Our common source for OCG card translations is Spike & Baron's Duel Monsters Comet.
I can't see how Ectoplasmer would help this deck. Won't it be detrimental for your Fire Princess to get Tributed for a measly 650 damage? IMO, Ectoplasmer is a better tech for a Counter-Fairy deck with...
Source: dmcomet.net
FOTB-JP018
Emissary of Sky - Zeradias
Light/Angel/4/2100/800
Discard this card from your hand to Graveyard, add a [Sanctuary of Sky] from your deck into your hand. If [Sanctuary of Sky] is not on the field, destroy this face-up cards.
Rare
Y'know, I just noticed its...
Nice take on the same idea!
I guess both our Fairy decks could benefit from the Sanctuary searcher due out in Force of the Breaker, or SD11 whichever comes first.
Hm, you misinterpret. Mudora is more of a secondary card in this deck. The primaries are The Agent of Judgment - Saturn and The Agent of Force - Mars, hence the LP-control cards.
PS (White Lotus): Try selecting "Automatically parse Yu-Gi-Oh cards in text" option in Advanced edit.
PS...
Descent of Judgement
Level 5-6 (4)
3 x The Agent of Judgment - Saturn
1 x Guardian Angel Joan
Level 1-4 (14)
3 x The Agent of Force - Mars
3 x Nova Summoner
3 x Zolga
3 x Radiant Jeral
2 x Shining Angel
Spells (16)
3 x The Sanctuary in the Sky
3 x Celestial Transformation
2 x...
Not sure what the word is in Japan, but does anybody know how Chimeratech OTK is doing there, out of curiousity.
Also, how do you guys go about listening into their meta anyway?
Not an expert in the Chain Burn field, but here's what one know:
1 x Morphing Jar
3 x Mech Dog Marron
3 x Elemental Hero Bubbleman
3 x Chain Strike
3 x Tremendous Fire
3 x Poison of the Old Man
2 x Wave Motion Cannon
3 x Chain Detonation
3 x Secret Barrel
3 x Jar of Greed
3 x...
A Gadget control deck is based around the Gadgets (duh) and - mainly - monster removal, in most cases maximising the number of monster removal spells and traps.
The theory can be portrayed in a mock match-up:
Player1: *sets Treeborn Frog* Go.
Player2: *summons Green Gadget and brings...
Had another look at the Traps and I'll have to say it'll be better off if you had 3 Sakuretsu Armours instead of the Astral Barrier, Toon Defence and Spirit Barrier. Reason being in order for the latter three to work, you'd have to have at least one monster and field and you'll still get...
^^^^
Great suggestions Maruno!
Come to think of it, you could even combo Emergency Provisions with Solemn Judgment to win back LPs, if not gain more (especially during late-game).
Straight off the bat I can tell this deck is going to have tons of problem against a deck heavy on monster removal...
And why not Toon Defence instead of Astral Barrier?
At what point in Magical Dimension's two effects can you start a chain?
More specifically, if my opponent Special Summons a Spellcaster and then decides to destroy my monster, can I counter that by activating Enemy Controller, tributing my monster for control of the new Spellcaster?
General Anti-burn that doesn't involve stopping your Traps would boil down to... Des Wombat! XD Not to mention that it'll protect you from Wave-Motion Cannon too!
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