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What if they remade....

Discussion in 'Create-A-Card (YGO)' started by chaos general, Feb 28, 2005.

  1. Maruno

    Maruno Council of Heroes Staff Member

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    Manga [ycard="LOD-EN064"]Maharaghi[/ycard]
    EARTH - Rock/Toon/Effect
    4 Stars - ATK 1200 - DEF 1700

    This card cannot attack in the turn that it is Normal Summoned, Flip Summoned or Special Summoned. When "[ycard="SRL-EN076"]Toon World[/ycard]" on the field is destroyed, this card is also destroyed. If "[ycard="SRL-EN076"]Toon World[/ycard]" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this monster is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.

    Supporting Playactor
    WIND - Fairy/Effect
    3 Stars - ATK 1250 - DEF 900

    If "[ycard="SRL-EN076"]Toon World[/ycard]" is face-up on your side of the field, you can Tribute this face-up card to Special Summon 1 "Supporting Cosplayer" from your Deck.

    Supporting Cosplayer
    WIND - Fairy/Toon/Effect
    3 Stars - ATK 1250 - DEF 900

    This card cannot attack in the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "[ycard="SRL-EN076"]Toon World[/ycard]" on the field is destroyed, this card is also destroyed. If "[ycard="SRL-EN076"]Toon World[/ycard]" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. As long as this card remains face-up on the field, increase the ATK and DEF of 1 Toon monster on your side of the field with the highest ATK by 500 points.
  2. Archfiendgeneral

    Archfiendgeneral CotD Reviewer

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    Yeah, I understood that the entry was a joke but am I not allowed to comment on cards that show up here? However, perhaps I sounded as though I were attacking the entry which I wasn't, at least not intentionally. I was merely agreeing that it is indeed a broken card. Not only is unreasonably powerful like the original one but it belongs to two families that wouldn't make good bedfellows even if their lives depended on it, heh.
  3. DaGuyWitBluGlasses

    DaGuyWitBluGlasses New Member

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    Defy-Raigeki
    Trap
    You may only activate this card when your opponent activates Raigeki and you have 2 or more monsters on the field. Negate the effect of Raigeki. Send all monsters on your opponents side of the field, in your opponents hand, and that your opponent draws during the next 3 turns to the graveyard. Effects are not activated.

    Roar of the Grave
    Trap
    You may only activate this card when your opponent activates Monster Reborn. Special Summon the monster selected by Monster Reborn to your side of the field, and any monster of the same name may be special summoned from either graveyard or your hand to your side of the field.

    Gryphon's Wing Wind Blast
    Trap
    You may only activate this card when your opponent activate Harpie's Feather Duster. Negate the effect of Harpie's Feather Duster. Remove all trap card on your opponent's side of the field from play. Your opponent may not activate or set any spell or trap cards during this turn and his/ger next turn.
  4. Spike Kaiba

    Spike Kaiba New Member

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    Only one problem....it's almost Crush Card...>_>
  5. DaGuyWitBluGlasses

    DaGuyWitBluGlasses New Member

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    2 remakes for the price of 1. :D

    It's like killing 2 yatas with 1 Giant Soldier of Stone!
  6. Maruno

    Maruno Council of Heroes Staff Member

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    Answer
    Trap Card
    You can only activate this card when your opponent activates "Question". Negate the activation and effect of "Question" and Special Summon the bottom monster of your Graveyard on your side of the field.
  7. Spike Kaiba

    Spike Kaiba New Member

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    lol, well when ya put it like that I'm all ears >_>
  8. Maruno

    Maruno Council of Heroes Staff Member

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    Maha Tsukai
    DARK / Spellcaster/Effect
    4 Stars / ATK 1550 / DEF 1400

    In addition to the effect of Equip Cards, the ATK of this monster is decreased by 500 points for each card equipped to this card. Decrease the ATK of all monsters on your opponent's side of the field by 300 points for each card equipped to this card.

