paulb91085 said:
Hmmm... as a fellow lover of the ultimate wizard (in terms of Attack and Defense, that is), I think I can help you out a smidge. I've always favored the
Dark Paladin build myself, but let's see what we can do here.
Tributes
- 1x
Dark Magician. 3 is just too many, it really is. I can't tell you how many times I've been stuck with 3
Dark Magicians in my hand and not a thing to do with them. I've been MUCH happier with 2. You could add some support to dump and revive them, but you're going to want more interesting spells than that. Sure, you need to discard for
Cost Down, but I think you'd rather be summoning him than dumping him, right? :icon_mrgr
- 1x
Dark Sage. I would be the first to congratulate you if you could get this guy out routinely. But 9 out of 10 times, this is nothing more than a dead draw. Cool card, great idea, but leaves you frustrated.
- 1x
Dark Magician Girl. I like her too, but there are better tribute spellcasters you can use. It's always good to use your Graveyard to your advantage like that, but you need to play the odds a little and decide how often she'll be worth it to you.
+2
Magical Marionette. This can replace your lost DM and DMG quite nicely. It works with
Magician's Circle, and has a much more reliable effect than that of DMG. If you can't use
Toon Table of Contents to counter-up a Skilled Dark, you can use it to pump one of these guys up instead. 3 counters = 2200ATK *and* you destroyed one of their monsters. Nice. Of course, he's not very DM-themed, but then again neither is
Spirit Reaper :icon_mrgr
1x
Dark Magician of Chaos
2x
Dark Magician
2x
Magical Marionette
Non-Tributes
- 2x
Skilled White Magician. If you're not running
Buster Blader (which I'm not seeing), this isn't going to help you at all. BB has better support than SWM anyway. Even if you switch to
Dark Paladin/
Dark Magician down the road, use fusion subs instead of
Buster Blader. Heck, if you need filler,
Gemini Elfs are aways a good choice.
- 2x
Time Wizard. Without
Dark Sage, this is a potential
Backfire you cannot afford. Especially if things are working well, and you have DM on the field already.
- 1x
Toon Goblin Attack Force. It's powerful, certainly. I would try a
Toon Gemini Elf (Spellcaster) or
Toon Masked Sorcerer (also Spellcaster) instead.
- 1x
Man-Eater Bug.
Old Vindictive Magician!
Man-Eater Bug is BAD. You must blow something up, even if it's something of yours. OVM can only destroy your opponent's monsters, so no funny business.
+ 2x
Old Vindictive Magician. (see above) Worst case, they'll Nobleman it and thin your deck for you. Best case, you blow up something nasty.
+ 1x
Tsukuyomi. A Spellcaster and fits the theme. Don't just consider your opponent's monsters here. If you were to say add in
Waboku or
Swords of Revealing Light, you can get some re-use out of
Magician of Faith or Old Vindictive. It's a great card and really a tight fit with
Dark Magician.
2x
Apprentice Magician
1x
Cyber Jar
1x
Gemini Elf *or*
Injection Fairy Lily
1x
Magician of Faith
2x
Old Vindictive Magician
1x
Sangan
3x
Skilled Dark Magician
2x
Spirit Reaper
1x
Toon Gemini Elf
1x
Tsukuyomi
Spells
- 1x
Sage's Stone. If you remove
Dark Magician Girl, I suppose you'd have to remove this too.
- 1x
Cost Down. I like the idea, but you're still losing 2 cards to summon a
Dark Magician. I would go more for
Soul Exchange or
Tribute Doll, especially since I'd like to add a pair of
Wabokus to the traps
- 1x
Thousand Knives. I like it, but unfortunately you need to protect your Skilled Darks and weaker monsters while you try to get
Dark Magician out. Once he's out, I really think you'd need more face-down removal instead like
Nobleman of Crossout.
+ 1x
Snatch Steal. What's not to like? Tribute for Marionette or
Dark Magician, use something big against them. If you prefer temporary control for tributes, use
Brain Control instead.
+ 1x
Swords of Revealing Light. Very Yugi. Very useful. If you're really lucky you can do some hurting with a FLIP: effect and
Tsukuyomi while this is out, too.
+ 1x
Mystical Space Typhoon. Almost insane not to
+ 1x
Double Spell. A personal favorite of mine, but in all honesty it's probably better suited to the
Dark Paladin build. (extra
Polymerizations to discard). I would try it out ... it can be really handy. If not, just use something else!
1x
Dark Hole
1x
Double Spell *or*
Soul Exchange *or*
Scapegoat
1x
Heavy Storm
2x
Last Will
1x
Mage Power
1x
Mystical Space Typhoon
1x
Nobleman of Crossout
1x
Premature Burial
1x
Snatch Steal
1x
Swords of Revealing Light
3x
Toon Table of Contents
Traps
+ 1x
Magician's Circle. I think this will greatly improve your changes of getting one to fire early on, which is when it's most effective.
+ 2x
Waboku.
Old Vindictive Magician,
Magician of Faith,
Apprentice Magician, and of course, can be QUITE useful with
Magician's Circle (I'll let you figure out why!)
- 1x
Dust Tornado. Just to keep the trap count down a bit. Eight isn't bad at all, but nine is starting to push it.
1x
Call of the Haunted
1x
Dust Tornado
2x
Magician's Circle
2x
Sakuretsu Armor
2x
Waboku
That's my advice anyway. Hopefully it might spark some ideas on your end. Seems I've left you with 42 cards, too. I happen to like 42, but most folks will protest about that!
Good luck to you!
Most important thing is to keep the deck YOURS and take advice for what it is ... just advice!