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What is wrong with this Horus Deck?

Discussion in 'Advanced Format Decks (YGO)' started by Wizit, Jan 5, 2006.

  1. Wizit

    Wizit New Member

    Trophy Points:

    My son has been playing a Horus Deck for almost a year and while he has done OK at the local contents, he rarely winis more than 7-15 duels and he 'almost' beats the better players but not quite. Everyone says he has a great deck but we cannot work out why he does not have the edge over many other decks which just seem to overwhelm him.

    Here is his latest effort which won him 7 duels again today. Why can't he push ahead and win more? Is there something fundamentally wrong with the deck?

    HORUS DECK (43 cards)

    Monsters (20)
    3 x [ycard="SOD-EN006"]Horus the Black Flame Dragon LV4[/ycard]
    2 x [ycard="SOD-EN007"]Horus the Black Flame Dragon LV6[/ycard]
    1 x [ycard="SOD-EN008"]Horus the Black Flame Dragon LV8[/ycard]
    1 x [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    1 x [ycard="PSV-EN000"]Jinzo[/ycard]
    1 x [ycard="FET-EN005"]Sacred Phoenix of Nephthys[/ycard]
    2 x [ycard="FET-EN006"]Hand of Nephthys[/ycard]
    1 x [ycard="DCR-027"]D.D. Warrior Lady[/ycard]
    1 x [ycard="DCR-012"]Reflect Bounder[/ycard]
    1 x [ycard="MFC-071"]Breaker the Magical Warrior[/ycard]
    1 x [ycard="IOC-SE1"]Gemini Elf[/ycard]
    1 x [ycard="DB2-EN143"]Exiled Force[/ycard]
    1 x [ycard="MRD-EN036"]Magician of Faith[/ycard]
    1 x [ycard="SRL-EN077"]Cyber Jar[/ycard]
    1 x [ycard="IOC-057"]Mad Dog of Darkness[/ycard]
    1 x [ycard="SDY-046"]Man-Eater Bug[/ycard]

    Spells (14)
    2 x [ycard="SOD-EN041"]Level Up![/ycard]
    1 x [ycard="SRL-EN047"]Mystical Space Typhoon[/ycard]
    1 x [ycard="DB2-EN232"]Book of Moon[/ycard]
    1 x [ycard="SD1-EN013"]Premature Burial[/ycard]
    1 x [ycard="DB1-EN113"]Dark Hole[/ycard]
    1 x [ycard="SD3-EN017"]Nobleman of Crossout[/ycard]
    1 x [ycard="SD1-EN010"]Snatch Steal[/ycard]
    1 x [ycard="SD5-EN021"]Giant Trunade[/ycard]
    1 x [ycard="SD4-EN019"]Heavy Storm[/ycard]
    1 x [ycard="SYE-039"]Swords of Revealing Light[/ycard]
    1 x [ycard="FET-EN040"]Lightning Vortex[/ycard]
    1 x [ycard="EEN-EN039"]Level Modulation[/ycard]
    1 x [ycard="DCR-053"]Cost Down[/ycard]

    Traps (9)
    1 x [ycard="SD3-EN028"]Call of the Haunted[/ycard]
    1 x [ycard="SD4-EN030"]Torrential Tribute[/ycard]
    1 x [ycard="LON-EN104"]Magic Cylinder[/ycard]
    2 x [ycard="DB2-EN205"]Drop Off[/ycard]
    1 x [ycard="DB1-EN083"]Ceasefire[/ycard]
    1 x [ycard="DR1-EN264"]Sakuretsu Armor[/ycard]
    1 x [ycard="LOD-EN092"]Bottomless Trap Hole[/ycard]
    1 x [ycard="SYE-042"]Waboku[/ycard]

    Other cards considered
    [ycard="AST-080"]Night Assailant[/ycard]
    [ycard="SD5-EN004"]Goblin Attack Force[/ycard]
    [ycard="RDS-EN045"]Monster Reincarnation[/ycard]

  2. BenjaminMS

    BenjaminMS The Kozaky show

    Trophy Points:
    I'll name at last óne problem: Sacred Phoenix of Nepthys.
    Also, it could be helpfull if he had 1 more of Horus LV6 and Horus LV8.
    If he wants to use [ycard="PSV-EN000"]Jinzo[/ycard] he will need 1-2 [ycard="DR2-EN152"]Amplifier[/ycard](s).
    Oh! Why [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]??

