Froth and Fame: 40 Cards
Monsters: 22 Cards
2 Frost and Flame Dragon
3 Mobius the Frost Monarch
3 Hydrogeddon
2 Mother Grizzly
1 Treeborn Frog
2 Thestalos the Firestorm Monarch
2 UFO Turtle
3 Cyber Phoenix
2 Cyber Dragon
1 Breaker the Magical Warrior
1 Snipe Hunter
Spells: 11
2 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Lightning Vortex
1 Brain Control
1 Premature Burial
1 Scapegoat
2 Creature Swap
1 Nobleman of Crossout
Trap Cards: 7
1 Torrential Tribute
1 Call Of The Haunted
1 Mirror Force
2 Spell Shield Type-8
2 Bottomless Trap Hole
[Frost and Flame Dragon
Effect Monster (Dragon / WATER / 6 Stars / ATK 2300 / DEF 2000)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
Cyber Phoenix
Effect Monster (Machine / FIRE / 4 Stars / ATK 1200 / DEF 1600)
While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.
Snipe Hunter
Effect Monster (Fiend / DARK / 4 Stars / ATK 1500 / DEF 600)
Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.]
So my only personal problem with the deck is the theme, Frost and Flame rarely gets out. I actually win quite a bit, but when I do, it isn't necessarily because I got a Frost and Flame out. When I want it desperately, I don't see it. And when I have it, I don't need it.
Other comments are that the monster line-up is hopeless for me to change. I keep going back and forth with what it needs, and what it can cope with. It's difficult to work on, so be careful about it as well. Any suggestions anyone wants to share?
Monsters: 22 Cards
2 Frost and Flame Dragon
3 Mobius the Frost Monarch
3 Hydrogeddon
2 Mother Grizzly
1 Treeborn Frog
2 Thestalos the Firestorm Monarch
2 UFO Turtle
3 Cyber Phoenix
2 Cyber Dragon
1 Breaker the Magical Warrior
1 Snipe Hunter
Spells: 11
2 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Lightning Vortex
1 Brain Control
1 Premature Burial
1 Scapegoat
2 Creature Swap
1 Nobleman of Crossout
Trap Cards: 7
1 Torrential Tribute
1 Call Of The Haunted
1 Mirror Force
2 Spell Shield Type-8
2 Bottomless Trap Hole
[Frost and Flame Dragon
Effect Monster (Dragon / WATER / 6 Stars / ATK 2300 / DEF 2000)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
Cyber Phoenix
Effect Monster (Machine / FIRE / 4 Stars / ATK 1200 / DEF 1600)
While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.
Snipe Hunter
Effect Monster (Fiend / DARK / 4 Stars / ATK 1500 / DEF 600)
Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.]
So my only personal problem with the deck is the theme, Frost and Flame rarely gets out. I actually win quite a bit, but when I do, it isn't necessarily because I got a Frost and Flame out. When I want it desperately, I don't see it. And when I have it, I don't need it.
Other comments are that the monster line-up is hopeless for me to change. I keep going back and forth with what it needs, and what it can cope with. It's difficult to work on, so be careful about it as well. Any suggestions anyone wants to share?