Fiendish Royalty of the Dark World

Chaos Monarch said:
long time since iv talked to u lol
now in ur deck since ur running dark world u should take into consideration or add these cards
1.Night Assailant - goes with the discard theme
2.Forced Requisition - u discard they discard
3. Tsukuyomi - easier to get rid of pwrful monsters
4.Card of Safe Return - draw power


p.s. nice kakashi/chidori icon looks kewl

lol...thanks chaos monarch....yea its been a while..those are some interesting tech i can try out...only problem with Night Assailant is i dont have that many flip effect monsters in the deck..but ill try it out and see what i can do with ur fixes...
 
.:TDK:. said:

haha...well then...looks like ill need to get myself a jar of avarice then, huh....knew i shouldve bought it when i had the chance....
 
lol my friend NM and I ran this deck at the EEN SE, it worked soooooo well ....its speed is phenominal! Good luck with it INu hope I could help.

-TDK
 
I ran this deck today and it sucked.

I was able to pull off a few combos (Brron + Damage + Sillva/Goldd in hand = ownage) but it lacked swarming speed. Also, monsters with an ATK higher then 2300? They hurt...a lot.

I still need two Goldd's though (I loaned them from a friend today). Anybody seen anything worth trading in my trade thread? I'll update it in a minute...

And a request to all fiend builders: 'we' (the Dark World players) need serious help with this decktype.
 
Complex_Mind said:
(Edits shown above)

I'd recommend playing with 2 Dark Deals instead of 3, the effect is great for your deck but the 1000 price and risk of them not picking correctly is too big. Also, you're relying too much on your opponent using Normal Spells excessively, knowing you have a Dark World deck, they won't. ;)

So I'd recommend taking out one Dark Deal for a third Dark World Lightning, Dark World Lightning is incredibly versatile and really aids in swarming the field.

Otherwise, the deck looks like a pretty solid Dark World Deck. :D
I will have to disagree on the Dark Deals, by saying that there a re so many Normal Spell cards as staples, paying 1000 to Shift iniative back to you is a small price. When Nobleman of Crossout, Heavy Storm, Giant Trunade, Dark Hole, Double Spell, Pot of Avarice, Reinforcement of the Army, The Warrior Returning Alive, Creature Swap and Lightning Vortex that are staples that can be countered by this card and really turn the Duel around.
I would keep 3 Dark Deals just on this basis alone. That fact is as I have listed there is an excessive amount of Spell Cards being used in the current Metagame.
There are many variations to DarK World have fun trying them out?
 
Complex_Mind said:
(Edits shown above)

I'd recommend playing with 2 Dark Deals instead of 3, the effect is great for your deck but the 1000 price and risk of them not picking correctly is too big. Also, you're relying too much on your opponent using Normal Spells excessively, knowing you have a Dark World deck, they won't. ;)

So I'd recommend taking out one Dark Deal for a third Dark World Lightning, Dark World Lightning is incredibly versatile and really aids in swarming the field.

Otherwise, the deck looks like a pretty solid Dark World Deck. :D
I agree you need 3 Dark World Lightning, it combines well with Swords of Concealing Light and Nobleman of Crossout. This gives a huge counterswarm combo that is difficult to overcome.
 
hmmmmm....interesting ideas....but im probably gonna stop running the dark realm deck now...it just doesnt seem like the right play style for me...i kinda like to be more conservative with my hand and it seems i always discard the wrong things with the dark world deck...so ill be going back to my monarchs for a while...feel free to post any advice for this deck tho...i mite go back to use it again someday...
 
I really don't know much about Dark Realm Decks, but I know at the regionals i went to it got either top 8 or top 10. So it's kool if you can get it working.
 
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