Unholy Alliance

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bjswp56

R. I. P. Chris Benoit
This is the deck I'm currently trying to finish.
Darkness: 11
Light: 17
Nature: 16
3 Necrodragon Giland
3 Vile Mulder, Wing of the Void
3 Vashuna, Sword Dancer
2 Mist Rias, Sonic Guardian
4 Jil Warka, Time Guardian
3 Ruby Grass
4 Bronze-Arm Tribe
2 Silvermoon Trailblazer

2 Terror Pit
4 Holy Awe
4 Sonic Wing
4 Mana Nexus
4 Dimension Gate

It's a not-so-basic build centered primarily on getting out cheap Double Breakers, preserving them for as long a possible, and making them very hard to deal with. Mist Rias helps to draw into cards while Bronze-Arm Tribe works on getting the Mana Zone ready. Jil Warka's ability to tap creatures after it's destroyed will help to keep my opponent's Blockers from being a huge problem. Terror Pit/Holy Awe comboed with Mana Nexus will help keep my shields up in tough situations. Lastly, Sonic Wing and Silvermoon Trailblazer, keep the Double Breakers from being blocked in case the opponent's Blockers are harder to deal with than expected.

So far, it looks pretty solid. I can't wait to test it.
 
How would you test it? I would comment more, but I honestly have no idea what any of the cards do outside of what I used in the Deck I still had from that Duel Masters Civilizations online game.
 
Tiso said:
How would you test it? I would comment more, but I honestly have no idea what any of the cards do outside of what I used in the Deck I still had from that Duel Masters Civilizations online game.

Playtesting dude. Sit down with someone else and play them until you figure out the deck's strengths and weaknesses.

I've placed the link to the Duel Masters Card Database on the Wizards site in my sig. You'd have to copy and paste each card name individually, but it should help some.
 
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