New Samurai traps

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Zarem

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Well samurai have two new traps .

#1:Backs to the wall
Normal trap
pay all but 100 life points , to summon as many samurai from you deck to the field . You can't have more than one of the same named samurai.


This is a good otk for samurai ,like they needed it. any way just make sure you have a clear back row before attack or one poinson of the old man or cease fire will be your down fall.

#2:Sorry for got the name
Normal trap
select one six samurai monster on your side of the field , if that monster destroys one of you opponents monsters all monster with six samurai and great shogan shin can attack your opponents life points directly.

Do i really have to say why this is good?
 
the way breakthrough is worded - you could almost argue that the samurai that destroys the monster could attack again...almost... :p
 
They're both insanely powerful. Both designed for OTK. Just play the Back to the Wall like how players do with RftDD. But IMO, to fuel enough different variety of Six Samurai, I would recommend to actually add Shien and Kamon if you want to run that trap, (Alot of players just stick with Grandmaster/Yaichi/Irou/Zanji) along with DEFINATELY add Card Trooper to dump Six Samurais in.

Dude, you'll rarely see Ceasefire or Poison unless you're going against burn. And heck, you'll never play that card against burn decks anyway IMO.
 
cuzwbd said:
the way breakthrough is worded - you could almost argue that the samurai that destroys the monster could attack again...almost... :p

It would be nice except the effect doesn't state that the Six Samurai monster that destroyed the opponent's monster can attack a second time during the battle phase. The only monster that can attack again at that point would be the other Six Samurai monster and Great Shogun. Better to Lightning Vortex your opponent, throw a couple of Ojama tokens to his side and then Giant Trunade or Heavy Storm the backfield (after you activate your traps) to give you a clear path. Throw Megamorph onto Great Shogun (if your LP are lower of course) for the OTK.
 
HorusMaster said:
Throw Megamorph onto Great Shogun (if your LP are lower of course) for the OTK.

didn't think of that , and I have run my samurai agianst burn if your smart you can do it right with out much hassle.
 
Seems like that first trap would become a OTLoser if the opponent has any of these traps set:

Cemetery Bomb
Full Salvo
Just Desserts
Magic Cylinder
Ring of Destruction
Secret Barrel

there's probably more... just the first ones I could find...
 
You could just use a card like Whirlwind Weasel or something to shut down their Spell and Traps for the turn.

You could also use either Mirage Dragon or Pitch-Black Warwolf to nerf their Traps if you like.
 
an easy win situation with back to the wall is to play cold wave and chain back to the wall for the win. as cold wave is good in a six samuari deck and counters many decks in the current meta
 
HorusMaster said:
It would be nice except the effect doesn't state that the Six Samurai monster that destroyed the opponent's monster can attack a second time during the battle phase. The only monster that can attack again at that point would be the other Six Samurai monster and Great Shogun. Better to Lightning Vortex your opponent, throw a couple of Ojama tokens to his side and then Giant Trunade or Heavy Storm the backfield (after you activate your traps) to give you a clear path. Throw Megamorph onto Great Shogun (if your LP are lower of course) for the OTK.
i agree that i dont think it is the case - i said the wording is such that you could argue for it
it DOES say ALL .....not all other or remaining.... and all does mean every one- which would include one that already attacked and ones that have used effect and shouldnt then be able to attack- its a wee bit ambiguous....maybe so the double attacker can go direct for 2nd attack....or does the trap grant ALL six samurai etc the ability to attack directly.... personally i think its a wording oops....if you know what it does and word it - then some one who does not know reads it -they may get different meaning...
all i was trying to say was the wording is such that....eh - :p
 
The backfield wouldn't even have to be totally clear before using the trap, and Ring is almost useless for burn damage against a proper Six Samurai player, as long as you use the effect of one to destroy the other. You'd most likely get a Yaichi back to destroy a face-down card if you didn't have one already, to protect against something non-chainable, at the least. Ring in that situation would only be a problem if they had a creature of their own down with it at the time, which really, unless you're on the ropes, you shouldn't use the trap anyway, since you're either going to die, or going to win.
 
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