Shining Blue-Eyes

Phred said:
Hm, Is it good? I usualy put Dark Paladin into a deck like this, you think I should?
No, it already looks like you have too much going here. I suggest you re-work the deck to emphasize King Dragun more as your build to setup for the BEUD/Shining play, which will most likely be able to be blocked by the opponent by the time you field it.
 
I have to agree with Judicator on this one. It seems to me that you want a deck that uses all things Blue-Eyes White Dragon. In that case, we really need to streamline this deck to increase its playability.
Your monsters need a serious overhaul. Rather than tell you what to take out and what to keep, I'm just going to give you a sample list of what you should try to shoot for.

Blue-Eyes White Dragon x3
Different Dimension Dragon x1
Masked Dragon x2
The Dragon Dwelling in the Cave x1
Lord of D. x2
Kaibaman x2
Spear Dragon x1
Luster Dragon x2
Divine Dragon Ragnarok x1
The Dark - Hex-Sealed Fusion x2
The Light - Hex-Sealed Fusion x1
Sangan x1

That's just an idea. I suggest excluding Blue-Yes Shining Dragon, at least for the current ban list. You are welcome to use it in free play if you wish. The idea of these monsters (19 to be exact) is to get Blue-Eyes Ultimate Dragon as quickly as possible while maintaining some form of field presence.

Spells: (another sample)
Stamping Destruction x2
Mystical Space Typhoon x1
Heavy Storm x1
Polymerization x2
Dragon's Mirror x1
Dark Hole x1
Lightning Vortex x1
Swords of Revealing Light x1
Premature Burial x1
Fissure/Smashing Ground x2
Nobleman of Crossout x1

Traps: (sample)
Sakuretsu Armor x2(3)
Bottomless Trap Hole x1
Trap Hole x1
Call of the Haunted x1
Soul Resurrection x1
Level Conversion Lab x1

With this sample, you'll have a deck of 40 to 41 cards. I hope this gives you some ideas.

-bjswp56
 
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