    Samurai Ben Tsukai
    DARK / Spellcaster/Fusion/Effect
    5 Stars / ATK 1750 / DEF 1300

    "Maha Tsukai" + "[ycard="FET-EN023"]Armed Samurai - Ben Kei[/ycard]"
    This monster can only be Special Summoned by Fusion Summon. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. Decrease the ATK of all monsters on your opponent's side of the field by 200 points for each Equip Card equipped to this monster.

    Kai Vailo
    LIGHT / Spellcaster/Fusion/Effect
    6 Stars / ATK 1600 / DEF 1500

    "[ycard="SDJ-016"]Maha Vailo[/ycard]" + "[ycard="FET-EN023"]Armed Samurai - Ben Kei[/ycard]"
    This monster can only be Special Summoned by Fusion Summon. An Equip Card equipped to this card does not count towards your 5 card limit in your Spell & Trap Card Zone. Increase the ATK and DEF of this card by 400 points for each Equip Card equipped to this monster. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card - 1.

    Bestowed Essence
    Spell Card
    Place 1 Equip Counter on 1 monster on the field. A monster with an Equip Counter on it is treated as being equipped with 1 Equip Spell Card that increases its ATK and DEF by 200 points. When the monster is destroyed, so is the Equip Counter.
  9. antilegend

    antilegend New Member

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    Wondering [ycard="FET-EN001"]Space Mambo[/ycard]
    Water/Fish/4/1700/1000
    This card is unaffected by any Spell card. If "Umi" is face-up on your side of the field, send 2 cards from your hand to the graveyard to special summon one "Mambo token" to the field (Water/Fish/2/850/300). As long as a Mambo token remain on your side of the field, this card cannot be attacked. Increase the ATK of this card by 100 for every card with "Mambo" in its name.

    Beautiful [ycard="RDS-EN004"]Harpie Girl[/ycard]
    Wind/Winged Beast/2/500/500
    Remove this face-up card on the field from play to special summon 1 "[ycard="MRD-EN008"]Harpie Lady[/ycard]" from your hand, deck, or graveyard. When a "[ycard="MRD-EN008"]Harpie Lady[/ycard]" summoned in this way is removed from the field, remove it from play.

    Flying [ycard="SDJ-011"]Harpie's Brother[/ycard]
    Wind/Winged Beast/4/1800/600
    Pay 700 Life Point. Select a "[ycard="MRD-EN008"]Harpie Lady[/ycard]" or "[ycard="DB1-EN146"]Harpie Lady Sisters[/ycard]" from the deck and add it to your hand.
  10. Archfiendgeneral

    Archfiendgeneral CotD Reviewer

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    The Gatekeeper Trinity
    Dark/Warrior/11/3750/3400
    Fusion Material: [ycard="MRD-EN025"]Sanga of the Thunder[/ycard]+ [ycard="MRD-EN027"]Suijin[/ycard]+ [ycard="DB1-EN158"]Kazejin[/ycard]
    Effect: This monster can only be fusion summoned with the above fusion material monsters. You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used three times per turn as long as this card remains face-up on the field. This card can attack three times. If you activate this effect, the attack strength is 2600 for one attack, 2500 for another attack and 2400 for the final attack. This card cannot attack directly of it attacks any monsters first.

    Rarity: Ultra Rare
    Limit: ?


    Omega the Magnet Warrior
    Earth/Rock/8/3500/3850
    Fusion Material: [ycard="DOR-001"]Alpha The Magnet Warrior[/ycard]+ [ycard="DOR-002"]Beta The Magnet Warrior[/ycard]+ [ycard="DOR-003"]Gamma The Magnet Warrior[/ycard]
    Effect: This monster can only be fusion summoned with the above fusion material monsters. All the monsters on your opponent's side of the field can only attack this card, if they attack. If "[ycard="DOR-001"]Alpha The Magnet Warrior[/ycard]", "[ycard="DOR-002"]Beta The Magnet Warrior[/ycard]", "[ycard="DOR-003"]Gamma The Magnet Warrior[/ycard]" exist in your graveyard, you can remove this card play until the end phase of this turn when this card is targeted by an opponent's card. This effect can only be used once per turn.

