I've been tweaking this deck for months, and this is what I have right now.
monsters (tributes listed first):
Criosphinx x 2
Hieracosphinx x 2
Guardian Sphinx x 2
Exxod x 2
Gigantes x 3
Megarock Dragon x 2
Guardian Statue x 3
Golem Sentry x 3
Moai Interceptor Cannons x 1
Giant rat x 3
Neo-Spacian Grand Mole
Great Spirit
Ancient Gear Engineer
Magical Merchant
Spells:
Card Destruction
Heavy Storm
Giant Trunade
Guard Penalty
Premature Burial
Monster Reincarnation
Snatch Steal
Swords of Revealing Light
Brain Control
Traps:
Magic Jammer
Seven Tools of the Bandit
Royal Decree
Call of the Haunted
I know it's a lot of tribute monsters, but there are many ways I can get out a monster and sacrifice it the same turn. (special summon and stealing opponents monsters)
I was thinking of side-decking sakuretsu armor, for when I run up against drillroids. I also just pulled 3 pulling the rugs, so I may stick one or two in my deck. I'd prefer to keep the magic/trap count low, though.
Any ideas?
monsters (tributes listed first):
Criosphinx x 2
Hieracosphinx x 2
Guardian Sphinx x 2
Exxod x 2
Gigantes x 3
Megarock Dragon x 2
Guardian Statue x 3
Golem Sentry x 3
Moai Interceptor Cannons x 1
Giant rat x 3
Neo-Spacian Grand Mole
Great Spirit
Ancient Gear Engineer
Magical Merchant
Spells:
Card Destruction
Heavy Storm
Giant Trunade
Guard Penalty
Premature Burial
Monster Reincarnation
Snatch Steal
Swords of Revealing Light
Brain Control
Traps:
Magic Jammer
Seven Tools of the Bandit
Royal Decree
Call of the Haunted
I know it's a lot of tribute monsters, but there are many ways I can get out a monster and sacrifice it the same turn. (special summon and stealing opponents monsters)
I was thinking of side-decking sakuretsu armor, for when I run up against drillroids. I also just pulled 3 pulling the rugs, so I may stick one or two in my deck. I'd prefer to keep the magic/trap count low, though.
Any ideas?