Trying to make a standardish Machine/Fusion deck, but I don't have realistic access to Chimeratech (I'd love to add it if I pull one, but the chances of that happening anytime soon aren't exactly phenomeminal... :-:
This is also the first Fusion Deck I've tried to run seriously, so please...
This list is the direct result of combining a alpha run pure Skill Drain with the experience of two friends who play at Regionals all the time.
The general idea is to have a deck with two main states: initial, and then in a later round the weaker stuff goes out and the rest of a pure Skill...
Also, what has stayed the same? What I mean is, how does a "snapshot" of the game as it is played today differ from the "snapshot" I remember from before my long absence? I'd like to focus on deck construction -- as I know how to look up rules, and OP strategy is a learned thing that I'll have...
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This deck isn't exactly what I'd call original, but I retooled my burn into a fire-based Soul Control. Youve probably seen the decktype a million times before. :o
Anyways, w/o further ado, the current version of my deck:
Total cards: 40 (16/205/5) + 15 (5/6/4)
1 Mobius the Frost Monarch
1...
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