    Rarity: Super
    Limit: none
  11. Maruno

    Maruno Council of Heroes Staff Member

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    Gate Watcher
    DARK / Warrior/Effect
    7 Stars / ATK 1600 / DEF 1700

    Tribute this face-up card during your Standby Phase to Special Summon 1 "[ycard="MRD-EN000"]Gate Guardian[/ycard]" from your Deck.

    Gate Restructuring
    Spell Card
    Offer 1 "[ycard="MRD-EN000"]Gate Guardian[/ycard]" on your side of the field as a Tribute. Special Summon 1 "Empowered [ycard="MRD-EN000"]Gate Guardian[/ycard]" from your hand or Deck, ignoring the Summoning conditions.

    Empowered [ycard="MRD-EN000"]Gate Guardian[/ycard]
    DARK / Warrior/Effect
    11 Stars / ATK 3750 / DEF 3400

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "[ycard="MRD-EN025"]Sanga of the Thunder[/ycard]", "[ycard="DB1-EN158"]Kazejin[/ycard]" and "[ycard="MRD-EN027"]Suijin[/ycard]" in your hand or on your side of the field to the Graveyard. Once during each of your opponent's turns, you can negate 1 of your opponent's attacks to this card and inflict damage to your opponent's Life Points equal to the ATK of the attacking monster.
  12. antilegend

    antilegend New Member

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    Don't you think the first one is WAY too broken?
    Mystic Tomate got eaten...
    summon that guy
    and Standby Phase

    -- BUM!! --

    You have a 3750 beatstick on your side of the field now.
  13. Maruno

    Maruno Council of Heroes Staff Member

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    You do know that [ycard="MRD-EN000"]Gate Guardian[/ycard] has no real effect, right? Sure, it's powerful, but it does need this kind of support. How else is it ever going to see the light of a duel field?

    So how about adding "This card cannot be Special Summoned", then? Perhaps a little harsh. Then what about "During your second Standby Phase after you Normal Summon or Special Summon this monster, ..."? He has to stay on for another turn afterwards.

    Nah, I think I'll just fiddle the ATK and DEF to make it "unsearchable". Just to make people happy, because we all know that powerful cards to (specifically and uniquely) help a Deck type that is almost non-existant is a no-no.
  14. DaGuyWitBluGlasses

    DaGuyWitBluGlasses New Member

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    Gate Guardian will get some "support" in cybernetic revolution. You will be able to fuse GG from your hand to make an even more powerful monster.
  15. chaos general

    chaos general New Member

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    Okay, I just finished up a set that took me a while to actually make... Anyway, thought I'd share it with those that want to see it:
    [font=&quot]Total Indignation[/font]
    [font=&quot]
    [/font]
    TID-EN001
    [font=&quot]Desert sand spirit[/font]
    [font=&quot](EARTH/Fairy/2/0/0)[/font]
    [font=&quot]A spirit rumored to bring fortune to those who request its presence.[/font]
    [font=&quot]
    TID-EN002[/font]
    [font=&quot]Reanimated Grepher[/font]
    [font=&quot](DARK/Zombie/1/100/500)[/font]
    [font=&quot]A fallen warrior who was reborn under certain circumstances.[/font]

    [font=&quot]TID-EN003[/font]
    [font=&quot]Nautic [/font]
    [font=&quot](WATER/Warrior/4/1800/750)[/font]
    [font=&quot]He shows promise, but does not know how to use his powers.[/font]

    [font=&quot]TID-EN004[/font]
    [font=&quot]Daidro the dead Scholar of tainted beliefs[/font]
    [font=&quot](FIRE/Fairy/3/1650/1300)[/font]
    [font=&quot]His beliefs are misguided greatly. Nevertheless, he means well.[/font]
    [font=&quot]
    TID-EN005[/font]
    [font=&quot]Sin Rider Genie Lady – Aora Mystia[/font]
    [font=&quot](DARK/Fiend/5/2300/1200)[/font]
    [font=&quot]When the sin spells were created, she mastered them all.[/font]

    [font=&quot]TID-EN006[/font]
    [font=&quot]Master of Sin Casting[/font]
    [font=&quot](DARK/Fiend/5/1500/2100)[/font]
    [font=&quot]FLIP: Take one spell or trap card with “sin†in its card name from your graveyard and add it to your hand.[/font]

