thinking of new idea: fiend control with thunder kings. these are the cards I want to use for a fun deck. what should I keep or remove? side deck options?
I have also considered kuriboh, dark resonator, and the archfiend synchros. I currently don't have solemns or bribes yet. Help me trim this down.
Fiend Deck
Monsters:
3 Thunderking
3 Archfiend General
3 Slate Warrior
3 Shadowknight Archfiend
3 Terrorking Archfiend
3 Desrook Archfiend
3 Mad Archfiend
3 Archfiend Soldier
Snipe Hunter
2 Mist Archfiend
3 Dark Ruler Ha Des
Skull Archfiend of Lightning/Summoned Skull
3 Vanity's Fiend
2 Imprisoned Queen Archfiend
Gorz, the Emmissary of Darkness
Magic:
3 Pandemonium
3 Falling Down
3 Shrink
3 Cold Wave
2 Foolish Burial
2 Lightning Vortex
Smashing Ground
Monster Reborn
Traps:
3 Royal Oppression
3 Skill Drain
3 Bottomless Trap Hole
2 Hate Buster
2 Spell Shield Type-8
Torrential Tribute
Mirror Force
I have also considered kuriboh, dark resonator, and the archfiend synchros. I currently don't have solemns or bribes yet. Help me trim this down.
Fiend Deck
Monsters:
3 Thunderking
3 Archfiend General
3 Slate Warrior
3 Shadowknight Archfiend
3 Terrorking Archfiend
3 Desrook Archfiend
3 Mad Archfiend
3 Archfiend Soldier
Snipe Hunter
2 Mist Archfiend
3 Dark Ruler Ha Des
Skull Archfiend of Lightning/Summoned Skull
3 Vanity's Fiend
2 Imprisoned Queen Archfiend
Gorz, the Emmissary of Darkness
Magic:
3 Pandemonium
3 Falling Down
3 Shrink
3 Cold Wave
2 Foolish Burial
2 Lightning Vortex
Smashing Ground
Monster Reborn
Traps:
3 Royal Oppression
3 Skill Drain
3 Bottomless Trap Hole
2 Hate Buster
2 Spell Shield Type-8
Torrential Tribute
Mirror Force