densetsu, scout planes effect isnt a once per turn thing... and so in the end phase, when it gets negated AND destroyed by royal oppression... wouldnt i be able to get it back since im still in end phase? wether it hits the field or not... im still in the end phase so its failed attempt shouldnt...
1. Royal Oppression (already active on field) vs D.D. Survivor/D.D. Scout Plane (with Macro Cosmos/Dimensional Fissure in the field)
at end phase, when d.d. survivor/d.d. scout plane come back on the field from removed from play area... opp uses royal oppression effect to negate and destroy...
cyber dragon has really no point in this deck... ur gonna special summon ur grandmaster from ur hand anyways...
-3 cyber dragon
-2 rush recklessly
+2 great shogun
+2 the a forces
+1 mobius the frost monarch
and iunno wut The Six-Warmasters Intervention! is cuz theres no such card, im...
well this deck does resemble the life equalizer and reversal quiz, but it is by no means original as even the magical explosion concept has been used before... out of all 3 archtypes, id say reversal quiz would be best because reversal quiz can benefit from ur opp bashing you... this deck would...
ok well i guess now it makes sense... also can e-hero dark panther copy its effect? and if so, what are the limitations to what part it can actually copy. what about relinquished and thousand-eyes, can they make him an equip spell card? if so what happens at end phase... is the effect of copying...
i edit my previous post to try to make it more clear in what im trying to find out... can you take another look please and see if there are any unanswered, thx.
well u didnt actually answer my questions...
1. if i activate csg in main phase, then royal decree/jinzo come in play... its effect gets negated... but in the same turn, in end phase what will happen if:
a. jinzo/royal decree is present in end phase, will csg flip back down in fd trap mode...
doesnt look strong enough... alot of cards to make the fusion happen but there are alot of poor hand possibilities aka. dead draws and it doesnt have the combo to assure your attacks will go through unstopped... nice to see accumulate fortune but 3 is overkill... replace 1 with mirror force...
id mayb put in 3 axe of despairs and some mataza too... take out begone knave and replace with coth as its usefull here... also consider command knight and mayb marauding captain... good combo with wildheart... and with rota... thats a fast search too... then u can put in 1/2 ufo turtles to...
i can guarantee you 90% of the time they want it gone even with chimeratech... chimeratech doesnt have tramble, regardless of how strong it gets, my monster in def will block him... generally they will save their m/t removal for more deadly cards or stall cards and use brain control type cards...
yah but tramble is hardly played these days... i can basically give any monster spirit reapers immortality with mist body... who wouldnt want 4 spirit reapers? flip deko or mof and slap mist body on it and now its a wall. use it on sangan and if he uses monster removal... im still good to go...
This deck is of the hook... flute of summoning kuriboh and mist body to make an unbeatable army... mass draw power and medium stall but it can turn out to be major with mist body... untested and unbeaten but based on theory, it should work incredibly well. any fixes?
Flute of Summoning Exodia...
ok i wont make another thread so ill post here since its about the same card... im clear on the atk/def values that csg will have but im wondering about its retreat ability... if jinzo/royal decree are out while csg is out... will the monster retreat in trap form at end phase? and if the monster...
i agree best thing to use is heavy storm, exiled and lava golem(golem mayb not so much since you'll get a hefty pounding next turn, which can mean game in some cases) id put in level limit and sorl as stall if in any case u need time to dig for exiled... its better then gravity bind cuz it can...
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