    [font=&quot]TID-EN007[/font]
    [font=&quot]Genocide the Angry God[/font]
    [font=&quot](DARK/Fairy/9/3500/2500)[/font]
    [font=&quot]This card cannot be normal summoned or set. This card can only be special summoned by removing two monsters on your side of the field from play. When this card is special summoned in this way, destroy all cards on your opponent’s side of the field and send all cards in your opponent’s hand to his/her graveyard. This card cannot attack in the same turn that it is summoned.[/font][font=&quot]
    Ultra Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN008[/font][font=&quot]
    The Angry God’s Apostle[/font]
    [font=&quot](Dark/Fairy/6/2050/1550)[/font]
    [font=&quot]This card cannot be normal summoned or set. This card can only be special summoned by removing one monster on your side of the field from play. When this card is special summoned in this way, discard one card from your opponent’s hand to the graveyard. This card cannot attack in the same turn that it is summoned.[/font]
    [font=&quot]
    TID-EN009[/font]
    [font=&quot]Android Zombie Kyonshee[/font]
    [font=&quot](LIGHT/Zombie/4/1750/1000)[/font]
    [font=&quot]When this card is special summoned, your opponent chooses and activates one of the following effects:[/font]
    • [font=&quot] Destroy one face up monster on his/her side of the field at random. [/font]
    • [font=&quot]Destroy all face up spell and trap cards on his/her side of the field. [/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN010[/font]
    [font=&quot]Power Absorption Droid[/font]
    [font=&quot](DARK/Machine/1/?/?)[/font]
    [font=&quot]This card’s original ATK is equal to the amount of machine-type monsters on the field x500. [/font]

    [font=&quot]TID-EN011[/font]
    [font=&quot]Haze Eater[/font]
    [font=&quot](WIND/Aqua/1/500/700)[/font]
    [font=&quot]FLIP: Draw two cards from your deck and discard one card from your opponent’s hand at random. This effect can only be used once per duel.[/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN012[/font]
    [font=&quot]Ten thousand Samurais[/font]
    [font=&quot](EARTH/Warrior/4/2400/1700)[/font]
    [font=&quot]This card cannot be special summoned. When this card is removed from the field, remove it from play. If this card is destroyed as a result of a battle, destroy the monster that destroyed this card. This card cannot attack if there are any Spell or Trap Cards on your side of the field.[/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN013[/font]
    [font=&quot]Life-Sustainer Adrian[/font]
    [font=&quot](LIGHT/Spellcaster/4/1400/1600)[/font]
    [font=&quot]Increase your life points by 2000 points when this card is normal summoned.[/font]

    [font=&quot]TID-EN014[/font]
    [font=&quot]Hope Drainer[/font]
    [font=&quot](DARK/Fiend/5/1300/2500)[/font]
    [font=&quot]After this card is normal summoned, your opponent skips His/Her next draw phase.[/font]

    [font=&quot]TID-EN015[/font]
    [font=&quot]Air-Slicing Spirit – Sylph[/font]
    [font=&quot](WIND/Winged-Beast/8/3000/2100)[/font]
    [font=&quot]Your opponent cannot activate any spell or trap cards the turn that this card is summoned. If your opponent has three or more monsters on the field, this card can attack your opponent’s life points directly. [/font]
    [font=&quot]Rarity/Ultimate Rare[/font]
    [font=&quot]
    TID-EN016[/font]
    [font=&quot]Angae, Queen of the Ferash[/font]
    [font=&quot](WIND/Insect/5/2100/0)[/font]
    [font=&quot]This card cannot be attacked if there is another insect-type monster on the field. This monster can attack twice in the turn that it was tribute summoned.[/font]