    A shortlist already for cards to go out:
    - [ycard="FET-EN005"]Sacred Phoenix of Nephthys[/ycard]
    - 2 Hand of Nepthys
    - [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    + 1 [ycard="DR2-EN152"]Amplifier[/ycard]
    + 1 [ycard="DB2-EN106"]Royal Decree[/ycard]
    + 1 [ycard="AST-080"]Night Assailant[/ycard]

    Hope this helps. Maybe later on more...
  3. SoulB.

    SoulB. New Member

    Trophy Points:
    maybe you need to focus more on Horus so...

    - Dark Ruler
    - Phoenix
    - 2 Hand of N.
    - [ycard="IOC-SE1"]Gemini Elf[/ycard]
    - [ycard="SDY-046"]Man-Eater Bug[/ycard]
    - [ycard="IOC-057"]Mad Dog of Darkness[/ycard]

    + 2 [ycard="DR1-EN024"]Spirit Reaper[/ycard]
    + 1 [ycard="DR1-EN005"]Newdoria[/ycard]
    + 1 [ycard="CRV-EN009"]Drillroid[/ycard] / 1 [ycard="SOD-EN011"]Mystic Swordsman LV2[/ycard]
    + 3 [ycard="DB1-EN051"]Nimble Momonga[/ycard]

    - 1 [ycard="SOD-EN041"]Level Up![/ycard]
    - 1 [ycard="EEN-EN039"]Level Modulation[/ycard]
    - 1 [ycard="DCR-053"]Cost Down[/ycard]
    - 1 Lighting Vortex

    + 2 [ycard="DB1-EN065"]Messenger of Peace[/ycard]
    + 1 [ycard="DR2-EN094"]Smashing Ground[/ycard]
    + 2 [ycard="DR1-EN095"]Wave-Motion Cannon[/ycard]
    + 1 [ycard="SDJ-041"]Scapegoat[/ycard]

    - 2 [ycard="DB2-EN205"]Drop Off[/ycard]
    - 1 [ycard="DB1-EN083"]Ceasefire[/ycard]
    - 1 [ycard="SYE-042"]Waboku[/ycard]
    - 1 [ycard="LON-EN104"]Magic Cylinder[/ycard]
    - 1 Bottomless
    - 1 Sakuretsu

    + 2 [ycard="DB2-EN106"]Royal Decree[/ycard]
    + 1 [ycard="DB1-EN075"]Dust Tornado[/ycard]
    + 1 Compulsory

    I disagree with [ycard="DR2-EN152"]Amplifier[/ycard] cause it terribly weakens [ycard="PSV-EN000"]Jinzo[/ycard].
  4. Jason_C

    Jason_C Banned

    Trophy Points:
    I see only one fundamental flaw in this deck, and that is the ratio of Horuses. Horusie. Horeese. Hori. Horus's. :p Lose one LV4 and put in a LV8. You'd be astounded how easy it is to level those Horuses, since your opponent can't [ycard="DR2-EN094"]Smashing Ground[/ycard] them or anything.

    All other changes are minor, and have already been suggested.
  5. BadAssDuelist

    BadAssDuelist New Member

    Trophy Points:
    I see exactly the problem. This deck is very imbalanced. Ina Horus deck, the only tributes you play are Horus, and that's it. If he can almost beat teh "goof" players with this thing, imagine what he'll do witha Horus deck that's 10 times better. Here's an idea of what a balanced horus deck should look like:

    Horus the Black Flame Dragon LV 8
    Horus the Black Flame Dragon LV 6 X 2

    [ycard="MFC-071"]Breaker the Magical Warrior[/ycard]
    [ycard="LOD-EN100"]Injection Fairy Lily[/ycard]
    Horus the Black Flame Dragon LV 4
    [ycard="DBT-EN002"]D.D. Assailant[/ycard] X 3
    [ycard="CT1-EN002"]Blade Knight[/ycard] X 2
    Beserk Gorilla X 2
    Mystic Swordsman LV 2
    [ycard="DB2-EN143"]Exiled Force[/ycard]

