)
    During each Standby Phase, send the top card of your opponent's Deck to the Graveyard. During your Standby Phase, you can Tribute this card to Special Summon 1 " LV9" from your hand or your Deck. You cannot use either of these effects during the same turn this card was Summoned.


    Magmaxi LV9
    Effect Monster (Rock / FIRE / 9 Stars / ATK 2300 / DEF 3400)
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of " LV6". During each Standby Phase, send the top 3 cards of your opponent's Deck to the Graveyard. You cannot use this effect during the same turn this card was Summoned.



    Now have a go at one of these:
    4) WIND + self-flipping down
    7) Contact fusion + Archfiend/Monarch
    8) Soul control + bounce
    9) Gadget + Dark Scorpion
    10) Thunder + WATER​


    (Incidentally, I like this cumulation of suggestions (complete with numbering). Keep adding to the list!)
  19. antilegend

    antilegend New Member

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    What is "Soul control"?

    Anyway.

    Float Fossil
    Effect Monster (WIND/Winged Beast/4/1200/1700)
    Once per turn, you can change this face-up card into face-down Defense position. When this card is Flip Summoned, return 1 Spell or Trap card on the field to the top of its owner's deck. If there is one or fewer card in the opponent's Spell or Trap card zone, this card gains 400 ATK and DEF.

    Electrolysis
    Quick-play Spell
    Destroy all monsters on your side of the field, Special Summon 1 Thunder-type monster from your deck which level is lower than or equal to the total level of WATER monsters destroyed by this effect. The Special Summoned monster gains ATK and DEF equal to the total ATK and DEF of WATER monsters destroyed, and is unaffected by effects controlled by the opponent until the end of the opponent's next turn.

    I love long effects... *sigh*

    For the next run...

    7) Contact fusion + Archfiend/Monarch
    8) Soul control + bounce
    9) Gadget + Dark Scorpion
    11) The Creator + Normal Monster
    12) Zombie + Mill (yes, this is old...)
  20. 1cup

    1cup New Member

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    creator is my homeboy. we went and came back from 'nam together.

    oh, antilegend. soul control is a type of deck where you steal tribute fodder from your opponent.
    cards like: creature swap, brain control, enemy controller, soul exchange, autonomous action unit and the new flavors of swap that require specific types (a-counter, normal monster etc.)

    but moving along:

    11). Creator + Normal Monster

    Creation
    Effect Monster ( Fire / Spellcaster / Lv 8 / ATK 2300 / DEF 2000 )

    This card cannot be special summoned. This card can only be normal summoned by tributing normal monsters. Once per turn special summon a normal monster from your grave or hand. When this card is destroyed as a result of battle, you can bring 1 normal monster from your deck to your hand.


    7). Contact fusion + Archfiend/Monarch
    8). Soul control + bounce
    9). Gadget + Dark Scorpion
    12). Zombie + Mill
    13). simochi + dragon

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