Switching Rows While Attacking

Digital Jedi

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Good queston. What do you think of the answers given?

http://forum.tcgplayer.com//threads/39818&page=1&pp=10
mercer187 at TCG Forums said:
I got into an arguement with a friend of mine over something he pulled that I believe wasn't legal and I kind of need some feedback just to make sure which one of us is correct.


For the sake of dragging it on I'll cut to the chase.

My friend had Slipstream in his from row (hidden), It was his atk step so he declared his atk and it was legal so he exhausted slipstream, he atked my character who's def I had pumped up to 7, in response he plays Thunderous Onslaught, now here is where the confusion comes in, he proceeds to move slipstream to the visible area but in the support row, he then flips megablast to give him the +4 pump and range.

My issue is this

1. Once he moved slipstream to the support row the atk is no longer legal since he doesn't have range so johnny readies which means he loses the +2 pump and the unstunnability from Onslaught.


2. I was always under the impression that if u have a character in your support row who doesn't have range you have to first flip megablast in order to grant them range and then they can legally atk.

Am I correct in what I am thinking or am I incorrect.

Any assistance would be appreciated guys.
 
I'v never quite heard it explained that way before. Adds a new layer to the game for me. Now if I can just remember it.:rolleyes:
 
He did make the whole thing seem more complicated than it really is though.

Basically when you want to attack you would declare the attack target and who is going to attack. At this point you can throw effects on the chain and after you pass then your opponent can throw effects on the chain. After the chain is empty and if the your proposed attacker can still attack and if the defender can still be a defender you proposed attacker will exhaust. At this point there is nothing either player can do to make the attack invalid.

Here's a common chain that happens all the time that might illustrate this better. Lets say your going against a Doom deck that runs Mystical Paralysis. You opponent has doom on the field ready, and you have a Mark V on the field ready. You propose to attack Dr.Doom, at this point your opponent plays Mystical Paralysis and exhausts his Dr. Doom for its cost targeting your Mark V. Your Mark V would then exhaust, making him unable to become an attacker. Now if he never plays Mystical Paralysis and your attacker exhausts for the attack then their is no way to stop the attack from concluding.
 
I think the thing that was bothering me was the playing of Mega-Blast in this instance. Say we replaced Slipstream with a different character. And in this case we are moving a character into a place where he would get an adjacency effect that modified his attack. Would his stats be modified at this point as well?
 
Digital Jedi said:
I think the thing that was bothering me was the playing of Mega-Blast in this instance. Say we replaced Slipstream with a different character. And in this case we are moving a character into a place where he would get an adjacency effect that modified his attack. Would his stats be modified at this point as well?

Yes, once the character exhausted for the attack and is declared a legal attacker, you can add effects to the chain. So, moving him next to a lead that gives the character a +2 attack is a really good move.
 
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