    [ycard="DB1-EN113"]Dark Hole[/ycard]
    [ycard="DB2-EN147"]Reinforcement of the Army[/ycard] X 2
    [ycard="TLM-EN038"]Brain Control[/ycard]
    [ycard="SD1-EN010"]Snatch Steal[/ycard]
    [ycard="SD1-EN013"]Premature Burial[/ycard]
    [ycard="SD4-EN019"]Heavy Storm[/ycard]
    [ycard="SD5-EN021"]Giant Trunade[/ycard]
    [ycard="SD3-EN017"]Nobleman of Crossout[/ycard]
    [ycard="SYE-039"]Swords of Revealing Light[/ycard]
    [ycard="DR2-EN094"]Smashing Ground[/ycard] X 2

    [ycard="SD4-EN030"]Torrential Tribute[/ycard]
    [ycard="SD3-EN028"]Call of the Haunted[/ycard]
    [ycard="DR1-EN264"]Sakuretsu Armor[/ycard] X 3
    [ycard="DB2-EN106"]Royal Decree[/ycard] X 2

    Take THAT to the tourney and see how well you do, lol. Now if you don't have all the necessary cxards, just get the deck as close to this build as possible.
  6. Wizit

    Wizit New Member

    Trophy Points:
    Horus Deck

    Hello again

    Hmmmm... Interesting suggestions. However, please clarify the following points:

    [ycard="FET-EN005"]Sacred Phoenix of Nephthys[/ycard]
    What is wrong with this card or is it just 'wrong' in this deck? Why? It is relatively easy to special summon and has a great return effect from the graveyard. The [ycard="FET-EN006"]Hand of Nephthys[/ycard] help to summon this card of course.

    [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    This card also has a great effect so why does it not fit? It is almost like a staller (his effect) with a good attack.

    [ycard="DR2-EN094"]Smashing Ground[/ycard]
    What is it with this card? Why is everyone raving about it? Is it because cards with high defence are good to get rid of due to their stalling ability and their normally-associated high attack value?

    [ycard="SOD-EN008"]Horus the Black Flame Dragon LV8[/ycard]
    I can see the benefit of adding another one of these. Although with [ycard="EEN-EN039"]Level Modulation[/ycard] and/or [ycard="RDS-EN045"]Monster Reincarnation[/ycard], we may still get away with one. We'll see if we can get another.

    In the end, my 10yr old son loves the look and play of the big name cards. Therefore, we will try some of the above suggestions but in the end, we may put up with a few losses to offset playing with an awesome looking deck.

    Thanks again
  7. TsunamiArmy

    TsunamiArmy New Member

    Trophy Points:
    1) Nothing wrong with the phoenix...it's just not for this deck
    2) Same deal with Ha Des....great card in it's own right, but not for a horus deck
    3) smashing is a great card, if you can lay your hands on one. monster removal is big these days it seems :icon_roll
    4) an extra horus 8 is a good idea...balance out the ratio of horus levels in your deck
  8. ChaosEmperor12

    ChaosEmperor12 Emperor of Games

    Trophy Points:
    i have my own suggestions

    3 x Horus the Black Flame Dragon LV4 -1
    2 x Horus the Black Flame Dragon LV6
    1 x Horus the Black Flame Dragon LV8 +1
    1 x Dark Ruler Ha Des
    1 x Jinzo
    1 x Sacred Phoenix of Nephthys
    2 x Hand of Nephthys -1
    +2 Apprentice Magician
    +1 Marauding Captain
    1 x D.D. Warrior Lady
    1 x Reflect Bounder Why???
    1 x Breaker the Magical Warrior
    1 x Gemini Elf -1
    1 x Exiled Force
    1 x Magician of Faith
    1 x Cyber Jar
    1 x Mad Dog of Darkness -1
    1 x Man-Eater Bug -1 forever
    Where is the Sangan???

    Spells (14) 15
    2 x Level Up!
    +1 Scapegoat
    +1 Smashing Ground

    1 x Mystical Space Typhoon
    1 x Book of Moon
    1 x Premature Burial
    1 x Dark Hole
    1 x Nobleman of Crossout
    1 x Snatch Steal
    1 x Giant Trunade
    1 x Heavy Storm
    1 x Swords of Revealing Light
    1 x Lightning Vortex
    1 x Level Modulation
    1 x Cost Down -1

    Traps (9) 7
    1 x Call of the Haunted
    1 x Torrential Tribute
    1 x Magic Cylinder -1
    2 x Drop Off -2
    1 x Ceasefire
    1 x Sakuretsu Armor +1
    1 x Bottomless Trap Hole
    1 x Waboku

    Work it out make it 40 Cards...
  9. Wizit

    Wizit New Member

    Trophy Points:
    Horus Getting Better


    Some questions on the latest response from ChaosEmperor12 - certainly more along the lines of what we were hoping for.

