As I mentioned in the "Last Rites" thead, I've dismantled that deck and used its remnants to finish work on these.
SPELLCASTER DECK "Force of the Magi"
=START=
-MONSTERS-
Relinquished x2
Dark Magician x2
Manju of the Ten Thousand Hands x3
Skilled Dark Magician x3
Dark Magician of Chaos
King of the Swamp x3
Breaker the Magical Warrior
Injection Fairy Lily
Apprentice Magician x2
Magician of Faith x2
Tsukuyomi
-SPELLS-
Premature Burial
Black Illusion Ritual x2
Dedication through Light and Darkness
Magical Dimension x2
Polymerization x2
Mystical Space Typhoon
Heavy Storm
Graceful Charity
Magical Mallet x2
Pot of Avarice
-TRAPS-
Call of the Haunted
Magician's Circle x2
Torrential Tribute
Mirror Force
Waboku x2
-FUSION DECK-
Thousand Eyes Restrict
Dark Paladin
=END=
BACKLASH DECK "BAKURYUU-HA!!"
=START=
-MONSTERS-
Agent of Judgement - Saturn x3
Reflect Bounder x2
Amazoness Swords Woman x3
Ancient Lamp x3
Breaker the Magical Warrior
Cyber Dragon
Majestic Mech - Ohka x3
Majestic Mech - Goryu x2
Magician of Faith x2
Tsukuyomi
-SPELLS-
Premature Burial
Inferno Reckless Summon x2
Celestial Transformation x3
Nobleman of Crossout x2
Mystical Space Typhoon
Heavy Storm
The Sanctuary In The Sky x2
Terraforming
Swords of Revealing Light
Graceful Charity
Wave-Motion Cannon x2
-TRAPS-
Call of the Haunted
Mirror Force
Magic Cylinder
Divine Wrath x2
=END=
The way they work is fairly simple. FotM works like pretty much any Spellcaster deck with a slight Ritual twist (guess I can't quite let go of it after all..), while BH!! works by dealing and redirecting damage, either to the point of victory or getting close enough for Saturn to deal the coup de grace.
I know I could probably make them work a bit more efficiently, but nothing comes to mind. Suggestions welcome.
SPELLCASTER DECK "Force of the Magi"
=START=
-MONSTERS-
Relinquished x2
Dark Magician x2
Manju of the Ten Thousand Hands x3
Skilled Dark Magician x3
Dark Magician of Chaos
King of the Swamp x3
Breaker the Magical Warrior
Injection Fairy Lily
Apprentice Magician x2
Magician of Faith x2
Tsukuyomi
-SPELLS-
Premature Burial
Black Illusion Ritual x2
Dedication through Light and Darkness
Magical Dimension x2
Polymerization x2
Mystical Space Typhoon
Heavy Storm
Graceful Charity
Magical Mallet x2
Pot of Avarice
-TRAPS-
Call of the Haunted
Magician's Circle x2
Torrential Tribute
Mirror Force
Waboku x2
-FUSION DECK-
Thousand Eyes Restrict
Dark Paladin
=END=
BACKLASH DECK "BAKURYUU-HA!!"
=START=
-MONSTERS-
Agent of Judgement - Saturn x3
Reflect Bounder x2
Amazoness Swords Woman x3
Ancient Lamp x3
Breaker the Magical Warrior
Cyber Dragon
Majestic Mech - Ohka x3
Majestic Mech - Goryu x2
Magician of Faith x2
Tsukuyomi
-SPELLS-
Premature Burial
Inferno Reckless Summon x2
Celestial Transformation x3
Nobleman of Crossout x2
Mystical Space Typhoon
Heavy Storm
The Sanctuary In The Sky x2
Terraforming
Swords of Revealing Light
Graceful Charity
Wave-Motion Cannon x2
-TRAPS-
Call of the Haunted
Mirror Force
Magic Cylinder
Divine Wrath x2
=END=
The way they work is fairly simple. FotM works like pretty much any Spellcaster deck with a slight Ritual twist (guess I can't quite let go of it after all..), while BH!! works by dealing and redirecting damage, either to the point of victory or getting close enough for Saturn to deal the coup de grace.
I know I could probably make them work a bit more efficiently, but nothing comes to mind. Suggestions welcome.