Ok Ok...I've Decided to play the game now I have some ?'s

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Fiction

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Ok first off does anyone have a link to a good Database of cards, much like Netrep for Yugioh? Secondly I am working on a Brotherhood deck and it is slowly coming together. I was wondering if anyone could give me some tips for a cardlist other then Feral Rage, which seems to be the only card people can tell me to run other then the New Brotherhood. Thanks in Advance.
 
http://www.vsrealms.com/cardsearch.php

Thats pretty much the most comprehensive one I know (until we get vstimes up and runnigng again :D)

For Brotherhood? Savage Land, Lost City, multiples of Scalet Witch, Sabertooth, Quicksilver and Magneto (primarily for power-ups intandem with Losy City) Avalon Space Station just to name a few. I'll try to get you an example of a good Brotherhood Decklist with some examples.
 
A friend of mine runs a Brotherhood Deck and suggested to me these cards in whatever quatities you choose to run them in. This is just one Brotherhood type deck. There are others, but this is a decent start, to say the least. I'll save you the trouble of looking them up. :D


CHARACTERS
Thornn, Feral Hunter MSM-121
Character, Brotherhood, 1
1 ATK/1 DEF
Discard a card from your hand è Thornn gets +2 ATK this attack. Use this power only once per turn.


Mastermind, Jason Wyngarde MOR-083
Character, Brotherhood, 1
1 ATK/1 DEF
ActivateèTarget character with a cost of 3 or less attacking Mastermind does not ready during the recovery phase this turn.


Destiny, Irene Adler MOR-078
Character, Brotherhood, 1
0 ATK/2 DEF
Activate èWhenever target character becomes stunned this turn, its controller loses 4endurance. Use this power only during the build phase.


Scarlet Witch, Eldritch Enchantress MMK-195
Character, Brotherhood, 2
2 ATK/ 2 DEF
When Scarlet Witch comes into play, you may have target opponent lose 1 endurance for each other Brotherhood character you control. If you do, return Scarlet Witch to her owner's hand.


Toad, Mortimer Toynbee MOR-095
Character, Brotherhood, 2
3 ATK/2 DEF
If Toad would become stunned, you may return him to his owner's hand instead

Pyro, St. John Allerdyce MOR-087
Character, Brotherhood, 2
2 ATK/2 DEF
Range
ActivateèTarget player loses 3 endurance.

Mystique, Raven Darkholme MOR-084
Character, Brotherhood, 3
4 ATK/3 DEF
If Mystique would cause breakthrough endurance loss to an opponent, that opponent loses 5 endurance instead.

Rogue, Anna Raven MOR-090
Character, Brotherhood, 3
4 ATK/4 DEF
Flight
Whenever Rogue attacks a character, exhaust that character

Sabretooth, Feral Rage MOR-091
Character, Brotherhood, 4
11 ATK/7 DEF
As an additional cost to recruit Sabretooth, discard a Brotherhood character card from your hand.

Quicksilver, Speed Demon MOR-089
Character, Brotherhood, 5
8 ATK/8 DEF
Discard a Brotherhood character card from your handèReady Quicksilver. Use this power only once per turn.

Magneto, Eric Lehnsherr MOR-080
Character, Brotherhood, 5
9 ATK/9 DEF
Flight, Range
At the start of your attack step, if you control another Brotherhood character, you may exhaust target character with a cost of 4 or less.

LOCATIONS
Avalon Space Station MOR-098
Location, 2
Activate, discard a card from your handèReturn target character card from your KO'd pile to your hand.
Activate, discard a Brotherhood character card from your handèReturn two target character cards from your KO'd pile to your hand.

Savage Land MOR-103
Location, 1
ActivateèTarget Brotherhood attacker you control gets +1 ATK and -1 DEF this attack for each resource you control.

Lost City MOR-101
Location, 1
If a Brotherhood character you control would become powered-up, that character gets +3 ATK and +3 DEF this attack instead.

Genosha
Location, 4
Activate, KO GenoshaèDraw two cards. If you control Magneto, draw four cards instead.

PLOT TWISTS
Savage Beatdown
Plot Twist, 4
Target attacker gets +5 ATK this attack.

Flying Kick
Plot Twist, 1
Target character has flight this turn.
While attacking this turn, that character gets +3 ATK.

Mega-Blast
Plot Twist, 1
Target support row character has range this turn. While attacking this turn, that character gets +4 ATK.
 
Depends on what brotherhood build your going for, there are 3 basic builds "The New Brotherhood" (weenie rush), Medium, and big. I personally like the choatic weenie rush and the more stable Big Brotherhood build.

The Big Brotherhood build generally doesn't run any 1 or 2 drops and starts at the 3 drop. It only runs "Avalon spacestation" and "Lost City" as locations, this is the heart of the deck. For plot twist it uses "Insignificant threat", "Gobal Domination" and whatever else you feel like putting in. Then for characters it runs as many copies as possible of the same character for pumps for lost city.

The "New Brotherhood" builds are chaotic, they mostly run characters up to the 5 drop (generally Mags) and use Genosha for card advantage. And lets not forget to heart of this deck "The New Brotherhood" plot twist, this is what makes it so good flip 2 of these babies early game and your opponent should just scoop. They don't tend to run may ongoing plot twists and locations since you want to keep your resources under for for the "New Brotherhood" boost.
 
another good card is Windstorm from the new avenger set.

Card Name: Windstorm
Cost: 2
Type And Class: Plot Twist
Card Text: Target character with cost 2 or greater you control has flight this turn. That character gets +2 ATK while attacking this turn and an additional +2 ATK while attacking this turn if you control another character with the same cost as that character. 0/0.
Rarity: C

i know that baby brotherhood usually has multiple characters with the same cost on the field, so a +4 pump on a character isnt that bad.

especially on a Feral Rage while there is another 4 drop on the field with it, and you use lost city, savage beatdowns and so forth.

heck it even gives the character flight. :D
 
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