Monsters (6)
3|Crv|Elemental Hero Bubbleman
3|Een|Rapid-Fire Magician
Spells (28)
1|Sdp|Graceful Charity
3|Ep1|Card of Sanctity
3|Fet|Meteor of Destruction
3|Mrd|Tremendous Fire
3|Mfc|Poison of the Old Man
3|Sdk|Ookazi
3|Dl5|Restructer Revolution
3|Eoj|Misfortune
3|Lob|Final Flame
3|Ast|Goblin Thief
Traps (6)
3|Mfc|Secret Barrel
1|Pgd|Ring of Destruction
2|Crv|Magical Explosion
the monsters represent drawpower and extra burn.
the spells are the main body of burn effects+ some more draw power.
the traps are in there because they simply do more damage than say "hinatoma".
Mark that while you might think these cards do not cause enough effect damage, a player starts with 8000 LP and that 8 cards that deal 1000 damage each is enough to win (or 10 that deal 800). In 3 turns your opponent can only (probably) cause the following ammounts of damage: 1500 then 3000 then your dead. So you'll probably have arround 2 to 3 turns to complete 8000 worth of damage. When not drawing into any drawpower-cards, you start with 6 cards and over the following 2 turns draw another 2. That's 3 turns to draw 8 cards and could be enough. This would give your opponent only 3 chances of drawing into and summoning des wombat. Jinzo and royal decree wont matter that much.
You can help me by:
1)rating this idea--> include 2 toon table of contents and a toon cannon soldier instead of the goblin thiefs/misfortunes
2)letting me know if I might of missed a good spell burn card.
3)giving good fixes.
thnx in advance
3|Crv|Elemental Hero Bubbleman
3|Een|Rapid-Fire Magician
Spells (28)
1|Sdp|Graceful Charity
3|Ep1|Card of Sanctity
3|Fet|Meteor of Destruction
3|Mrd|Tremendous Fire
3|Mfc|Poison of the Old Man
3|Sdk|Ookazi
3|Dl5|Restructer Revolution
3|Eoj|Misfortune
3|Lob|Final Flame
3|Ast|Goblin Thief
Traps (6)
3|Mfc|Secret Barrel
1|Pgd|Ring of Destruction
2|Crv|Magical Explosion
the monsters represent drawpower and extra burn.
the spells are the main body of burn effects+ some more draw power.
the traps are in there because they simply do more damage than say "hinatoma".
Mark that while you might think these cards do not cause enough effect damage, a player starts with 8000 LP and that 8 cards that deal 1000 damage each is enough to win (or 10 that deal 800). In 3 turns your opponent can only (probably) cause the following ammounts of damage: 1500 then 3000 then your dead. So you'll probably have arround 2 to 3 turns to complete 8000 worth of damage. When not drawing into any drawpower-cards, you start with 6 cards and over the following 2 turns draw another 2. That's 3 turns to draw 8 cards and could be enough. This would give your opponent only 3 chances of drawing into and summoning des wombat. Jinzo and royal decree wont matter that much.
You can help me by:
1)rating this idea--> include 2 toon table of contents and a toon cannon soldier instead of the goblin thiefs/misfortunes
2)letting me know if I might of missed a good spell burn card.
3)giving good fixes.
thnx in advance