Normality Rules

Phred

Vw00t!
*sigh* My deck isn't lost in Moncton anymore, it's lost in the Canadian postal service X_X; I hope I get it back, it was a really good deck
Until then, Maybe I can make something that won't lose horribly with the cards I have
Here's something that uses mostly Normal Monsters:

Monsters: 20
3x 7 Colored Fish
Blazing Inpachi
3x Dark Blade
3x Gemini Elf
3x Luster Dragon
2x Mad Dog of Darkness
Magician of Faith
Mechanicalchaser
Soul Tiger
2x Summoned Skull

Spells: 12
Book of Moon
Book of Taiyou
Dark Factory of Mass Production
Dark Hole
Delta Attacker
Dust Barrier
Ground Collapse
Heavy Storm
Non-Spellcasting Area
Premature Burial
Snatch Steal
Two-Man Cell Battle

Traps: 8
Adhesion Trap Hole
Bottomless Trap Hole
Covering Fire
Curse of Royal
Dust Tornado
Mask of Weakness
Sakuretsu Armor
Waboku

What do you think?
 
Not a bad idea, but right now, I only have 1
but they're pretty common, so 2 more shouldn't be too hard to find
 
<shaking head cartoon style> IEIEIEIEIEIEIEI!!!

WHAT? No Heart of the Underdog? No Ultimate Offering? No Order to Smash? No Soul Resurrection? Only one copy of Non-Spellcasting Arena?....My gosh, you're not taking advantage of many of the cards that support a normal monster deck!

I've been running a Water normal monster deck with A Legendary Ocean (and normal monster support cards) Now Non-Spellcasting Arena negates the 200 atk/def gain but it allows me to make my 5 Star Water monsters 4 Star (they're powerful enough on their own merit) With Heart of the Underdog and Ultimate Offering you have great potential to flood the field with high powered monsters in my version.
 
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