the sacred beasts like-a do the cha-cha

XIII

New Member
mehehehe

too much bruce almighty for me, but anywayyysss

this here deck is a sacred beast deck with some burn potential and *gasp* 1 fiend. i havent really played with it SERIOUSLY yet, but i'd like for it to become a little better than the piece of crap it is right now. the way it works is i hold off the opponent with burn cards and stall cards (most of the time winning like that) until i pull out one of the 3 beasts. when i pull the beast out, it will have been at least 30 turns. i pick the last of their points with one, massive, super flashy, seizure-inducing, crappy american dubbed attack. haha, its tons of fun.

check it outt!

Monsters: 19

1.Raviel, Lord of Phantasms
1.Uria, Lord of Searing Flames
1.Hamon, Lord of Striking Thunder
2.Masked Dragon
3.Solar Flare Dragon
3.UFO Turtle
2.Pyramid Turtle
2.Ryu Kokki
1.Cat of Ill Omen
1.Protector of the Sanctuary
1.Makyura the Destructor
1. Sangan

Spells: 13

1.Snatch Steal
1.Harpie's Feather Duster
1.Monster Reborn
1.Kaiser Colosseum
3.Wave Motion Cannon
1.Ground Collapse
1.Pot of Greed
1.Messenger of Peace
1.Level Limit - Area B
1.Raigeki
1.The Dark Door

Traps: 10

2.Gravity Bind
1.Nightmare Wheel
1.Call of the Haunted
3.DNA Surgery
2.Magic Jammer
1.Skull Lair

ttl: 42


thanks in advance :D
 
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