Okay, this has been buggin e from the beginning.
Why can't I make a Sinister Syndicate deck work? It's not ike the effects are all bad. And the ATK/DEF values aren't exactly down the curve. S what's wrong wit it?
I realize they don't have the best support of any Team Affiliation:
Well you get the jist of it. What bad is the characters have some pretty decent effects and I've seen a few of the higher drops use as splash ins for other type decks. But Sinister itself, just doesn't seem to work. Any thought?
Why can't I make a Sinister Syndicate deck work? It's not ike the effects are all bad. And the ATK/DEF values aren't exactly down the curve. S what's wrong wit it?
I realize they don't have the best support of any Team Affiliation:
Doesn't work as well as it should.Doc Ock's Lab (MSM-023)
Activate, pay 3 endurance -> Target Sinister Syndicate attacker gets +3 ATK this attack.
Sounds good, but all I ever pull is the same crap I discarded.Osborn Industries (MSM-024)
Activate, discard a Sinister Syndicate character card-> Draw a card.
Activate, discard two cards-> Draw a card.
Sounds great. So why can't I ever get it?Sinister Salvo (MSM-026)
As an additional cost to play Sinister Salvo, exhaust a Sinister Syndicate character you control.
Target player loses 3 endurance.
Ongoing: Characters you control have range.
Great! Now where' that extra resouce point comming from if I'm getting my curve?Lion's Den (MSM-099)
Pay 1 resource point -> Target Sinister Syndicate character gets +4 ATK this turn. Use this power only once per turn.
A discarding effect? This isn't Arkham Inmates!Oscorp Board Room (MSM-100)
Activate, KO a Sinister Syndicate character you control -> Target player discards a card from his hand. Use this power only during the combat phase.
Wow. Lame.Hired Goons (MSM-098)
Characters you control that came into play this turn get +1 ATK this turn.
Sinister Syndicate characters you control that came into play this turn get an additional +1 ATK this turn.
Bwahahahahahahahahahahahahahahahahahhahahahahahahahahaha!!!!!!!Dangerous Experiment (MSM-094)
As an additional cost to play Dangerous Experiment, exhaust a Sinister Syndicate character you control.
Choose a plot twist name. Reveal cards from the top of your deck until you reveal a plot twist with the chosen name. Put that plot twist into your hand and shuffle the revealed cards into your deck. Lose 1 endurance for each card revealed this way.
Well you get the jist of it. What bad is the characters have some pretty decent effects and I've seen a few of the higher drops use as splash ins for other type decks. But Sinister itself, just doesn't seem to work. Any thought?