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    A Water Control Idea

    Nope, cuz, that wouldn't work either, you couldn't activate it in the middle of a chain like that I'm afraid. The very last thing that needs to resolve, to be able to flip Forced Requisition, is that discard. There's a great article on Metagame written by LV3 Judge Curtis Schultz about when you...
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    A Water Control Idea

    Oh, by all means, I was far from calling your deck trash, because it's not, it's actually a great idea, the problem is just getting that Forced Requisition activated, it's much easier to get activated in a Dark World decktype, especially via The Cheerful Coffin, about one of the few "easy" cards...
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    Welcome... the Premium Packs?!?

    To quote from another game just recently announced: "Hell, it's about time." I figure one of the cards is probably Marshmallon's glasses, it would make sense anyway, if we're getting Marshmallon, and the Legacy of Yata-Garasu both. Magician of Black Chaos.... Dark Magic Curtain.... oh sweet...
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    normal-ish fiend return

    Here's some easy advice, swap out those Earl of Demise and maybe the Zoa for Beast of Talwar, and perhaps a third Summoned Skull unless you don't have them of course, but I would think those are easier to get than Prometheus, even. I know the mix is in there mostly for Reasoning, but it's...
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    A Water Control Idea

    Well, what I /think/ you're trying to do is make use of Forced Requisition (hereon known as FR), but you need a proper time to activate it.... and that's the real problem here... To activate it, discarding has to be the last thing you do... but look at your discarding ways.... King of the...
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    Magical Stone Excavation Restricted to 1 (Where it should have been in April)

    I'm surprised it took them this long to get this glaring difference between the two lists cleared up.
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    Harpies' flippin' ya the BIRD.

    1. Incarus Attack isn't always the best card. You just use two of your cards to destroy 2 of his/hers. You just have to know when and how to play it, like all of the spiritual art cards, it's more of a reactionary card, especially to Sakuretsu Armor, or Smashing Ground, Brain Control, Creature...
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    New Samurai traps

    The backfield wouldn't even have to be totally clear before using the trap, and Ring is almost useless for burn damage against a proper Six Samurai player, as long as you use the effect of one to destroy the other. You'd most likely get a Yaichi back to destroy a face-down card if you didn't...
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    Ever happened to you? Booster Pack?

    Those test print cards ruled. I heard they even came in holo form sometimes, lol I've gotten packs with no rares in them before, and other packs with extra cards or multiple rares. Just two months ago I got an Aster pack that contained no rare at all from a twin blister-pack at Wal-Mart for...
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    Harpies' flippin' ya the BIRD.

    I suppose it depends on the area you play, I usually prefer using all Harpy Lady 1's, but you never know. The matches that I played for fun, seemed like everyone had a few flips, either a Dekoichi, or an Old Vindictive Magician, or Night Assailant, but it's usually easy enough to side deck one...
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    Force of the Breaker - Thoughts?

    Invincil is interesting, easy enough to get out, only needing a tribute, being able to possibly be a Jinzo or Spell Cancellor, but at 2200, suffers from the weakness in attack and then the fact that you HAVE to tribute a specific attribute and type just to GET the effect, it's definitely a theme...
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    Harpies' flippin' ya the BIRD.

    I'd like to hear your thoughts and reasons for your changes? For the most part, I see many of them as bad, in this deck... for these reasons: The second Harpie Lady Sisters while only running 2 Elegant Egotists leads to actually drawing it more often, which is bad, since it's a dead hand card...
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    Harpies' flippin' ya the BIRD.

    Count: 42 Monsters: 22 Tribute: 4 Raiza the Storm Monarch x3 Harpie Lady Sisters Non-Tribute: 18 Birdface x2 Enraged Battle Ox x2 Flying Kamakiri #1 x3 Garuda the Wind Spirit x3 Harpie Queen x3 Harpie Lady 1 x2 Harpie Lady 2 Neo-Spacian Air Hummingbird Sangan Spells: 11 Elegant Egotist x2...
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    Deck Originality

    People will hate me for this, I'm sure.... but if the game creators would hopefully /really/ want originality, they'll start banning most of the always played, always overused in 90%+ deck near-"staples" that most everyone plays and reinvent them in multiple theme forms or some costs. Definitely...
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    Ehero's are all wet?

    On WC '07 it says: "Once per turn, during your Standby Phase, you can return 1 "Elemental Hero" or "Destiny Hero" monster from your side of the field or your Graveyard to its owner's hand." ATK/1500 DEF/1200 I have one in the deck I posted in the Advanced Format deck section, if you care to...
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    Samurai Six:Path of War

    Well, I will say this, since the Grandmaster isn't in the WC '07 game either, the Fusion Sword does make them more playable without him, but as soon as you can, pick up copies of him. He's definitely most needed to really get the Six Samurai kickin' and abusin'.
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    Gravekeeper´s deck for check

    It can be handy with Snatch back, but with you running two Smashing Ground and especially two Magical Dimension, you can easily play Magical Dimension in chain to the Snatch Steal, as long as you leave the option, getting a special summon out and at the same time, possibly destroying something...
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    Concept: Prevention via Chainable

    Frozen Soul! That's one I was looking for but couldn't remember, thank you. I'll make a note of that especially. What with Final Countdown costing 2000, well, being 2000 lower isn't a problem. I've seriously thought about Windstorm of Etaqua and Zero Gravity, but those are a little more...
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    Gravekeeper´s deck for check

    I've always loved an End of Anubis in with Gravekeepers, glad I'm not the only one. -2 Witch's Apprentice +2 Apprentice Magician +1 Sangan -1 Dust Tornado +1 Terraforming Side deck a couple Dust Tornados and Mobius if you can, but maybe not main deck them, and if you can, side deck or even...
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    Concept: Prevention via Chainable

    Yeah, I have Thunder of Ruler up in my Waboku list, I like it a lot.... the theory here is mostly to just totally prevent battle or battle damage altogether, not even needing creatures, really, and just win via Final Countdown. I was running Negate Attack in it, but it's a little too situational...
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