Thoughts on Marvel Knights

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bishop

Thief of Always
Tonight is the first time that I've actually held any MMK in my hands. I only opened one of the boxes that I have sitting on my desk and I have some initial thoughts. Realize, of course, that I've not sat down and read every card nor have I played with a deck including any of these cards. And, this is strictly my own observation.
  1. Overall, while there are a number of quite exceptional examples of great art, this is close to the worst set in terms of the artwork. As a whole, it downright sucks.
  2. The "hidden area" is a major flop. Not only is it a gimmick that will not work, what few cards that I have examined seem to add very little new dimension to the game itself.
  3. The redundancy of characters seems to be higher here than in previous sets. I don't have them sorted out in my binders yet, so I'm not sure. But my initial run through seems to bear this out. (I'm too lazy to actually go through Cerebrus II and look as well.)
  4. The girls in this set are certainly better endowed than most (though not all) in previous sets.
  5. Did I mention that the art sucks?
Not a lot here, I admit. Just some thoughts that really stand out (no pun intended, of course, in light of #4 above) to me when I go through this. As a major generalization, it seems to me that the VS development team was truly at its best with both Origins releases (Marvel and DC, which were both already in development prior to the current dev team) and the Superman expansion (which was fun, but no groundbreaking experience). Spiderman was by far the worst set we've seen and now this.

I hear that Green Lantern Corps will be an excellent expansion and I'm crossing my fingers. UDE has one more set to convince me, as a player (since I don't judge much at all), to continue to collect VS and play with what I have. I'm seriously thinking about heading out to play in the big leagues now that I've had a year to get to know the game well. But I'm just not ready to pull out the stops and get serious when I see the track record so far.


bishop
 
I've had a good 2 months to look at the set and really there isn't anything really ground breaking or new in it. Like many others I was extremely against the concept of Concealed characters and to be honest, from what I've seen in the meta this past 2 months, it hasn't changed much within the Golden Age format. The only time I normally see a concealed character in Golden Age is when a Curve Sentinel deck chooses to play that 1 or 2 Hounds of Ahab it's got in it's deck.

For the concept of Marvel Modern Age though I'm pretty sure that most every card in the Marvel Knights set will see much more play then Web of Spiderman.

Marvel Knights just has better teams and better support cards for those teams. Cards like Roscoe, Wild Ride, Weapon of Choice, etc. add some zing to those deck types. What little Spider-Friends support cards this set saw didn't help those decks much in the end and I'm pretty sure that most of the decks that do well within the Modern Age will be Crime Lords and Marvel Knight decks.

But I guess in a nutshell that's my basic overview of the set. Nothing really impressing beyond the coolness of Doop 8 drop... but that's just because Doop's always been that character that when you tell people it's a comic book character from Marvel they're like "No it isn't... there is no way that stupid looking thing was ever in a Marvel comic." I don't know... call me geeky I guess.
 
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