Shift in Decks

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DaAmazing1

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After witnessing the decks that won at the PCNY, I see that off curve decks are no longer popular. Hence the none existence of Titans in the top 8 in PCNY. It seems like simple tech and on curve beat have come back.

There were a couple of off curve decks but only 2 in the top 8.

It seems as now is the time for creativity to kick in the deck making process. Its going to be pretty lame if all you see is going to be CS.

What do you guys think are going to be making splashes in the near future as decks that defeat the curve?
 
Gamma Doom is still running around strong and in a lot of cases can still get the job done against CS. Then you have the "New School" EMS build that Jason Hager piloted to a 2nd place finish up in New York. That deck will most likely be the most netdecked deck out there coming into the next few months. I expect some experimentation with the DGL cards that are now tournament legal for Golden Age play to make a small if not noticable insurgance against the CS onslaught. Fantastic Fun IMO is still a great match up against CS as well.

One of the reasons why CS is just so good is that it has the ability to evolve over time, something Teen Titans didn't have. I've played CS for 6 months now and I have to tell you that a lot has changed as far as builds are concerned. It used to be the curve was Boliver, Mark III, Mark II, Mark V, Nimrod, Bastion/Master Mold, Tri-Sentinel with Underground Sentinel Base and Recon Program, Savage, Finishing Move, Cover Fire, etc.

Then people began taking out the Tri's and Undergrounds and throwing in Magneto and Genosha. Then people started taking out their Master Mold's as well and threw in Nasty Surprises and Overloads after lowering their curve a bit... Then we saw MMK released and everyone went Hound happy and you saw the drop out of Mark III and the introduction of Hounds to the Curve. Decks took another slight turn when they started running Total Anarchy, changing the build slightly to a control aspect so that it could easily defeat Titans, Fantastic Fun, and EMS. Then that became unpopular when Micro-Sentinels came into play in place of the Total Anarchy's, this was to stop the Child Name Valeria's, etc. Juggernaut and Mojoverse began to see use to stop Betrayal (which was the first weakness against CS that had been found in a long time), and now most of them are running Apocalypse for an 8 turn curve instead of just a 7 so that they may combat Gamma Doom and other stall decks better then they could before.

As you can see, that's a lot of evolution for just one deck and as long as it can keep evolving, it'll keep winning and keep being popular. I'm all for new deck ideas and new deck concepts, but it's going to be hard to take down CS as long as it has the ability to evolve, it's just too versatile of a deck that it's hard for it not to evolve. I remember when CS finally won it's first 10K event a few months back, the German Hoh piloted to a win in his first 10K win in Europe, since then it's been extremely popular, and now has not just won a few 10K's but has also won a PC, it'll remain popular.
 
No one can deny the effectiveness of originality afte the splash an Xaviers Dream themed deck made.

Personally I've been reviewing the cards and combos in the new GL set and I think the potential for diversity is going to be huge. I still can't look through the set and not be overwhelmed at the possibilties not just in its own affiliated builds but in potential team ups! It's infinite!

I just wish more people posted here in the Vs forums so some of that potential could be explored more indepth.

EDIT: Mght I add that the diversity I see in the games future is not just for the soul purpose of originality, but also effective originality.
 
I played against one of the Xavier Dream deck builds and I have to admit it was decent. But it just seemed to rely on way too much. It relied on teaming up Gothem Knights and X-Men, then it relied on having Xavier's Dream and Beast on turn 4 along with a Total Anarchy, then it relied on having a Fizzle or two (along with characters to discard, after already discarding plenty for Xavier's Dream) in it's hand to make sure I didn't overload my own character so it couldn't gain a counter.

Basically what I was getting at in the above if you didn't catch on is it relies on getting all of those things mentioned above by turn 4 at the earliest, which isn't going to happen way too often.

Of course, the deck that I played got all that and ended up beating me on turn 7 (while he was at -33 might I add). But he admitted to me that he hadn't gotten a hand like that the entire day, oh well... I see cards like Have A Blast and Foiled making their way into most decks that didn't already play them pretty soon with the prospect of certain decks such as that upon the horizon.
 
The thing is, that in this game, relying on multiple card combos isn't necasarilly a bad thing. Often its the most devastating thing in the game.
 
AGreed, CS is a killer deck because it has so many options, but I think its 3 cards that make that deck incredibly hard to defeat: "reconstruction program", "Bastion", "Nimrod". Now if those cards didn't exist I don't believe Sentinels would be so strong.

I'm going to try to finish tweaking that brotherhood deck that I played you with since it has alot of the same elements as sentinels. It has decent drops on the 5 and up even though the 6 could be better, it can net cards from the KO pile for boosting attacks, and there are so many options that it can also evolve the way sentinels did.
 
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