A natural exception that doesn not need to be mentioned because the word "chained" excludes counter traps that aren't in a chain to the event they are trying to negate, that rule cannot be applied to them
But that would be inconsistant:
Player A Declares Attack.
Player A activates uses priority to activate Magician's Cicle
Player B activates chains Sakuretsu Armor
Player B:
Now what explanation is their why player can activate Negate Attack there, but cannot activate SOlemn Judgment to deal with the spellcaster problem? How can the situation be that the counter trap is too late to negate one thing, yet can negate something even earlier?