the illusive ninja

vanguard

New Member
Well since a lot of people in my area have suddenly started playing yugioh I've taken the oppurtunity to work with Strike Ninja once again for a tournament final. Any rates and fixes are very much welcome.
Greetz


Monsters: 20

3x Strike Ninja

2x D.D. Scout Plane

2x Stealth Bird

3x Mystic Tomato

1x Sangan

1x Snipe Hunter

2x Don Zaloog

3x Dekoichi the Battlechanted Locomotive

1x Jinzo

2x Cyber Dragon

Spells: 12

3x Shrink

1x Heavy Storm

1x Mystical Space Typhoon

2x Brain Control

1x Snatch Steal

1x Dimension Fusion

1x Reinforcement of the Army

1x Swords of Revealing Light

1x Future Fusion

Traps: 8

1x Return From the Different Dimension

3x Trap Dustshoot

1x Mirror Force

1x Ring of Destruction

1x Torrential Tribute

1x Magic Cylinder

This may be a little too much of everything. It has some aggro-burn features but also 'abuses' the fact that D.D. Scout Plane is a machine type monster by playing Future Fusion.
Any thoughts?
Thanks in in advance.
 
well its not a bad start but i dont think you will be able to get stealth bird to work, i think you should deffinatly be running morphing jar because it dumps cards in your graveyard and probably an extra return from the different dimension. i dont quite understand the future fusion thing, what fusion monster do you bring out? because you cant bring out chimeratech withoutt overload and you only have two cyber dragons so cyber twin is unlikely. ummm i understand that they are hard to get hold of but card troopers could work to dump cards to the graveyard or magical merchants, even card destruction,fiend megacyber could work, its oldschool buti have seen it used in strike ninja decks, its quite flexible and can be handy in a tight spot, probably only run a random 1 if you do decide on it though. these are just ideas hope iv helped out ;)
 
First of all, yes your ideas were useful :) , I'm always happy to take anyone's advice and see how it works out. Anyhow I should probably elaborate the Future Fusion thing first. Believe it or not, the original plan was to use it to get Chimeratech. I'll admit that it doesn't seem ideal at all, considering it'd blow my entire field up if I'd succeed in summoning it. However, I'm not planning on actually summoning it to the field (that's more of a bonus:D ). The purpose is to instantly send all D.D. Scout planes in the deck to the grave. That way, I'd pretty much have an infinite source of monsters to remove for Strike Ninja. Though I'll admit it's a risky operation, but I'm still testing.

Next up: the Stealth Birds. While not of much particular use, since it doesn't destroy or bounce anything and doesn't immediatly give me an edge in the game, remember that it is searchable with tomatoes and can be a nasty problem if I'd get to use it's effect. But again I'll admit it strays from the original Strike-remove idea. But it is food for Strike and can prove itself to be useful. Not just because of the burn effect, but it also has a decent 1700 DEF that'll keep most common played LV4 or below monsters at bay. Yes I hear you thinking, 'Why not play Spies? They're dark and don't have to rely on the tomato engine.'. Yeah I'll admit it sounds good and I'll I can say is: I'm still testing:D.

As for Morphing Jar, well I'll keep this short. MJ would be excellent for additional drawpower and for dumping dark-attribute monsters in the grave fast. It'll most likely hit the deck if it (deck) proves itself too slow.

As for Card Destruction, it's been something I was already considering:p .

Card Troopers, well you said it already: they are hard to get :crying . But we'll see what happens them after the next banlist. I'll go from there:) .

Finally Return from the Different Dimension. I understand that it's necessary to 'upgrade' my chances of playing it to swarm the field and swing for game. Cons however are:
- It's a trap (thus easily countered by either Jinzo or Decree etc... both of which are frequently either main- or sidedecked)
- I've played a D.D. deck a long time in which I played it twice, and even in that deck I still drew the card too much when it wasn't of any use.
- I'm already playing Dimension Fusion which, besides the 2000LP cost, has an overall higher chance of succeeding instead of RftDD (but that may just be a personal view).



Anyway I understand where you're coming from and there are definitely some things I'll take into account, so thanks for that.
Greets
 
okay well im glad i could be of some assistance
and i understand the chimeratech idea now, sorry i should have seen it erlier(think i was being a bit slow) yes it is a nice way to dump monsters.
and i just thought i would say i love the d.d scout plane combo, i am currently thinking of running a trooper/bazzoo deck with 2 or 3 just to wind my oponent up.:D
if i do i garantee the deck will go straight onto c.o.g.
:D
 
Yeah the deck's pretty much a mix of a lot of techs, etc... :D I'll be sure to check your deck out if you post it:)
 
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