    [font=&quot]TID-EN017[/font]
    [font=&quot]Wicked Genie – Mystia[/font]
    [font=&quot](Dark/Fiend/Ritual/6/2500/1000)[/font]
    [font=&quot][Ritual Summoned by “Mastery of All Sinâ€] Once per turn, during your main phase, you may add 1 card with “Sin†in its card name to your hand from your graveyard. In addition, this monster's attribute is also treated as a LIGHT, WATER, FIRE, EARTH, and WIND monster simultaneously. If this monster is tributed for a card effect or Tribute summon, it counts as two monsters. [/font]
    [font=&quot]Ultra Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN018[/font]
    [font=&quot]Presidente Alienna[/font]
    [font=&quot](LIGHT/Spellcaster/8/3200/2300)[/font]
    [font=&quot]Once per turn, during your main phase, you may discard one card from your hand to draw one card from your deck. If you draw a monster, you may show it to your opponent, then destroy one monster on the field with a level equal to or greater than the monster you drew. [/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN019[/font]
    [font=&quot]Doom Ogre[/font]
    [font=&quot](EARTH/Zombie/4/1950/1700)[/font]
    [font=&quot]This card cannot attack in the same turn that it is summoned. If this card destroys a monster as a result of a battle, increase its ATK by 200. If this card’s ATK is 2950, destroy this monster. [/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN020[/font]
    [font=&quot]Clutterbeast[/font]
    [font=&quot](DARK/Zombie/7/2700/2600)[/font]
    [font=&quot]You can special summon this card by removing two zombie-type monsters in your graveyard from play. If you Special summon this monster in that way, increase its ATK by 300. If this card is in your graveyard during your standby phase, special summon it to the field in face up attack position with an ATK of 2000. [/font]
    [font=&quot]Ultra Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN021[/font]
    [font=&quot]Maiden with a Vampire Bite[/font]
    [font=&quot](Wind/Zombie/4/1550/1550)[/font]
    [font=&quot]Send this card from the field to the graveyard to special summon up to three “[ycard="AST-013"]Vampire Lady[/ycard]†from your deck, Hand, or Graveyard to the field. [/font]

    [font=&quot]TID-EN022[/font]
    [font=&quot]Bat Swarm[/font]
    [font=&quot](Wind/Zombie/2/1000/300)[/font]
    [font=&quot]FLIP: Send the top two cards of your opponent’s deck to his/her graveyard.[/font]

    [font=&quot]TID-EN023[/font]
    [font=&quot]Fairy of the Mists[/font]
    [font=&quot](WATER/Fairy/4/1600/2000)[/font]
    [font=&quot]You can Normal Summon this monster to the field in face-up defense position. If this card is in Face-up defense position during either player’s battle phase, the turn player can only declare an attack with one monster.[/font]

    [font=&quot]TID-EN024[/font]
    [font=&quot]Righteous Hero – Triste [/font]
    [font=&quot](FIRE/Fairy/3/1200/1200)[/font]
    [font=&quot]If a monster is summoned to your opponent’s side of the field, you can special summon this monster to your side of the field in face-up defense position. You can activate this effect during your opponent’s turn. [/font]
    [font=&quot]Rarity/Ultimate Rare [/font]

    [font=&quot]TID-EN025[/font]
    [font=&quot]Squirrel Army[/font]
    [font=&quot](EARTH/Beast/3/1600/150)[/font]
    [font=&quot]Send this face-up card from the field to the graveyard to destroy one monster on the field with the highest ATK. You can activate this effect during either player’s turn.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN026[/font]
    [font=&quot]Animal Cannon-user[/font]
    [font=&quot](EARTH/BEAST-Warrior/2/0/2000)[/font]
    [font=&quot]Tribute one Beast, Beast-Warrior, or Winged-Beast-type monster on your side of the field to shuffle one card in your opponent’s hand back to his/her deck. This effect can only be used once per turn, during your standby phase.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN027[/font]
    [font=&quot]Freed Souls[/font]
    [font=&quot](DARK/Zombie/1/0/0)[/font]
    [font=&quot]If this face-up card is out of play during your End Phase, shuffle it back into your deck.[/font]

    [font=&quot]TID-EN028[/font]
    [font=&quot]Ireful Sorcerer[/font]
    [font=&quot](DARK/Spellcaster/7/1700/2000)[/font]
    [font=&quot]Once per turn, during your Main Phase 1, you may tribute one Spellcaster-Type monster on your side of the field to make this card’s ATK become 4000 until the end of your Battle Phase.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN029[/font]
    [font=&quot]Soul Caster[/font]
    [font=&quot](DARK/Zombie/2/900/900)[/font]
    [font=&quot]Remove this Face-Up monster from play to increase your Life Points by 1000 for every monster that you have out of play. [/font]

