Fusion:
3 Blue-Eyes Ultimate Dragon
3 Cyber End Dragon
3 Cyber Twin Dragon
3 Cyber Blader
3 King Dragun
3 The Last Warrior from Another Planet
1 Dark Balter the Terrible
1 Fiend Skull Dragon
Tribute:
1 Dark Magician of Chaos
Monsters:
2 Apprentice Magician
2 Old Vindictive Magician
1...
i only played a couple times thats why i never pulled the gate or gaia, and i only pulled 1 solar flare...
i was thinking about what would be best as monster removal... and i think i agree with Fissure... smashing is good to kill medium strength/high strength monsters... Hammer Shot would be bad...
big bang would do nice with D.D. Survivor... blast chain you should really add since if it gets destroyed you destroy another resource... return from d.d. can be a dead draw at times, especially if its best at being destroyed.
here is how i think it would work better:
3 Command Knight
2 Gaia Soul the Combustible Collective
3 UFO Turtle
3 Ultimate Baseball Kid
2 Solar Flare Dragon
3 Spirit Reaper
2 The Warrior Returning Alive
2 Reinforcement of the Army
2 Different Dimension Gate
2 Giant Trunade
3 Compulsory...
well i dueled with the deck you currently have up on the first post of this thread (iunno if thats the latest update) it did quite good in swarm+ overpower ive beat every noob/intermediate player... beat 1 or 2 pros but lost a couple 2... heres the weakness... if you dont start strong and your...
put in Night Assailant... remove 1 or 2 Dark Deal... 3 is 2 much, even for a dark world deck its kinda sucky. put mayb 1 the dark forces... take out rush reckless and replace with saku. put in 2 smashing at least remove 1 or 2 goldd/sillva... otherwise it looks ok.
*whines* put mobius, put mobius... eww Mind Control over Brain Control... thats so useless... the crazy beasts seem a bit useless there i agree pumping it with Blast with Chain or mayb like iunno... Axe of Despair. return from d.d. is a bit 2 much... resize it down to max 2, put in like 2 sakus...
well why would you wanna waste good cards with jeroid combo... you tomato him and your opp looses 800 atk... if at a point your being overpowered, he will have no use... putting a Newdoria on the field will make your opp think twice before atking... if he has 2 monsters... atks with 1 you kill...
ok every1 shut up, i got my answer on the first reply... i dunt like my thread being butchered with spam... i know what cards target or whatnot so yah... this thread may be closed.
ok wut about berzerk gorilla... or GEAF... Indomitable Fighter Lei Lei. gk spy was just defence... i guess thats not much of an issue... with Ultimate Offering you'll be able to pull off summons at twice the speed... put a monster... tribute for like a Summoned Skull or a monarch... next turn...
well you dunt wanna wait until you opp gets like Dark Hole or Lightning Vortex or a couple smashing/Fissure's thats why i think its best ending it as quickly as possible before your opp gets to his more usefull resourcess... but if i were you, id think about a sidedeck... im pretty sure you dunt...
i changed my thought that 9. should prolly be Trap Hole... like jason said... i forgot about those annoying Tsukuyomi... *slithers tongue at jason for his sig*... 2 Spirit Reaper is good, 2 don... i guess that may work... i understand your concern with the Dust Tornadoes... but drawing them so...
well i guess i cant prove it that well unless i try it... regardless i trust you'll bring out your warriors quickly... your flames quickly... so you would swarm... but with a stall deck... your bb kid will be mainly your offense... im thinking you would use the gate and evac device, Waboku, roar...
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