    [ycard="MFC-066"]Apprentice Magician[/ycard]
    I guess this is here as a searcher for [ycard="MRD-EN036"]Magician of Faith[/ycard], [ycard="FET-EN006"]Hand of Nephthys[/ycard] and another Apprentice - sounds superb. The only card it can put a counter on is Breaker so its 2nd effect would not be worth anything

    [ycard="DB2-EN138"]Marauding Captain[/ycard]
    Is this only here to allow you to special summon another monster? That would also be good for Sacred Phoenix or anything else actually.

    [ycard="DCR-012"]Reflect Bounder[/ycard]
    This is here as a block but we have been thinking of removing it. What is wrong with it? The effect seems great.

    With the changes you suggested, [ycard="MRD-EN069"]Sangan[/ycard] will now fit perfectly. It did not really have many targets with our original deck plan.

    Other Changes
    We will try the other changes and see how that goes. Thankyou very much. Once we try it and see how it goes, I will provide feedback - may be a little while as we collect the remaining few cards.

  10. t3h 1nf4m0u5z 0n3

    t3h 1nf4m0u5z 0n3 New Member

    Trophy Points:
    If there's anyone who has tinkered with Horus decks, it's me. Horus and phoenix are two very good and powerful cards, that's a given. But both really deserve their own decks, mixing the two won't turn out positive results. With that being said, I'll get on to the fixes:

    - 1 x [ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    Ha Des is good, there's no mistaking that, but one of the problems the deck seems to have is the amount of tributes. Too many will clog up your hand and will become a problem.

    - 1 x [ycard="PSV-EN000"]Jinzo[/ycard]
    I know, I know, [ycard="PSV-EN000"]Jinzo[/ycard] + LV 8 = Lockdown, but we can't have too many tributes remember? Besides, you could just go with [ycard="DB2-EN106"]Royal Decree[/ycard], which is somewhat faster.

    - 1 x [ycard="FET-EN005"]Sacred Phoenix of Nephthys[/ycard]
    No need to explain this as I've already stated why it needs to go in the beginning.

    - 2 x [ycard="FET-EN006"]Hand of Nephthys[/ycard]

    - 1 x [ycard="DCR-012"]Reflect Bounder[/ycard]
    Not many people run this card anymore. It can be easily countered and removed so he's gone.

    - 1 x [ycard="IOC-SE1"]Gemini Elf[/ycard]
    Definetely has a great ATK, but ATK alone just doesn't do it.

    1 x [ycard="SRL-EN077"]Cyber Jar[/ycard]
    This card can be good for you but can also give your opponent an advantage. This format, you want to make sure not to give your opponent advantage because once they have it, it's all over for you.

    1 x [ycard="IOC-057"]Mad Dog of Darkness[/ycard]
    See [ycard="IOC-SE1"]Gemini Elf[/ycard]

    1 x [ycard="SDY-046"]Man-Eater Bug[/ycard]
    There are better forms of removal in the game, MEB just doesn't cut it.

    - 1 x [ycard="SD5-EN021"]Giant Trunade[/ycard]
    Killing off Spells and Traps works best for this deck instead of just restting the field, allowing your opponent to gain back what they could have lost.

    - 1 x [ycard="FET-EN040"]Lightning Vortex[/ycard]
    [ycard="FET-EN040"]Lightning Vortex[/ycard] fell off when Sinsiter Serpent got banned and [ycard="AST-080"]Night Assailant[/ycard] got restricted. Besides, [ycard="DB1-EN113"]Dark Hole[/ycard] > LV.

    - 1 x [ycard="EEN-EN039"]Level Modulation[/ycard]
    Remember what I said about not giving your opponent advantage? Well, this card basically does that. Picture this, you play Modulation. Your opponent draws 2 cards but you bring back LV 8. You then end your turn, and it goes to him and he summons one of the following: [ycard="DBT-EN002"]D.D. Assailant[/ycard], or [ycard="DCR-027"]D.D. Warrior Lady[/ycard], and kills off LV 8 again. Because you gave him +2 card advantage, he was able to get what he needed to kill LV 8.

