=-REM-= Winged Kuriboh Deadly Strike Deck: Cry! No n00bzerXD

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REDeyedMASTA

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=-REM-= Winged Kuriboh Deadly Strike Deck

[Winged Kuriboh/Metamorphosis/Angel Control Deck]


This will be the Deck i use for regionals.


Note: If you want me to Rate, Fix, Suggest or all three for your deck please give me the link of your deck and indicate that you want a Rate, Fix, Suggestion or All three.


Thxs in Advance guys now for my Decks info.

Follow the Newly Posted Deck Rules from Lord Zedeck:
Deck's Name - =-REM-= Winged Kuriboh Deadly Strike Deck
Deck's Theme - Winged Kuriboh, Metamorphosis & Angel Control
Number of Total Cards - 40
Deck's Description - Well i usually win Duels by either two ways.
1. I play Final Attack Order and Abuse Gilasaurus effefct to summon there Fallen Monsters in attack mode and set either Winged Kuriboh or most likly Shining Angel. Then when they attack either Gilasaurus or Shining Angel/Winged Kuriboh i play Transcendent Wings and discard Night Assailant + Sinister Serpent/Another Card to summon Winged Kuriboh LV10 to deal the massive damage and to clear the field.
2. I Summon Winged Kuriboh and Metamorphosis it to summon Thousand-Eyes Restrict for stall and damage dealing or I Special Summon Winged Kuriboh LV10 and Metamorphosis into the Strongest Fusion monster in the metagame which is Cyber End Dragon to deal some massive trample damage.


Future Cards i want to be released and will add in the Deck (info from Janime from the GX series)

881.jpg
Kuriboh Calling Flute
Quick-Play Spell Card
Move 1 [Kuriboh] or [Winged Kuriboh] from your Deck to your hand. Your Deck is then shuffled. Then you can special summon it on the field.

1581.jpg
Philosopher's Stone Sabatier
Normal Spell Card
When a [Winged Kuriboh] is sent to the Graveyard, place this card from your deck into your hand. Pay half of your Life Points in order to play the effect of this card as the effect of a card in your deck and then place that card in the Graveyard. This card returns to your hand. You can equip this to 1 Monster on your Field in order to increase the attack strength of the Equipped Monster times the number of Monsters on the opponent's Field. (This effect can only be used 3 times then i guess it's Removed from the Duel like if you used Cursed Seal of Forbidden Magic on a card it never comes back.)

een-jp039.jpg
EEN-JP039
Level Tuning
Normal Spell Card
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard, special summon it and ignore the summoning condition. The monster special summon by this effect cannot attack, cannot activate effect, and effect would not be activate during that turn.



Now to My Deck

Special Summon Monster Cards: 2


Tribute Summon Monster Cards: 1

Normal Summon Monster Cards: 15
12. Different Dimension Warrior Lady {IMAGE}

Spell Cards: 16

Trap Cards: 6
1. Final Attack Order {IMAGE}
2. Ceasefire

Fusion Deck: 6



Side Deck: 6
2. Oustanding Dog Marron {IMAGE}
3. Oustanding Dog Marron {IMAGE}
10. ???
11. Cursed Seal of Forbidden Magic {IMAGE}



=-REM-=
 
Good Deck :)

Never saw that kind of Deck before. A new kind of burn/beatdown, it is. As far as I can see, it is quite strong. Just one request: next time, use normal text (like this) to tell us. The way your text is, is a kind of chaos...
Greetings,
BenjaminMS
 
Just to save you some time next time, the auto linking provides a instant link to each and every Yu-Gi-Oh! Card in the game (provided the "disable linking" box is unchecked and the card name is spelled correctly) and it's respective rulings.

Also, we'll offer suggestions for your deck no matter if you rate ours or not. We're not big on ratings. We like to focus more on helping the TCG community in general by giving people helpful suggestions and the benefit of our unique experiences. We'll always put in our two cents when a deck is posted. And we ask nothing in return (other then good behavior;)). I'm sure if you have any opinions or suggestions for some of our other member's decks that you'll post them. And even if you don't, we'll still offer suggestions for your decks every time.

Other then that, welcome to the forums.
 
Ok guys really that was no help for my deck -_- but it did help me for the Forum rules and as for Image tabs well i have been in forums with so many newbs yes ... newbs so i had this deck posted in other forums so trust me thats why. As for the rates ok i understand but would that mean there is no way to change my Deck and its perfect <_< now as for the Theme it says there its Winged Kuriboh Control, Angel Control and Damage Rush its not a beatdown -_- and neither a burn -_- please check on themes before trying to think of major weak theme like beatdown and Burn.

