Hm, thanks nelmorr13 and Buzzter for the insight(s).
I knew the deck needed thinning, just didn't know what to send off. But good point on the Nimble Momongas.
The point of me running Life Absorbing Machine with Fairy Box and Messenger of Peace was to gain extra heals per turn, seeing as...
Wow, cool~! 11 things to fix then. XD I'll have a go at your suggestion while on the train to Liverpool.
Thanks muchies.
Add:
Made some changes... and the deck size has gone up to 50.... help? >_<
Hi, all. Looking for some feedback regarding a Fire Princess burn deck I drafted.
Updated 04/01/07
Total cards = 45
Level 5-6 (3)
3 x Marie the Fallen One
Level 1-4 (13)
3 x Fire Princess
3 x Cure Mermaid <---Should I switch these for 3 x White Magician Pikeru
3 x Dancing Fairy...
Thinking of creating one, but am not sure what Spirits to involve and how to survive without field presence. I'm leaning towards a deck that complies with the recent ban-list, so no Yata or Tsuku and such.
Just toying with the idea. Constructive feedback much appreciated.
1 x Silent Swordsman LV7
2 x Silent Swordsman LV5
2 x Mystic Swordsman LV6
1 x Freed the Matchless General
2 x Silent Swordsman LV3
2 x Mystic Swordsman LV2
2 x Mystic Swordsman LV4
2 x Command Knight
2 x...
What's the point of having the Gadgets in the deck again? There's nothing in there to support them or for them to support. I would have expected a Gadget Stronghold in there, or at least something that uses Tribute/Graveyard fodder.
I would think that Labyrinth of Nightmare would be a good addition since the Cannons lose all their ATK after blasting your opponent's monsters to smithereens.
Zombie Madness structure deck is focused on Special Summoning high-level Zombie monsters for free or at your opponent's cost.
You could always hold out until Machine Revolt -- or whatever the English name will be -- comes out. Not sure how that deck plays, though.
Quite true, considering that Yugi's deck won't be undergoing anymore changes, unlike Judai's deck. I mean come on, how often do you see Normal Monsters anymore nowadays?
Aww phooey... well, even with another Demotion to replace Fusion Sword Murasame Blade, he'd still have 4500 ATK and 6 direct attacks.
Also, I think you could still pull away with an OTK with DNA Transplant and Limitter Removal.
I'm currently using a variant of the Spellcaster's Judgement deck and have done pretty allright with it, aside from Goblin Attack Forces and Trap-heavy decks.
What I'm trying to do is to distance myself from Traps as much as possible, putting a greater reliance on spells. However, aside from...
Axe of Despair + Mage Power + Demotion + Opti-camouflage Armour + Fusion Sword Murasame Blade.
And don't forget Buster Rancher to stall while you pull out your other equips.
Fight fire with fire with a low-level deck of your own, perhaps? The one that comes to mind is a Level 1-3 Fiend deck, including the funky Ojama brothers, Ojama King and Goblin King. Oh and don't forget Chaos Necromancer.
Also, remember that the greatest weakness of the Invincible Fortress...
Magical Mallet is a Normal Spell that allows you to send any number of cards from your hand back into your deck. After shuffling your deck, you draw the same number of cards you returned. This is especially good when you're one or two card short of an OTK.
Keep Dark Magician Girl if you can get your hands on some Sage's Stones.
I'd go for Magical Mallet over Reload anytime. It's always a pain to throw back a good card next to a inappropriate one.
If you're referring to the recent banning of it, I say "YOU FRIGGING DESERVE IT!" Then again, there's always Power Bond, King of the Swamps and Summoner of Illusions...
White Magician Pikeru to Ebon Magician Curran: "But even with Trial of the Princesess, 2000 ATK is still very low against a...
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