DC Modern

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DaAmazing1

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What decks do you guys think will be big from the latest 2 DC sets?

I can see ShadowPact being big with all thier stun abilities and powerful plot twists. June Moon both the 4 and 6 have increadible stun abilities and conjuration is a great way to get a resource ahead.

Obviously we are going to see a lot of weenie decks like JLI, JLA, JSA team attack decks. You look at them and the first thing you see is a weenie rush. I expect these types of decks to make a major splash.

IG depends on the direction the meta takes, if it goes weenie rush we probably won't see much of this. On the other hand if it goes curve this deck might be a contender. It's got great burn abilities and some darn good attack and defensive pumps. The biggest down fall for the deck is it's weak low drops and not early turn tricks.
 
I think Checkmate will be the team to beat, although they'll be teamed up with a few other teams. Checkmate/Villains United that TAWC ran at San Fran doesn't lose too much going into modern, and I'm having some good results with Checkmate/JSA. Backup powers aren't bad when you have a Rock of Eternity...and a guy who can search for it...and the same guy who can KO it when I don't want it active anymore :D Checkmate has a great search card in Brother I Satellite, and Ahmed can search for it on turn 3. He can also search for the teamup, and for other "tech" locations. Ahmed and Maxwell Lord are heavy beaters on 3 and 5, and other teams can provide better hitters on 4 and 6.
 
Without much resource row hate, expect to see some Secret Six Victorious Decks running rampant. For the most part though, unless they do something about the Fate Artifacts, DC Modern is going to be a tournament of who built the best Fate deck. It will be like GLEE at last year's DC Modern tournament. As it stands, my guess is 75% of the field running Fate Artifacts.
 
I see JSA weenies, Good guys and a fate artifact deck to make the biggest splashes. Villains United is decent but you really need to hit the nuts draw on it most of the time. IG may do some damage but I don't see them making a dent in the field despite me liking them. =P

My goal is to build 1 JSA weenie deck with T balls, 1 good guys and 1 shadowpact deck this week (although stupid shadowpact decks are so friggin rare heavy).
 
I've tossed around a couple of ideas myself lately and right now the only thing that comes to mind is Good Guys and Injustice Gang.

I do have to agree with Dave though, Fate Artifacts will be everywhere for sure at the PC. Maybe some weird IG build with the Fate Artifacts could work out nicely... Hmm... If anything, that extra draw power from Helm could make things a tad bit more interesting.

I do like IG in the format though after just looking at it on paper. I don't really see the format being as rush based as the past two formats, and the decks that have already been mentioned have trouble against it. Good Guys can beat it, but IG has that ability of locking stuff down against it fairly early and making things annoying, I do have to say that'd be the toughest match-up that is evident right now.

Shadowpact shouldn't be much of a match-up. As they're paying themselves down you'll continue burning them down. This game could be over before it ever really starts.

JSA weenies just isn't consistent enough, I've tried building it for Silver Age on a few occasions as a way to combat the decks that'll be in Charlotte and it just doesn't have that consistency that you might think it should.

So all in all, I like Injustice Gang right now. Chances are I'll come up with something before August, but that's where my thoughts are as of now. Maybe I can get a small playtest group together with the guys I know from Raleigh and really get things rolling as far as testing this time around.
 
Palmer are you planning on attending the PC? I was thinking about going but it really depends how well I do in Charlotte. Im currently working on getting a deck together for that so DCMA has been set aside. Fate decks will be everywhere but I don't think it will be the best deck. I'm currently working on a deck that can screw the fate deck but its not consitent and is only legal in Silver age.
 
Am I the only one who finds these Modern formattings, particularly the ones restricted to a single comic company, somewhat ... pigeonholing?
 
They're not the most popular formats, no. But players will play them as long as it's the format of a Pro Circuit.

Yeah, Don, I'll plan on attending Indy right now... I'm not entirely sure if I'll be playing or not either myself right now. Money could be somewhat tight depending on a good showing at Charlotte (and then maybe Boston afterwards if I choose to), that's pretty much my plans coming up... If I don't go to Boston, I might make a trek out to KY for the PCQ's there, just see if Chad is gonna have that extra seat that he talked about a couple of months ago with me...

Or I could do what I did in SF and write again... once again, not sure... I loved my experience in SF with writing, but it is a lot more stressful than playing in the PC. *Shrugs* As long as I'm qualified for a PC I might as well choose to play it, and I'm qualified for another so I think I'll be playing there... can't you tell my mind is just running through loops right now with what my next couple of months will be?
 
I like the Modern Age tournaments. It's interesting to see what happens with a more limited card pool. Granted, DCMA was pretty much all GLEE, but MMA had 4 viable decks and a couple of fringe decks, and I think DCMA will have that kind of variety too. CVU will be popular, although the lack of Enemy of My Enemy forces people to stick to one or two teams and play less tech. Good Guys doesn't have to fear Unmasked, Checkmate can still fetch a lot of good locations and has the Black Kings for beats, IG and Secret Society builds don't lose much, and mono-Shadowpact is a sleeper. Fate Artifacts will be all over, since there's not much equipment hate. It's really going to be a fun PC though, I hope I get to play.
 
As of right now I don't think I'll be making it to the next couple of PCs (darn it). Anyways, my new goal is to become a solid sealed/draft player, my constructed skills are good enough to get me to a day two. It's my drafting skills that stifle my progress....

My goal for dc modern is to find a deck that steals equips and equips my characters....BUWAHAHAHAHA
 
I think there will be variety in teams. And there will definitely be variety in the type of builds that arise around the Fate Artifacts. It's just too hard to deal with +4/+4 on a character every turn.

Removed from Continuity is probably going to be in just about every deck for a couple of reasons. If you can just stun the character with Artifacts you get em gone by getting rid of their host. Also, it will really hurt Good Guys/JSA, especially if they are focusing on the identity power-up theme. More than that, it's just really good. Forcing your opponent to lose their bigger guy is always good.
 
Sad to say, I only own 2 removed from continuity. =/

I'm going to dig around a little and try to figure out what sort of an equip deck I can make that will fully utilize all of the fate artifacts. =P
 
Good guys are horrible. =/ Did some playtesting with it last night. =/

I think the 2/3 ways to go and remain competitive are Injustice Gang army swarm, Secret Society and Villains United (I'm evil like that).
 
Good Guys with Fate Artifacts are going to be huge. Actually, pretty much anything with Fate Artifacts is going to be huge.
 
ok, so first off

-6 drop june moon sucks
-good guys will be played
-checkmate will be played
-there is no equipment hate that gets around cloak, fate artifacts will be played in full
-good guys are not horrible, they are the second best deck in silver age after the bannings. It consistantly, beyond reason, baffles me why people STILL think good guys are horrible. ANYONE who thinks this:
A) doesn't know how to play
B) is playing AGAINST someone who doesn't know how to play and can't make the distinction between bad plays and a bad deck
C) doesn't know how to construct a deck
D) is playing against someone who doesn't know how to contruct a deck and can't make the distinction between a bad archtype and a bad build of an archtype

P.S. anyone not using x1 cloak of nabu for merlyn doesn't put enough effort in contructing their deck. other cards people should consider are light armor, flame thrower, mr. mxy, and high tech flare gun. Slaughter swamp is a BAD idea here, before you defend it's value evaluate the reason you use it against cards like plasma blast.

removed from continuity does NOT hurt good guys. You need to get a character to exaust, if you exaust a character that could otherwise attack you risk LOSING BOARD ADVANTAGE to a bwahahaha and end up in a situation worse then before.
bwahahahaha>removed from continuity.
 
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