    [font=&quot]TID-EN030[/font]
    [font=&quot]Living Mirror of Misfortune[/font]
    [font=&quot](WIND/Spellcaster/3/1400/1400)[/font]
    [font=&quot]FLIP: special Summon a monster from your deck that has the same name as one other monster on the field.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN031[/font]
    [font=&quot]Intertwined Souls[/font]
    [font=&quot](DARK/Zombie/Fusion/2/1000/900)[/font]
    [font=&quot][Soul Caster + Freed Souls][/font]
    [font=&quot]Select one monster on the field. The selected monster is treated as a zombie-type monster until it is removed from the field. This effect can only be used once per turn, during your Main Phase. Increase this card’s ATK by the number of zombie-type monsters on the field x100.[/font]

    [font=&quot]TID-EN032[/font]
    [font=&quot]Trick Serum[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Inflict 2000 points of direct damage to your life points.[/font]

    [font=&quot]TID-EN033[/font]
    [font=&quot]Zombies in the Sands[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Select one monster on your side of the field. Send it to the graveyard and special summon one Zombie-type monster from your hand of level 4 or lower.[/font]

    [font=&quot]TID-EN034[/font]
    [font=&quot]Last Drop of Life[/font]
    [font=&quot](Quickplay Spell Card)[/font]
    [font=&quot]You can only activate this card when your Life Points would reach 0. Increase your Life Points by 3000.[/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN035[/font]
    [font=&quot]Dragon Bane Antidote[/font]
    [font=&quot](Equip Spell Card)[/font]
    [font=&quot]This Card can only be equipped to a Dragon-Type monster. As long as this card is equipped to the monster, the equipped monster cannot be destroyed.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN036[/font]
    [font=&quot]Quickdraw[/font]
    [font=&quot](Quickplay Spell Card)[/font]
    [font=&quot]You can only activate this card when your opponent enters his/her battle phase. Your opponent selects one monster on his/her side of the field and you select on monster on your side of the field. The selected monsters do battle, and then your opponent’s battle phase ends.[/font]

    [font=&quot]TID-EN037[/font]
    [font=&quot]Forced Attack[/font]
    [font=&quot](Quickplay Spell Card)[/font]
    [font=&quot]During the turn that this card is activated, all face up attack position monsters at the time of this card’s activation must declare an attack.[/font]

    [font=&quot]TID-EN038[/font]
    [font=&quot]Serum of Happiness[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Increase your Life Points by 3000. [/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN039[/font]
    [font=&quot][ycard="LOB-EN053"]Raigeki[/ycard] Current[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Discard one card from your hand to activate this card. Flip all monsters on your opponent’s side of the field face down, shuffle them, and place them on the field in face-down defense position. Destroy two of the monsters shuffled by this effect.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN040[/font]
    [font=&quot]Power [ycard="LON-EN075"]Supply[/ycard][/font]
    [font=&quot](Equip Spell Card)[/font]
    [font=&quot]This card can only be equipped to a machine-type monster. Increase the equipped monster’s ATK by 700. If the selected monster is destroyed, destroy this card instead.[/font]

    [font=&quot]TID-EN041[/font]
    [font=&quot]Mastery of all Sin[/font]
    [font=&quot](Ritual Spell Card)[/font]
    [font=&quot][Ritual Summons “Wicked Genie – Mystiaâ€][/font]

    [font=&quot]TID-EN042[/font]
    [font=&quot]Matrimony of Angels and Demons[/font]
    [font=&quot](Quickplay Spell Card)[/font]
    [font=&quot]You can only activate this card when you have at least one Fairy-Type or one Fiend-Type monster on your side of the field. Choose and activate one of the following effects:[/font]


