krazykidpsx
New Member
OKay after a few months of using Exarion Universe i grew tired of it. No seriously, i just stoped caring for the horseman. so i decided why not make a deck that may be competative and be fun at the same time. Well I made the deck and this saturday a friend of mine asked to use it (really he lend it to another guy so he could play) well im not sure how he used it but after round 1 he got the hang of it, he got a 3/2, so it did decent, not bad, but knowing that it did 3/2 just doesnt cut it. So the challange is to take the structure and make it a 5/0 in a 5 round tournament.
The list is as follows:
Monsters: 19
Tributes: 4
1x Jinzo
1x Mefist the Infernal General
1x Guardian Sphinx
1x Cyber Dragon
Non: 15
3x Kycoo the Ghost Destroyer
2x D. D. Survivor
2x Mask of Darkness
1x Tsukuyomi
1x Magician of Faith
1x Night Assailant
1x Needle Worm
1x Sasuke Samurai
1x Sangan
1x Exiled Force
1x D. D. Warrior Lady
Spells:13
2x Smashing Ground
1x Confiscation
1x Snatch Steal
1x Premature Burial
1x Dark Hole
1x Lightning Vortex
1x Mystical Space Typhoon
1x Scapegoat
1x Metamorphosis
1x Swords of Revealing Light
1x Heavy Storm
1x Nobleman of Crossout
Traps: 9
2x Drop Off
2x Sakuretsu Armor
1x Bottomless Trap Hole
1x Ceasefire
1x Call of the Haunted
1x Torrential Tribute
1x Ready for Intercepting
9 Traps VS 3x Royal Decrees, just quite doesnt cut it, So the current cards that come to mind first have to be mobius and Dust Tornados.
well the tornadoes would be counter productive so, lets find the best way to drop the trap count, add spell count, and add more Spell/Trap Destruction to the spell and trap zones.
mind you, the phoenix is a 2 for 2 trade which may end up doing more damage than helping. so lets keep it at 1 for 1 since its smarter to go that way.
airknights are resources, Mobious, basically anycard that would go against the metas build.
which we all know will end up being Horus ∞ Spell/Trap Negation decks.
The list is as follows:
Monsters: 19
Tributes: 4
1x Jinzo
1x Mefist the Infernal General
1x Guardian Sphinx
1x Cyber Dragon
Non: 15
3x Kycoo the Ghost Destroyer
2x D. D. Survivor
2x Mask of Darkness
1x Tsukuyomi
1x Magician of Faith
1x Night Assailant
1x Needle Worm
1x Sasuke Samurai
1x Sangan
1x Exiled Force
1x D. D. Warrior Lady
Spells:13
2x Smashing Ground
1x Confiscation
1x Snatch Steal
1x Premature Burial
1x Dark Hole
1x Lightning Vortex
1x Mystical Space Typhoon
1x Scapegoat
1x Metamorphosis
1x Swords of Revealing Light
1x Heavy Storm
1x Nobleman of Crossout
Traps: 9
2x Drop Off
2x Sakuretsu Armor
1x Bottomless Trap Hole
1x Ceasefire
1x Call of the Haunted
1x Torrential Tribute
1x Ready for Intercepting
9 Traps VS 3x Royal Decrees, just quite doesnt cut it, So the current cards that come to mind first have to be mobius and Dust Tornados.
well the tornadoes would be counter productive so, lets find the best way to drop the trap count, add spell count, and add more Spell/Trap Destruction to the spell and trap zones.
mind you, the phoenix is a 2 for 2 trade which may end up doing more damage than helping. so lets keep it at 1 for 1 since its smarter to go that way.
airknights are resources, Mobious, basically anycard that would go against the metas build.
which we all know will end up being Horus ∞ Spell/Trap Negation decks.