Only 1 good beatdown and thats Skill Drain Beatdown and as for Burn only 1 type that is good as well and thats the standard Burn decks with the heavy burn cards with restriction cards for example Gravity Bind and Level limit Area-B
 
chaosruler said:
First off, there is a beatdown dek that is actually, IMO, as good if not better than Skill Drain. The "revolving door" Spiritual Earth Art - Kurogane deck. Toss in some Cybernetic Cuclopeans, and the deck gets nasty fast.

-chaosruler

XD yea and restort with Top Decking dont forget u have to have a Bad Hand mangement to allow cyclopean effect to be used and then u have Skill Drain that can normal summon Fusilier and have it with 2800 atk wthout tributing so yea... sory but Skill Drain is too godly compared to Earth Beatdown deck now Earth Aggro/Rush Deck is different story and dont get mixed with Earth Beatdown
 
Skill Drain Beatdown? Hmmm. Thats a pretty weak build in my opinion. Not the strongest of Beatdowns by a longshot.

As for your deck, looks like you have the combo pretty well set. But it depends greatly on pulling the right cards at th right time. I see very little in the way of defense before you can draw towards your combo. Even with the great searchability you've added, the odds of drawing the cards you need still seems if-y.

My suggestions would be to step up your defenses with more protective traps and drop some of the staple cards, as they don't seem to fit in with the structure you have going here. Reborn-ability is great, but your deck needs more definitive stopping power if your to attain your ultimate combo.
 
REDeyedMASTA said:
XD yea and restort with Top Decking dont forget u have to have a Bad Hand mangement to allow cyclopean effect to be used and then u have Skill Drain that can normal summon Fusilier and have it with 2800 atk wthout tributing so yea... sory but Skill Drain is too godly compared to Earth Beatdown deck now Earth Aggro/Rush Deck is different story and dont get mixed with Earth Beatdown

Skill Drain decks cry when Royal Decree flips. Earth beatdowns with revolving-door tendencies can kill an opponent in 3 turns. I respect your opinion, but the Spiritual Earth Art - Kurogane decks are actually competative when built right. Skill Drain decks shouldn't use a lot of s/t removal, well, mass s/t removal, so unless the build packs 3 Dust Tornados, then Royal Decree can end games.

-chaosruler
 
ya but your Skill Drain deck will totally shine when you toss in 2 Prohibition. You stop their main weapon whether its Royal Decree, or Jinzo, or BLS.. and you have a deck that is kicking butt.... Prohibition made my Skill Drain deck pound the heck out of the great Chaos meta in my area.... BLS, Jinzo, and Heavy Storm, I did not care which people were using.. I stiopped them... and if not... I still had my Spell Shield Type-8 and 7 Tools Of the bandit in my side deck to use for protection... Dont underestimate Skill Drain....
 
thxs u some1 with knowledge about Skill Drain and to beat cards like Jinzo is too easy to destroy come on seriouisly by then u should have fusilier and as for Royal Decree well like i said u should by then have 2-3 beatdown and with Prohibition it destroys them can we get back to my deck please and end this converstation.
 
To each his own. Both have their pros and cons.

I agree with Digital Jedi that even with the built-in speed, the odds of having the right cards does seem "iffy" (as he put it :D ). Reload can help. Card Destruction too.

It's an interesting build, and I give you style points for originality. But I'm still not sold on how you're gonna pull what you need when you need it.
 
Jathro said:
To each his own. Both have their pros and cons.

I agree with Digital Jedi that even with the built-in speed, the odds of having the right cards does seem "iffy" (as he put it :D ). Reload can help. Card Destruction too.

It's an interesting build, and I give you style points for originality. But I'm still not sold on how you're gonna pull what you need when you need it.

please tell me what cards do i need to win this GAME XD and as for a chagne i took out sak armor for Ceasefire helped alot and someone here gave me the burn theme idea so i added it and please tell me what cards i need to pull of to win because i think u guys sstill dont understand i hope u guys know this isn't an OTK deck XD its a field control
 
Digital Jedi said:
Well, you've made very clear what your combos are and what your win conditions entail. But beyond that I don't see the deck doing much else. What I suggest is putting in more of the defensive traps like Bottomless Trap Hole, Trap Hole, Waboku. Mirror Force (until its banned again). Offerings to the Doomed.

well if a mod can lockthis because i found out i was an idiot because mytourny is at oc1 not sept 25soyea thxsguys tho u'll cthis deckmuch different
 
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