    • [font=&quot]Discard your hand and then draw two cards from your deck. This can only be activated if you have a Fiend-Type monster on the field.[/font]
    • [font=&quot]Special Summon one monster from your graveyard with an ATK of 1500 or less to the field in face-up attack position. This can only be activated if you have a fairy-type monster on the field. Rarity/Ultimate Rare[/font]
    [font=&quot]
    TID-EN043[/font]
    [font=&quot]Sin Ritual[/font]
    [font=&quot](Equip Spell Card)[/font]
    [font=&quot]You can only equip this card to a monster on your side of the field. The equipped monster’s attribute is treated as two different attributes of your choice. [/font]

    [font=&quot]TID-EN044[/font]
    [font=&quot]Indignation[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Tribute one monster on your side of the field to activate this card. Shuffle all of the monsters on your opponent’s side of the field into their deck, then discard the top five cards of your opponent’s deck to their graveyard. After that, draw two cards from your deck. [/font]
    [font=&quot]Ultra Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN045[/font]
    [font=&quot]Command of the Sin Spells[/font]
    [font=&quot](Spell Card)[/font]
    [font=&quot]Look through your deck for a Spell or Trap Card with “Sin†in its card name and add it to your hand. You can only activate one “Command of the Sin Spells†per turn.[/font]

    [font=&quot]TID-EN046[/font]
    [font=&quot]Sin of Men[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]You can only activate this card when you have “Wicked Genie – Mystia†face up on the field. Return all face-down cards on the field to the owner’s hand.[/font]

    [font=&quot]TID-EN047[/font]
    [font=&quot]Sin of Demons[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]You can only activate this card when you have “Wicked Genie – Mystia†Face-up on the field. Take two monsters in your opponent’s graveyard out of play.[/font]
    [font=&quot]
    TID-EN048[/font]
    [font=&quot]Sin of Beasts[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]You can only activate this card when you have “Wicked Genie – Mystia†Face-up on the field. Destroy one face-up monster on the field. [/font]

    [font=&quot]TID-EN049[/font]
    [font=&quot]Sin of Angels[/font]
    [font=&quot](Trap Card)
    You can only activate this card when you have “Wicked Genie – Mystia†Face-up on the field. Send the top two cards of your opponent’s deck to the graveyard.[/font]

    [font=&quot]TID-EN050[/font]
    [font=&quot]Shinjistu no Itawa[/font]
    [font=&quot](Counter Trap Card)[/font]
    [font=&quot]You can only activate this card when your opponent activates a card that would destroy a monster(s) on your side of the field. Negate the activation of the card and destroy it, then draw one card from your deck.[/font]
    [font=&quot]Super Rare/Ultimate Rare[/font]

    [font=&quot]TID-EN051[/font]
    [font=&quot]Sanctum of the Necropolis[/font]
    [font=&quot](Continuous Trap Card)[/font]
    [font=&quot]As long as this card remains face-up on the field, every time a zombie-type monster is special summoned, you gain 700 Life Points. Also, increase the
    ATK and DEF of all zombie-type monsters on your side of the field by 700.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN052[/font]
    [font=&quot]Zombie Odor[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]You can only activate this card when your opponent declares an attack on one of your zombie-type monsters. Negate the attack.[/font]

    [font=&quot]TID-EN053[/font]
    [font=&quot]Sudden Transformation[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Tribute one “Nautic†on your side of the field. Special summon one “Empowered Nautic†from your deck to your side of the field in face-up attack position.[/font]

    [font=&quot]TID-EN054[/font]
    [font=&quot]Sands of Good Blessings[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Special Summon up to three “Desert Sand Spirit†from your Deck to the field in Face-up defense position. For every “Desert Sand Spirit†summoned in this way, increase your Life Points by 1000.[/font]

    [font=&quot]TID-EN055[/font]
    [font=&quot]Hellish Promise[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Pay 700 Life Points to activate this card. You can only activate this card when your opponent draws a card in their draw phase. Add the card to your hand. When the card is removed from the field, it is sent to the owner’s graveyard.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]
    [font=&quot]
    TID-EN056[/font]
    [font=&quot]Holiness and Damnation[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Special summon one Fairy-type or Fiend-type monster to the field from your hand. At the end of the turn, remove the monster from play. [/font]
    [font=&quot]
    TID-EN057[/font][font=&quot]
    Sinner’s Repentance[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Select one monster that you have out of play, and shuffle it back into your deck.[/font]
    [font=&quot]Rarity/Ultimate Rare[/font]

