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This deck will make your head spin

Discussion in 'Advanced Format Decks (YGO)' started by Legendary Alpha, Nov 13, 2005.

  1. Legendary Alpha

    Legendary Alpha New Member

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    Hello everyone, I am new to these forums, but not new to the game of Yu-Gi-Oh! After moving and judging my local tournaments I have returned to being a competative player. In two months have have worked up to 15th in state and today I will bring you one of my original creations. A deck that will make your head sping, heres the line up:


    [ycard="IOC-065"]Dark Magician of Chaos[/ycard]
    [ycard="CRV-EN018"]Mechanical Hound[/ycard]
    [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    [ycard="CRV-EN032"]D.D.M. - Different Dimension Master[/ycard]


    [ycard="AST-039"]Monster Gate[/ycard] x3
    [ycard="PGD-081"]Reasoning[/ycard] x3
    [ycard="IOC-094"]Dimension Fusion[/ycard] x3
    [ycard="SRL-EN102"]Messenger of Peace[/ycard] x2
    [ycard="SD1-EN014"]Swords of Revealing Light[/ycard]
    [ycard="TLM-EN038"]Brain Control[/ycard] x2
    [ycard="SDP-036"]Soul Release[/ycard] x3
    [ycard="DR1-EN087"]Autonomous Action Unit[/ycard] x2
    [ycard="SYE-032"]Card Destruction[/ycard]
    [ycard="SRL-EN047"]Mystical Space Typhoon[/ycard]
    [ycard="DB2-EN084"]Heavy Storm[/ycard]
    [ycard="MFC-092"]My Body as a Shield[/ycard] x2
    [ycard="AST-089"]Spell Economics[/ycard] x2
    [ycard="FET-EN037"]A Feather of the Phoenix[/ycard]

    [ycard="CRV-EN055"]Magical Explosion[/ycard] x3
    [ycard="DCR-102"]Sakuretsu Armor[/ycard] x2
    [ycard="SD4-EN028"]Gravity Bind[/ycard] x2
    [ycard="DB1-EN170"]Exchange[/ycard] of the Spirit

    Ok well theres the list, and for a lot of people I bet this deck confuses you. Well heres a in depth analysis as to how it works.


    If you notice I only play 5 monsters, all of which are level 5 and higher. But theres two ways these monsters work. One is one nasty lock. When Dark Ruler Ha-Des, [ycard="DB1-EN067"]Jinzo[/ycard], and [ycard="CRV-EN018"]Mechanical Hound[/ycard] hit the field through [ycard="SDP-036"]Soul Release[/ycard]/[ycard="IOC-094"]Dimension Fusion[/ycard] its near impossible to stop them. The second way these monsters work is D.D.M. Different Dimension Master and [ycard="IOC-065"]Dark Magician of Chaos[/ycard]. I can use to use [ycard="IOC-065"]Dark Magician of Chaos[/ycard] more than once a turn.


    [ycard="IOC-094"]Dimension Fusion[/ycard] and [ycard="PGD-081"]Reasoning[/ycard] are the two big Spells in this deck. Almost any game that I pull off [ycard="PGD-081"]Reasoning[/ycard] this deck wins.
    [ycard="PGD-081"]Reasoning[/ycard] in this works is that after it has worked I will then proceed to [ycard="AST-039"]Monster Gate[/ycard] the Monster to continue eating through my deck to the point that here is barely anything left of it and all 5 monsters are in my graveyard. This is were [ycard="IOC-094"]Dimension Fusion[/ycard] comes in, along with [ycard="SDP-036"]Soul Release[/ycard] it can bring all 5 monsters out to the field in one shot. The rest of the spells you will have to play test yourself ;).


    [ycard="DB1-EN170"]Exchange[/ycard] of the Spirit and [ycard="CRV-EN055"]Magical Explosion[/ycard] are two of the three win conditions of this deck. Certain spells like feather of the Pheonix are used to give me access to them if Plan A (The really big monster lock) fails. And through [ycard="PGD-081"]Reasoning[/ycard] and [ycard="AST-039"]Monster Gate[/ycard], there is almost always more than 15 cards in my graveyard left, which will call for a really fast deck out. And through playtest, I can tell you that the [ycard="CRV-EN055"]Magical Explosion[/ycard]s have hit for 4000 plus damage.

    Well theres the deck and the analysis. Hope you enjoyed this first article of mine. Look for more of them. And this deck is open to all the critiquing and criticism that you want. Peace out for now.
  2. Jason_C

    Jason_C Banned

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    Hey, let's all pick on the new guy and tell him his deck sucks!!

    *waits for someone to flame him*

    I'm kidding, of course. Honestly, this is one of the best decks I've ever seen. I'd say it would be flat out perfect if you dropped [ycard="FET-EN037"]A Feather of the Phoenix[/ycard] for a [ycard="AST-022"]Blowback Dragon[/ycard]. Also, I'd appreciate it if you'd take a look at MY low-monster deck, called "For God's sake, stop making new decks!"

  3. Legendary Alpha

    Legendary Alpha New Member

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    Yea, actually tryed out the [ycard="AST-022"]Blowback Dragon[/ycard], but I really need that one A Feather of the Pheonix to be able to get my [ycard="DB1-EN170"]Exchange[/ycard] of the Spirit back incase it is hit via [ycard="PGD-081"]Reasoning[/ycard] or [ycard="AST-039"]Monster Gate[/ycard]. But thanks for the feedback man.
  4. DarkMagicUser

    DarkMagicUser New Member

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    It looks very strong indeed. My own heading is spinning with potential ideas...mind if I try them out? I'd be using some of your ideas here. Not to the full extent, but as another twist in my strange [ycard="CRV-EN026"]Des Frog[/ycard] deck.

    That monster lineup is just about perfect. I'd love to see this deck in action.

    Welcome to CoG!
  5. Legendary Alpha

    Legendary Alpha New Member

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    [ycard="CRV-EN026"]Des Frog[/ycard] would be a good idea only if for one thing, while playtesting this deck I found that if at I was in a right situation if my [ycard="PGD-081"]Reasoning[/ycard] or a [ycard="AST-039"]Monster Gate[/ycard] were to hit a weaker monster it would end up costing me the duel, but thanks for the input man.
  6. Akatsuki Ichigo

    Akatsuki Ichigo New Member

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    wow, I got a similar one like this but it makes the Opp. deck out rather than hit him with Big Monsters, effect damage and mass summoning, or an easy sub. for Feather is [ycard="MRD-EN014"]Mask of Darkness[/ycard] or [ycard="PGD-070"]A Cat of Ill Omen[/ycard] and [ycard="MFC-079"]Magical Merchant[/ycard], these combo well on your if you get both onto the field, and can you check out my deck? it's Meta deck at work
  7. Legendary Alpha

    Legendary Alpha New Member

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    Yea, but since this deck runs an offensive part that really does depend on either [ycard="PGD-081"]Reasoning[/ycard] or [ycard="AST-039"]Monster Gate[/ycard] I can not afford to but anything other than beat sticks in it, like I said before, through playtesting I found that [ycard="PGD-081"]Reasoning[/ycard] hitting the wrong kind of monster can cost me the duel.

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