New Banned Card

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DaAmazing1

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Gone but not forgotten has been added to the ban list effective Sept. 23rd...

I think that was a good move by ude to ban this card, it has now been involved in two different infinite combos and I could see it continuing to be a problem in the future....
 
So I guess you could say that "Gone But Not Forgotten" will be gone, but not forgotten?

While I don't play Vs. (no one in area I know plays it, or else I would), that does seem quite powerful considering you could find ways to KO your own characters.
 
I really must have been out of it. But banning Gone But Not Forgotten seems strange. it was in no way broken unto itself. What combo were KOing characters infinitely?
 
This card was a card I look at everytime a new set came out. With Fiddler and other free cost characters you could gain so much endurance that you couldn't lose even on time. Turn 7-8 drop Captain and win the game. Bascially the reason for getting rid of the card was it made other cards with endurance payments to good. You were basically playing them for free.
 
blade146 said:
This card was a card I look at everytime a new set came out. With Fiddler and other free cost characters you could gain so much endurance that you couldn't lose even on time. Turn 7-8 drop Captain and win the game. Bascially the reason for getting rid of the card was it made other cards with endurance payments to good. You were basically playing them for free.
and how could that be bad?

how i see it is that the Tournament Metagame outdid R&D's Meta Game.

after months of reading R&D articles and so forth i came to the conclusion that R&D has a completly different perspective that players in the tournament group have since R&D cant play in Tournament and stuff all they run by is what they do in them selves.

so what happens? they think of some really kool combos and so forth and dont realize "Hey the outside Meta is playing for money... were only playing with the set were making... there is a problem!"

so preaty much UDE did the one mistake that all R&D's make and that is not taking not of their legacy cards. If when they make a set they take note on what happend last set and future sets then maybe they wouldnt need a ban list.

heck if anybody play Magic you would know that Jitte wasnt banned and that it was a hell of a card in Standard format, not to mention it was a pre-constructed, but in October the block in which it is in is moving out so in standard itll be no more.

now how bad is that?? that you get a really powerfull card in a Pre-con and it never gets hurt. it becuase there are answer.

but like i stated about R&D they just didnt do the research to realize hey! this card is very good we need to make sure we dont give it more food, or Find a way to kill it with out banning it.
 
it just seems to me like a waste this time around. I didn't sweat any of the other bans. But I'm scratching my head over this one. The Endurance Gain was still work, just like any other combo. Probably even less mechanized then others.
 
Ok here is the reason it was banned. There is an infinite loop on turn 5. R&D doesn't want a loop before turn 7-8. I copied the below from realms.

You Need:
2+ Moloids (ko'd pile or in play)
5-drop mr. fantastic (the one that transfers equipment)
Decoy Program
Dr. Doom (3 or 4 drop preferably)
Devil's Due
A teamup
Gone but not forgotten*

*So you can go infinite.

Heres what happens. Lets say turn 5 your board is 4 drop dr. doom with 2 moloids in play, resource row being GBNF,DD and common enemy. Recruit mr. fantastic, and put decoy program on a moloids. Use DD on the other moloids to give somebody a counter. Exhaust decoy'd moloids to bring back the other. Pay 2 end, move decoy over to the fresh moloids. KO exhasuted moloids to DD then exhaust the other one to bring it back.

Even without GBNF being able to pay 2 endurance to put a 1/1 counter on anybody is good.
 
looks to me like the problem was getting infinite counters not infinite life.

but like i have stated R&D is really retarded on how they make their new sets.

how hard is it to look back at older sets?

really they arnt in a collection so huge that you can compare them to thousands of cards like other games have. How i see it, is that they can take atleast a little bit of time instead of using the ban-scapegoat.

Edit -

I read the article over on Metagame and it seems to me that VS is nothing but Spike players and the R&D team doesnt like neither Timmy or Johnny.

well they hate Timmy too much. and Johnny they sometimes like.
 
I believe they are doing a great job so far. If you look at other card games they have a limited or ban list 10 times bigger. Vs has banned 4 cards out of 11 sets. 3 of these cards come from the origins set. Look at Yugioh and tell me how many banned cards were in the first 2 sets. I don't know about Magic but I say there were a few there to.

Not everyone can be perfect. The good thing is if they find a problem they fix it as soon as possible. This could be an errata or at worst banning a card. Another bright side is none of the cards are rare so it doesn't hurt the players as far as money goes.
 
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