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    Old Ruling: Summoner Of Illusions

    Yes. That was my conclusion too. I'm still thinking. I have other things to accomplish this afternoon, but I'm still thinking.
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    Old Ruling: Summoner Of Illusions

    And added a whole new section to the playing field -- thereby changing the WHOLE game for all practical purposes -- that absolutely adds nothing to the game that is worthwhile. Strictly my own opinion of course. VS reeks of the same "let's put our finger in things and mess it up" like Yu-gi-oh...
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    Old Ruling: Summoner Of Illusions

    Jinzo/Call of the Haunted was exactly the thing I thought about on the way home. We interrupt effects all the time with that combo. However, there is, I believe, some kind of divine edict that allows some things to work that would defy logic in other situations. Getting anything out of "them"...
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    Old Ruling: Summoner Of Illusions

    I LOVE the VS System (until MMK came out -- stupid changing game rules -- sounds like Yugioh, not VS). I seem to recall that one of my quotes of the month was: We can always play Marvel. ;) This was exactly the reason why I was saying that. No one can seem to keep rulings straight because...
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    Old Ruling: Summoner Of Illusions

    Hmm ... Though the original rulings was that it didn't get the boost. Then we changed that to Jinzo did get the boost. Curiously (I'll check later, I'm leaving to go home now), I wonder what the ruling on this is for Japan ... and I wonder what their logic is for however it is there...
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    Old Ruling: Summoner Of Illusions

    Ahh yes ... this is starting to all come back to me know. This argument was something that was brought up before and it triggers all kinds of memories (fond ones, really) about this little ruling. Like most effects (though not all, as I seem to notice), you have the ability to attempt to...
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    Old Ruling: Summoner Of Illusions

    The only other way that I could see this ... is that Summoner of Illusions summons the Fusion Monster. Then it applies the condition. If this particular logic is followed, then the effect of Summoner of Illusions would be negated prior to being able to "effect" the Fusion Monster with a...
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    Old Ruling: Summoner Of Illusions

    However, add to the mix another lingering effect ... using Skill Drain again ... If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if...
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    Old Ruling: Summoner Of Illusions

    Right. I agree. However, Summoner of Illusions is an effect that is still capable of being negated. Since it's not a Flip Effect that is negated, but merely any effect of a Flip Effect monster, this is an effect that would be negated by Fiend Skull Dragon. Or so I would think the logic is...
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    Old Ruling: Summoner Of Illusions

    Interesting perspective, though I don't recall that Summoner of Illusions was a continuous effect. If I recall, it is a condition placed on the monster and, as we know, conditions can be altered/broken by other effects. Please correct me if I'm in error here. :(
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    Old Ruling: Summoner Of Illusions

    Nope. Nope. No problem. I just believe that the player was on too much crack. But at the same time, until I actually sat down and wrote this out and looked at it again, I was really doubting my sanity on keeping up with rulings. Personally speaking, I think this would make an excellent L1...
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    Old Ruling: Summoner Of Illusions

    So did I and it was ignored as well. I do, however, understand this ruling if it is still current. It makes perfect sense when one reads that actual card text for Fiend Skull Dragon. Fiend Skull Dragon does not negate Flip Effects per se (It does, but ....). It negates all the effects of Flip...
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    Old Ruling: Summoner Of Illusions

    I cannot find a retraction/correction/alternative to an old ruling concerning Summoner of Illusions and Fiend Skull Dragon. I was under the impression that it had, indeed, been changed from the original ruling, but I cannot find it anywhere. The original ruling was the Fiend Skull Dragon...
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    Actually, there is a mechanic in the game that says nothing happens prior to the drawing of a card with the caveat being, so far, two exceptions that are exceptions not the rule. Apparently, the game designer differs with you on this issue. And, since it's his game, he can create an exception to...
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    THANK YOU! I knew there was another one. I just couldn't remember which one it was. I remember when these were first mentioned. I had a lot of fun taking them to Kevin. His responses, while not appropriate for repeating in public, were priceless. ;)
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    True. And they still didn't change the functionality of the card. They only made it so that players would have more to argue with a judge about when they finally understood the effect of the card less than they did before. LOL!
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    In re: card name Hino-Kagu-Tsuchi And people wonder why I despise this game.
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    A new phase is not being created here (despite my bad choice of wording before -- corrected now). And, again, just because A does not mean B. Just because you don't see that the mechanics of the game allow something does not mean that a card effect cannot override those mechanics. Take, for...
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    But actually it's close enough to the original. The "evolved" ruling is nothing more than a detailed version of the original. Very little has changed over all except some detailed explanation in the middle of it all. Yes, I think it's good that we have this detail. However, it is one more proof...
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    Jowgen the Spiritualist + Last Turn DOESN'T WORK!

    Non Sequitur. If A then B, B therefore A. This is incorrect in any case.
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