[Player Management] Training new judges - possible new tool

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More Machine Than Man
Training new judges - possible new tool
from UDE's Player Management Forums

Greetings all!
In our area we have something of a judge mentorship and cross-training program. We have enough skilled judges with both tournament and life experience to share the wealth. Our newest idea is to produce a deck to train both our judges and more advanced players...
The deck consists card combinations that are prone to penalties, if played incorrectly. Some of the specifics: Morphing jar and Protector of the Sanctuary (and Dark Bribes, Card Destruction, etc). Also, popular "locks" like the Macro/Gravekeeper's Servant. Then, tricky cards like Blasting Fuse (for those duelists that must change their monster positions) and Question (for anyone that rearranges the graveyard).
The deck isn't designed to win (though it may stall for a while), but it's purpose is to help train our less experienced judges. It may take years before the combos actually require a judge call, and by then it may be too late. We would like to train in a more practical and less theoretical environment and this seems to be a way we'll all remember the rulings.
Thus, within reason, I'd like to request some "training" deck combos and ideas that will assist. Also, the reason this isn't in the deck building forum is to avoid spreading difficult builds for the purpose of winning by technicality.
Any easy-to-build, but "difficult to judge" combos you might have on hand?
Thanks in advance!


http://entertainment.upperdeck.com/community/forums/thread/1158543.aspx
 
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