This is the deck I'm currently trying to finish.
Darkness: 11
Light: 17
Nature: 16
3 Necrodragon Giland
3 Vile Mulder, Wing of the Void
3 Vashuna, Sword Dancer
2 Mist Rias, Sonic Guardian
4 Jil Warka, Time Guardian
3 Ruby Grass
4 Bronze-Arm Tribe
2 Silvermoon Trailblazer
2 Terror Pit
4 Holy Awe
4 Sonic Wing
4 Mana Nexus
4 Dimension Gate
It's a not-so-basic build centered primarily on getting out cheap Double Breakers, preserving them for as long a possible, and making them very hard to deal with. Mist Rias helps to draw into cards while Bronze-Arm Tribe works on getting the Mana Zone ready. Jil Warka's ability to tap creatures after it's destroyed will help to keep my opponent's Blockers from being a huge problem. Terror Pit/Holy Awe comboed with Mana Nexus will help keep my shields up in tough situations. Lastly, Sonic Wing and Silvermoon Trailblazer, keep the Double Breakers from being blocked in case the opponent's Blockers are harder to deal with than expected.
So far, it looks pretty solid. I can't wait to test it.
Darkness: 11
Light: 17
Nature: 16
3 Necrodragon Giland
3 Vile Mulder, Wing of the Void
3 Vashuna, Sword Dancer
2 Mist Rias, Sonic Guardian
4 Jil Warka, Time Guardian
3 Ruby Grass
4 Bronze-Arm Tribe
2 Silvermoon Trailblazer
2 Terror Pit
4 Holy Awe
4 Sonic Wing
4 Mana Nexus
4 Dimension Gate
It's a not-so-basic build centered primarily on getting out cheap Double Breakers, preserving them for as long a possible, and making them very hard to deal with. Mist Rias helps to draw into cards while Bronze-Arm Tribe works on getting the Mana Zone ready. Jil Warka's ability to tap creatures after it's destroyed will help to keep my opponent's Blockers from being a huge problem. Terror Pit/Holy Awe comboed with Mana Nexus will help keep my shields up in tough situations. Lastly, Sonic Wing and Silvermoon Trailblazer, keep the Double Breakers from being blocked in case the opponent's Blockers are harder to deal with than expected.
So far, it looks pretty solid. I can't wait to test it.