VS vs. YGO

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Raigekick

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Rank VS and YGO in terms of the following using the scale of 1 to 10 where 10 is the highest:

1) Diversity in building different deck types:
2) Cost less to build good deck:
3) Ruling simplicity:
4) Ease in learning game mechanics:
5) Different kinds of combo:
6) Art design:
7) Overall score:
 
1: YGO=7 VS=8 (currently with YGO decks being more or less cookie cutters, people are tending to be less creative, they'd rather copy something that wins rather then create something new, but there are those that tend to do the opposite, which is why only 1 point separates here. VS players tend to create decks that they think will do well, then playtest the crap out of them before they do anything serious with them. So as of right now [and probably due to the fact that there are fewer sets to work with then the over 10 sets for YGO] I'd have to go with VS).

2: YGO=7 VS=10 (You can build a cheap YGO deck that's good if you know what you're doing and you know where to go. But just about anyone can create a good cheap VS deck, I made two good decks just out of the first box of cards I ever got, the fact that VS cards aren't as rare and the fact that they're cheaper and you get more in a pack only makes it that much easier.)

3: Ruling Simplicity: YGO=8 VS=9 (Ok, as a YGO judge, of course I think it's easy to give rulings for it, but VS rulings are just as easy. Let me put it this way, in a game where a rule book sets a standard, and then says "Now if a card contradicts a ruling in this book, then go by the card." that is basically just easy. VS is basically a game where it's RTFC... which I will not say what it means but it stands basically for Read the card. Pretty simple).

4: YGO=7 VS=7 (I'd have to give it a tie here. YGO can have complex game mechanics, but there is a situation that needs to be met first. If you've played both YGO and Magic before, then you'll pick up VS with ease, if you've played any card game before, you can pick up YGO with ease, if they're both your first ever card game, then it might be a little tougher. It's just a matter of when you choose to start the game and what other CCG experience you may have before hand.)

5: YGO=8 VS=6 (It's rare to see YGO take a lead over this, but it's true. Just sheer more cards in a game makes it easier for more combos to arise, right now the only combos I see on a regular basis in VS is Brave and the Bold's Dynamic Duo/Teen Titans Go!, then Tim Drake/Teen Titans Go!, Garth/Teen Titans Go... it's so funny how so many combos can revolve around one card... but it does. It's just so limited right now on combos.)

6: YGO=8 VS=9 (What can I say? I was always a comic fan... so naturally, I'm gonna like comic art more...)

7: Overall score here... Hmm... YGO=45/60 VS=49/60, yeah they're that close... I find both games to equally as entertaining and money consuming, lol. But what makes VS more compelling to me in the end above casual play is the money involved in it. If YGO had a Pro Circuit, then things could be a bit different, but as it stands right now... money talks, lol.
 
vs. over ygo.

its that easy.

Vs. is less expensive. easier to get cards you want, and you can make a working deck out of anything.

inmates/assylum deck that hurts more during your turn than in theirs.

vs. the cookie cutter yugioh deck.

which recently and before is a chaos deck.

Tribe, jinzo, bls, etc..

all you need to win.

now if you go opposite of the winning deck then youll have a winning deck too but only against that perticular deck.

but going by what you ask ill just put the numbers.

1) Diversity in building different deck types: VS: 8 (enough but not alot to say cookie cutter, though i remember that New BrotherHood and Big broother hood kinds own right now) YGO:6 (not much yo)
2) Cost less to build good deck: VS: 9 YGO:5 (expensive)
3) Ruling simplicity: VS: 8 (preaty straight forward) YGO: 6 (because konami says so)
4) Ease in learning game mechanics: VS: 6(it took me sometime to pick up, if not for Magic i wouldnt have known what to do) YGO: 8(its becoming alot harder now)
5) Different kinds of combo: VS: 7 (not many cards out yet) YGO: 9 (enough cards to use)
6) Art design: VS:8 (nice art) YGO:7 (its getting better)
7) Overall score: VS: 46/60 YGO:41/60

close, but only becuase non are perfect.
 
VS and Yu-gi-oh

1) Diversity in building different deck types: While there are many types of decks that can be built for fun in Yu-gi-oh the vast majority are not tier-1. VS has shown a much better assortment of possible deck designs that can be played at the tier-1 level. VS=8, YGO=5

2) Cost less to build good deck: The initial cost to get into a tool chest of cards for Yu-gi-oh is huge, since almost every card in what turns out to be in every ones basic deck plus the few others to make it somewhat different is an expensive one for a truly competative deck; but after that it is not to bad to collect the tech and monsters to make the few changes you need after each set release to make for the tier-1 meta because there are not that many good decks to choose from. On the other hand VS is full of opportunity. Commons & uncommons are essentil to any deck build. Rares are not as expensive, save a few. The game however, moves itself forward with each set and alters the meta. New teams with new mechanics allow and even determine the need to always add tools and change teams in order to stay competative in the meta. Decks are not cheap, but not to bad. The cost to stay up with either game is about the same but both are somewhat expensive by some standards. VS=7, YGO=7

3) Ruling simplicity: This is where it gets different. Yu-gi-oh is fun. I both play and judge at the Regionals and pre-releases. But this game has had alot of ups and downs with the rules. It has improved over the years, but frankly it is an unnnecessaryly confusioning and poorly constructed set of rules. It requires constent updates and rulings to keep players and judges in the know. VS on the other hand, while not a simple game, is straight forward, clear and well structured. It may well be the best written set of CCG rules out there. It is a real pleasure to Judge for VS. VS=9, YGO=5

4) Ease in learning game mechanics: Yu-gi-oh is on the surface very easy to learn, but because of the rules, it always requires a judge for all but the most devoted to sort out all the confusion. VS has a longer learning curve, but I have noted that the more you play and learn the rules the less I need to be there as a judge for them. The rules are the best way to sort out questions. VS=8, YGO=5

5) Different kinds of combo: This is an open ended question. Since Yu-gi-oh has so many interesting combos. If you can get the cards together to pull them off they are usually effective. However, the difficulty and consistancy in pulling these cards together and not falling to your opponents counter plays make most combos not very useful, so they do not see much play. VS on the other hand has a great deal of options for combos, but most are not game breaking, since the game is fairly balanced. They are more necessary in VS; you put together a combo, perhaps a small one, but it is only part of the path to a steady, controlled path to victory. Combos are more varied and less impacting in VS. With that said...VS=7, YGO=8

6) Art design: Somethimes the art in Yu-gi-oh can be down right stunning and beautiful and other times you scatch your head. VS, in my humble opinion, has been rather consistantly great as comic book/ super hero art goes. I love the VS card artwork. VS=9, YGO=6

7) Overall score: As a total playing experience, Yu-gi-oh has been fun but at times agravating and disappointing. I still collect, play and Judge, but VS has opened my eyes to what a true CCG should and ultimately is; it has been a very good experience on most every front. VS=8, YGO=6

So there you have my two cents.
 
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