    [font=&quot]TID-EN058[/font]
    [font=&quot]Fanning the Fire[/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]Select one Fire monster on your side of the field. Special summon one monster from your hand with the same name as the selected monster.[/font]

    [font=&quot]TID-EN059[/font]
    [font=&quot]Time Wasting [/font]
    [font=&quot](Trap Card)[/font]
    [font=&quot]When this face-down card is destroyed and sent to the graveyard, skip your opponent’s next draw phase.[/font]

    [font=&quot]TID-EN060
    Unholy Wrath
    (Counter Trap Card)
    You can only activate this card when your opponent summons a monster. Negate the summon of the monster and remove it from play.
    Super Rare/Ultimate Rare[/font]
  16. ChaosEmperor12

    ChaosEmperor12 Emperor of Games

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    I Wanna Know what the heck happened to [ycard="DB1-EN067"]Jinzo[/ycard]s 2,3,4,5,and 6
    i would really like to see these cards made!
  17. CraniumX

    CraniumX New Member

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    Never thought of that, but it being a warrior, man, that combined with UFOroid for the UFOroid Fighter would be pretty sick.

    To Chaos General:
    That's a fun looking set, but a few of the cards seem way-overpowered, or slightly misleading.
    Also, where's the Empowered Nautic? In another set?
  18. DaGuyWitBluGlasses

    DaGuyWitBluGlasses New Member

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    There's been some debate about this before, but the search function doesn't work with "small words" so i can't link to it...

    But in the original game-boy game, tehre were over 10,000 cards. (there are less than 2000 in the OCG) [ycard="DB1-EN067"]Jinzo[/ycard]es 2-6 could have been in that game (though i don't own it so i can't say for sure)
  19. chaos general

    chaos general New Member

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    yeah, some of the cards are a bit powerful, but im sick of seeing commons that no one would use, so i thought lets just make all the cards useable and have a purpose.
    Empowered Nautic is indeed in another set thats yet to be made.
  20. Archfiendgeneral

    Archfiendgeneral CotD Reviewer

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    Wow. That's quite a cool booster set. Love the booster name. And the cards are great. I must agree maybe a little too powerful.

    Like "[ycard="LOB-EN053"]Raigeki[/ycard] Current" for instance. Its pretty strong for a common Quick-play Spell. A [ycard="PGD-035"]Book of Moon[/ycard] effect that'll get all of the opponent's monsters and it nukes two monsters. This card easily puts both Offerings to the Doom AND [ycard="SDJ-046"]Waboku[/ycard] to shame.

    However, I still like it. Maybe if it was toned down a bit but this before you have even set the Limits. I'm sure such limiting would balance it out.

    The support for Zombies and fiends is what really catches my eyes[big fiend/zombie fan] but there's a little bit of everything in the set.

    I like names you've given the spells and traps. A lot of mentioning of light and darkness, good and evil, more specifically fiends and fairies like "Matrimony of Angels and Demons".

    Another thing I like about this set. It follows the trends of Post-Soul of the Duelist boosters very well.

    5 normal monsters. (4 is usually for SOD through TLM)

    I think I miscounted but 20 monsters that do not require tribute or are special summon-only monsters (This average through sets so far has been 22-27)

    14 spells (12 being the average for SOD through TLM)

    15 spells (same average as Spells )

    A set that could easily see sneak preview event (if Komani ever made your set a reality. Sure it has five more Spells/Traps than what is seen in actual booster but who cares.

    I plan on making a booster set or two like this one with the cards I've invented/remaded so far as well. Especially the archfiend cards although the majority of the fusions would have to be spread out between 2 or 3 sets since no realistic booster modeled after Boosters post-Soul of the Duelist have more than 3 fusion monsters. Then again, the one with "Fusion Manipulation" would make a slight exception.

    So uh... yeah. Coming Soon. "Unholy Calamity".

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