    - 1 x [ycard="DCR-053"]Cost Down[/ycard]
    This was kinda good when you had all those tributes but since you don't, it's not really needed.

    - 1 x [ycard="LON-EN104"]Magic Cylinder[/ycard]
    Really, there's nothing bad about this card. It can give a little LP advantage, but let's just kill the threat instead of delaying it. IF you want, you can add this in your sidedeck.

    2 x [ycard="DB2-EN205"]Drop Off[/ycard]
    [ycard="DB2-EN205"]Drop Off[/ycard] can work in favor of your opponent. [ycard="EEN-EN037"]Pot of Avarice[/ycard] decks and Bazoo decks are becoming more popular and they'll love this card. Side thse as well for other decks that might be of some nuisance.

    - 1 x [ycard="DB1-EN083"]Ceasefire[/ycard]
    [ycard="DB1-EN083"]Ceasefire[/ycard] has decreased in popularity since most of the good flip-effect monster have been restricted. (MoF, NA)

    1 x [ycard="LOD-EN092"]Bottomless Trap Hole[/ycard]
    Nothing wrong with this, side 2x.

    1 x [ycard="SYE-042"]Waboku[/ycard]
    [ycard="SYE-042"]Waboku[/ycard] is a sidedeck card you'll probably need against OTKs and FTKs.

    Here's the final result:
    Monsters (18)
    3 x [ycard="SOD-EN006"]Horus the Black Flame Dragon LV4[/ycard]
    2 x [ycard="SOD-EN007"]Horus the Black Flame Dragon LV6[/ycard]
    1 x [ycard="SOD-EN008"]Horus the Black Flame Dragon LV8[/ycard]
    2 x [ycard="DBT-EN002"]D.D. Assailant[/ycard]
    1 x [ycard="DCR-027"]D.D. Warrior Lady[/ycard]
    1 x [ycard="MFC-071"]Breaker the Magical Warrior[/ycard]
    1 x [ycard="DB2-EN143"]Exiled Force[/ycard]
    1 x [ycard="MRD-EN069"]Sangan[/ycard]
    2 x [ycard="DR1-EN024"]Spirit Reaper[/ycard]
    1 x [ycard="MRD-EN036"]Magician of Faith[/ycard]
    1 x [ycard="SOD-EN011"]Mystic Swordsman LV2[/ycard]
    2 x [ycard="RDS-EN032"]Dekoichi the Battlechanted Locomotive[/ycard]

    Spells (13)
    2 x [ycard="SOD-EN041"]Level Up![/ycard]
    1 x [ycard="SRL-EN047"]Mystical Space Typhoon[/ycard]
    1 x [ycard="DB2-EN232"]Book of Moon[/ycard]
    1 x [ycard="SD1-EN013"]Premature Burial[/ycard]
    1 x [ycard="DB1-EN113"]Dark Hole[/ycard]
    1 x [ycard="SDJ-041"]Scapegoat[/ycard]
    1 x [ycard="SD3-EN017"]Nobleman of Crossout[/ycard]
    1 x [ycard="SD1-EN010"]Snatch Steal[/ycard]
    1 x [ycard="SD4-EN019"]Heavy Storm[/ycard]
    2 x [ycard="DR2-EN094"]Smashing Ground[/ycard]
    1 x [ycard="SYE-039"]Swords of Revealing Light[/ycard]

    Traps (9)
    2 x [ycard="DB1-EN075"]Dust Tornado[/ycard]
    1 x [ycard="SD3-EN028"]Call of the Haunted[/ycard]
    1 x [ycard="SD4-EN030"]Torrential Tribute[/ycard]
    3 x [ycard="DR1-EN264"]Sakuretsu Armor[/ycard]
    2 x [ycard="MRD-EN127"]Solemn Judgment[/ycard]

    If you have questions about the cards I added, just ask. I'd add why I added them but they can be easily explained if you check out the Pojo Card of the Day section and look at a couple of other good decks. I'm also tired from typing all of this lol. If you want, check out my Horus deck. it'll give you a look on what other Horus players use.
  11. DarkMagicUser

    DarkMagicUser New Member

    Trophy Points:
    Pretty good advice there, But I would keep [ycard="EEN-EN039"]Level Modulation[/ycard]. I too have been playing a Horus deck forever and personally love having the ability to dump and reborn a Horus. True it gives your opponent an advantage as well, but what if they've just spent all the resources they have getting rid of your 2x Horus 8's already? Plus I'll only actiate when I KNOW it gives me the advantage, no mater the 2 cards they get.

