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    4th Chamber

    Hey guys - This is my take on Chain Burn. I've only played it in Video Game form but it works very well. It still needs a lot of work so any advice is welcome since i just started playing around with it recently. Monsters: <4> <3> *Blast Sphere <1> Morphing Jar Spells: <11> <3> Chain Strike...
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    Bushido <Clan in Da Front>

    Since everyone else is throwing out thier Six War-Masters Decks i thought i would too before i felt like i was netdecking. Monsters: <23> Tribute: <4> <1> Supreme General Shien <3> Grandmaster of the Six Samurai NonTribute: <19> <3> Six War-Master - Yaishi <2> Six War-Master - Kamon <3> Six...
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    Da Mystery of Chessboxin' <Strike Ninja:Dasher>

    This is more of a concept deck as i haven't been able to play it because i don't have D.D. Scout Plane. Whenever i get them or a WC' 07 comes out i'll be able to test it better. Monsters: <21> Tribute: <5> <1> Dark Magician of Chaos <1> Blowback Dragon <1> Jinzo <2> Destiny Hero - Dasher...
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    YuGiOh Parse Text Question

    Hey I'm rather new here and just realized how to use the <'Automatic Parse YuGiOh Text'> but i ran into a problem with cards that use another one's full name and then have a word after. Examples: - D.D. Warrior Lady <only highlights> D.D. Warrior - Ancient Gear Engineer <only highlights>...
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    Angelic Rapture <SitS / Fire Princess>

    Angelic Rapture <Tragedy> This deck is based off of Sanctuary in the Sky and Agent: Saturn / Mars. It's purpose is to widen the LP gap until the Agents become win conditions. It plays like a Stall / Burn until i can hit them up with a Sanctuary / Agent combo. Keep in mind this deck is like a...
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    PhanToon Menace

    Toon Marvel <Visionz> Here's my take on the Toon deck. Monsters: <17> Tribute: <3> <1> Mobius the Frost Monarch <2> Toon Dark Magician Girl NonTribute: <14> <3> Toon Gemini Elf <2> Toon Goblin Attack Force <1> Toon Masked Sorcerer <1> Toon Cannon Soldier <2> A Cat of Ill Omen <1> Breaker...
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    Silent Judgement <Liquid Swords>

    This deck is based around the idea of getting Silent Swordsman Lv.7 out on the field to activate the Spell Lock and Solemn Judgement protects him from nasty effects. Being mainly a warrior deck it is also quite fast. <Especially for a Level Up deck> Monsters: <18> Silent Swordsman: <5> <1>...
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