    I have also tried Phoenix/Horus, and it just doesn't work. I wanted it too, but I got smoked when I tried the combo.
  12. chaosruler

    chaosruler New Member

    Trophy Points:
    [ycard="EEN-EN039"]Level Modulation[/ycard] can only reborn Horus LV 8 if you brought him out properly first. That's why everyone is probably saying take out [ycard="EEN-EN039"]Level Modulation[/ycard].

  13. Inuyasha_Riku

    Inuyasha_Riku the drumming duelist

    Trophy Points:
    hmmmm....if u wanted u could try making it into a horus/soul control deck since u had all those tributes...
  14. t3h 1nf4m0u5z 0n3

    t3h 1nf4m0u5z 0n3 New Member

    Trophy Points:
    He could keep LM if he wants, I just wanted to point out what the negative side of it was. I'd recommend siding it, just in case.
  15. Tkwiget

    Tkwiget Da Twiggy Man!

    Trophy Points:
    -3 [ycard="SOD-EN006"]Horus the Black Flame Dragon LV4[/ycard]
    -[ycard="DB2-EN124"]Dark Ruler Ha Des[/ycard]
    -2 Hand
    -[ycard="SDY-046"]Man-Eater Bug[/ycard]
    -[ycard="IOC-057"]Mad Dog of Darkness[/ycard]
    -[ycard="IOC-SE1"]Gemini Elf[/ycard]
    -[ycard="SRL-EN077"]Cyber Jar[/ycard]
    +2 [ycard="CRV-EN015"]Cyber Dragon[/ycard]
    +2 [ycard="DR1-EN024"]Spirit Reaper[/ycard]
    +2 [ycard="DR1-EN007"]Gravekeeper's Spy[/ycard]
    +3 [ycard="DBT-EN002"]D.D. Assailant[/ycard]
    +1 [ycard="SOD-EN011"]Mystic Swordsman LV2[/ycard]

    -[ycard="EEN-EN039"]Level Modulation[/ycard]
    -1 [ycard="SOD-EN041"]Level Up![/ycard]
    -[ycard="SYE-039"]Swords of Revealing Light[/ycard]
    -[ycard="DCR-053"]Cost Down[/ycard]
    -[ycard="SD5-EN021"]Giant Trunade[/ycard]
    -[ycard="FET-EN040"]Lightning Vortex[/ycard]
    +3 [ycard="DR2-EN094"]Smashing Ground[/ycard]
    +1 [ycard="DB2-EN147"]Reinforcement of the Army[/ycard]
    +1 [ycard="TLM-EN038"]Brain Control[/ycard]

    -2 [ycard="DB2-EN205"]Drop Off[/ycard]
    -[ycard="LON-EN104"]Magic Cylinder[/ycard]
    +2 [ycard="DB2-EN106"]Royal Decree[/ycard]
    +2 [ycard="DR1-EN264"]Sakuretsu Armor[/ycard]
    +1 [ycard="DB1-EN075"]Dust Tornado[/ycard]/3rd [ycard="DB2-EN106"]Royal Decree[/ycard]

    With these changes, the deck might run a lot better than it already does. A good tactic with Horus decks is using [ycard="CRV-EN015"]Cyber Dragon[/ycard]'s special summoning ability to help bring out [ycard="SOD-EN007"]Horus the Black Flame Dragon LV6[/ycard].

    [ycard="SOD-EN006"]Horus the Black Flame Dragon LV4[/ycard] really isn't needed for Horus decks that are meant to be competitve. Another option is using [ycard="SD1-EN009"]Masked Dragon[/ycard] and [ycard="LOD-EN042"]Troop Dragon[/ycard] to help thin out the deck. Set a [ycard="SD1-EN009"]Masked Dragon[/ycard], they attack it, get out another in defense then another, then go for [ycard="LOD-EN042"]Troop Dragon[/ycard], then another [ycard="LOD-EN042"]Troop Dragon[/ycard], the the last. It's a great stalling/deck thinning strategy to give you field presense as well.

    Just some ideas after all. =)

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